Inattentive cashier by YugiMuto
You need to give a signal to a very inattentive cashier who takes a long time to notice your sign. The main thing is not to catch the other person's eye. If your neighbor starts looking ahead, they'll soon look your way. Be careful!

| Link | https://geniyya.itch.io/inattentive-cashier |
| Original URL | https://ldjam.com/events/ludum-dare/59/inattentive-cashier |
Ratings
| Overall | 566th | 3.375⭐ | 26🧑⚖️ |
| Fun | 441th | 3.354⭐ | 26🧑⚖️ |
| Innovation | 504th | 3.271⭐ | 26🧑⚖️ |
| Theme | 488th | 3.625⭐ | 26🧑⚖️ |
| Graphics | 389th | 3.813⭐ | 26🧑⚖️ |
| Humor | 54th | 4.104⭐ | 26🧑⚖️ |
| Mood | 501th | 3.5⭐ | 25🧑⚖️ |
| Given | 28🗳️ | 28🗨️ |
!>:middle_finger:
But the coolest thing about this game is that it’s one of the very few second-person games. Truly a piece of genius ahead of its time.
Really fun and cheerful concept! I enjoyed watching the characters change — it's genuinely funny and amusing. The spirit feels just like old-school Flash games. Thanks for that vibe!
Suggestions for improvement
1. Progress reset behavior
Currently, there's no difference between a full fail and manually removing the gesture (signal) — the progress bar resets to zero in both cases. It would work better if removing the signal simply paused progress or let it decay slowly, with a full reset only for real mistakes or timeouts.
2. Level count indicator
It would help a lot to know how many levels remain. For example, during transitions, show "Level 4/10". If I knew only two levels were left, I'd push to the end. Without that info, I just played around, understood the mechanics, and stopped — because I have no idea how much more is left.
I finished it completely. Despite the simple mechanics — or maybe because of them — it makes you want to reach the end