Pulse Advance by DazyLude
After a strange signal, your dream was shattered. You don't know where you are, you don't know what you are and you want to scream, but can't. The only option there is - to venture outside.
Equip your machine with strategically placed modules and slay dangerous foes. Strategy game about making a working system built with modules and tubes and hearts and other things.
Controls
During battle:
Click on your enemies' modules to target them.
During editing:
Click on a module to select it, click again with LMB to place it, or use RMB to deselect it. Use Q and E to rotate some modules.
Modules explanation:
Armor (shield) and Barrier (hexagonal) blocks defend blocks on top and bottom of them.
Super Barrier module (hexagonal with arrow) needs to be activated, and blocks all incoming damage for a short duration.
Yellow thing eats one yellow orb and outputs three simultaneously.
Credits:
DazyLude - coding and game design
tailchaser - graphics and visual design
mariannabbbbb - sounds and sound design
SearchingFox - QA&testing

| Link | https://github.com/DazyLude/ld59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/pulse-advance |
Ratings
| Overall | 163th | 3.944⭐ | 29🧑⚖️ |
| Fun | 157th | 3.796⭐ | 29🧑⚖️ |
| Innovation | 108th | 3.926⭐ | 29🧑⚖️ |
| Theme | 538th | 3.519⭐ | 29🧑⚖️ |
| Graphics | 261th | 4.054⭐ | 30🧑⚖️ |
| Audio | 308th | 3.574⭐ | 29🧑⚖️ |
| Humor | 578th | 2.348⭐ | 25🧑⚖️ |
| Mood | 150th | 4.1⭐ | 27🧑⚖️ |
| Given | 40🗳️ | 23🗨️ |
I also liked the (admittedly a bit morbid) quick cutscenes. They tell a story without words, which works well.
I do wish there was a bit more variety in the weaponry.
@fractal truly, one of the strategies ever made :D
@irkar Glad you enjoyed the visuals :) You can target specific modules on the right-side grid by clicking on them. Your weapons shoot at the target module's position. To win a battle, you need to destroy the heart module on the right-side grid. There is also a powerpoint-like tutorial, accessible from the menu when you start the game, which goes in some more details about how the things work. I wish we had more time to add some in-game tips as well, but it is what it is :pensive:
I had fun with it, good work !
This is quite engaging, and it is good that the signal movement simulation is available before the battle. Tooltips describing the nodes would have been very helpful, but the gameplay was engaging enough that I managed to figure it out.
Really great stuff!
Свежий подход к уже привчной механике с рюкзаками, зашло бы на мобиле))
Hat tip to throwing out a spacechem like thing on such short notice.
I can't get past this one dude since the module doesn't get destroyed? Maybe I'm doing it wrong.
@nondev Thank you! I checked the code, and due to a typo clockwise elbow routes are twice as likely to drop from the first stage than their counterpart. Anti-clockwise elbows exist, they're not a myth! I think.
@echo-team I assume you've fought a grid with a working barrier setup. That grid is a bit tough to outdamage, since the barriers regenerate quite fast, but it is not impossible! Just finish easier stages a couple more times to get more modules, and eventually you'll be able to outpower it. Alternatively, there are three enemy grids for each difficulty, so you can retry the stage to get an easier opponent :) If that isn't the case, that's weird, maybe it is a script error. Could you please attach a screenshot of the enemy you're struggling with then? "This one dude" is not a very distinct description, sadly :)
Honestly, this project has HUGE potential. I genuinely hope you continue developing it! I don’t know if you have any kind of studio/social media account to follow the project, but I’d definitely love to keep up with future progress if you continue it.
A real gem, without a doubt. Congratulations, amazing work!!!
p.s. it will be cool to have link to itch, because this web version doesnt allow to enable fullscreen mode
