Pulse Advance by DazyLude

[raw]
made by DazyLude for Ludum Dare 59 (JAM)

After a strange signal, your dream was shattered. You don't know where you are, you don't know what you are and you want to scream, but can't. The only option there is - to venture outside.

Equip your machine with strategically placed modules and slay dangerous foes. Strategy game about making a working system built with modules and tubes and hearts and other things.

Controls

During battle:

Click on your enemies' modules to target them.

During editing:

Click on a module to select it, click again with LMB to place it, or use RMB to deselect it. Use Q and E to rotate some modules.

Modules explanation:

Armor (shield) and Barrier (hexagonal) blocks defend blocks on top and bottom of them.

Super Barrier module (hexagonal with arrow) needs to be activated, and blocks all incoming damage for a short duration.

Yellow thing eats one yellow orb and outputs three simultaneously.

Credits:

DazyLude - coding and game design

tailchaser - graphics and visual design

mariannabbbbb - sounds and sound design

SearchingFox - QA&testing

battle.png editor2.png

Ratings

Overall 163th 3.944⭐ 29🧑‍⚖️
Fun 157th 3.796⭐ 29🧑‍⚖️
Innovation 108th 3.926⭐ 29🧑‍⚖️
Theme 538th 3.519⭐ 29🧑‍⚖️
Graphics 261th 4.054⭐ 30🧑‍⚖️
Audio 308th 3.574⭐ 29🧑‍⚖️
Humor 578th 2.348⭐ 25🧑‍⚖️
Mood 150th 4.1⭐ 27🧑‍⚖️
Given 40🗳️ 23🗨️

Feedback

Wabutt
Apr 21st · 06:22 UTC
I really liked the artstyle and mechanics! Fun to play and wonderful mood! Also the tutorial was well presented and nice as I missed out on the targeting / goal the first time I played blind!
GoogleFrog
Apr 22nd · 12:41 UTC
Nice game. I liked how the story was implied by a few quick scenes, and the module arrangement was fun. I wish there were a few more module types and enemies.
GoogleFrog
Apr 22nd · 12:41 UTC
Nice game. I liked how the story was implied by a few quick scenes, and the module arrangement was fun. I wish there were a few more module types and enemies.
GoogleFrog
Apr 22nd · 12:41 UTC
Nice game. I liked how the story was implied by a few quick scenes, and the module arrangement was fun. I wish there were a few more module types and enemies.
BeastPanda
Apr 22nd · 21:31 UTC
This was neat. I like the core gameplay of setting up a little flow configuration and then letting it run with minimal input aside from targeting. The tutorial did a good job explaining the basics, and the UI is intuitive enough to carry the rest.

I also liked the (admittedly a bit morbid) quick cutscenes. They tell a story without words, which works well.

I do wish there was a bit more variety in the weaponry.
Fractal
Apr 22nd · 21:32 UTC
Interesting idea and art style! But it was a bit too easy, and I couldn’t really figure out how to use the tubes in a good way. I just put a cannon next to the heart and all other cannons in front as shield and it worked :D
TobaccoLeopard
Apr 22nd · 21:49 UTC
Hi, I really loved the post-apocalyptic/sci-fi vibe! The music and visuals at the beginning really set the mood perfectly. The game itself is really nice to play: finding the right combinations is truly exciting. I did get stuck on the final boss, though, trying to make the right matches. Well done!
LDJam user 379094
Apr 22nd · 21:50 UTC
Really cool simple idea. Loads of modules and paths. Spent lots of time min maxing my build by looking for the paths I needed. The creative mode at the end was a nice touch.
IRKAR
Apr 23rd · 06:36 UTC
Really cool art style and start cutscene but i cant beat first level) i think game need some tutorial
FuryOhFury
Apr 23rd · 06:40 UTC
Interesting combat system, gj
🎤 DazyLude
Apr 23rd · 08:19 UTC
Thank you everyone for the kind feedback!

@fractal truly, one of the strategies ever made :D

@irkar Glad you enjoyed the visuals :) You can target specific modules on the right-side grid by clicking on them. Your weapons shoot at the target module's position. To win a battle, you need to destroy the heart module on the right-side grid. There is also a powerpoint-like tutorial, accessible from the menu when you start the game, which goes in some more details about how the things work. I wish we had more time to add some in-game tips as well, but it is what it is :pensive:
eseniia_no
Apr 23rd · 18:03 UTC
Loved the game, plays really nicely, failed a couple of times cause I din't notice the directions on the paths at first. But all in all - amazing job, and the beginning cutscene — ah — right in the heart, did not expect this!
LDJam user 49756
Apr 24th · 11:06 UTC
Really nice entry, i like the art style and the audio. Gameplay is pretty simple and easy to understand, i had a good time reaching the end of the game ! (The creative mode is a nice touch, too!)
Camden Obertop
Apr 25th · 02:49 UTC
this is a fun little game, i love the art
3blackpixels
Apr 25th · 15:10 UTC
Art is really good. I will small description for blocks.
Pandalk
Apr 26th · 13:06 UTC
Interesting mechanics, the obtention of new pieces is a bit slow at the beginning, I couldn't improve my grid significantly until a good few fights (somehow I was always getting useless pieces at the beginning, turning the wrong way, etc.)
I had fun with it, good work !
TurboLaser
Apr 27th · 13:27 UTC
[Spoiler image - my final build](///raw/b02/e5/z/72cdc.png)

This is quite engaging, and it is good that the signal movement simulation is available before the battle. Tooltips describing the nodes would have been very helpful, but the gameplay was engaging enough that I managed to figure it out.
VenomousMouse
Apr 27th · 13:38 UTC
I like the idea, story and overall vibe. Also nice mechanic. Cool game.
NonDev
Apr 29th · 14:21 UTC
Oh no, the bunnies! Might be one of my favorite submissions, I had a blast playing this. I think it could definitely be expanded out into some sort of roguelite and be very compelling. My only real critiques would be obvious things (tooltips, more variety, shortcuts to switch between speeds) and, unless I was super unlucky, it seems like you can't get certain mirrored versions of pieces. Like the elbow routes only go clockwise instead of anti-clockwise, so anytime I wanted to bend down-then-right, I had to sacrifice 50% of the energy and use one of the intersections.

Really great stuff!
LDJam user 413537
Apr 30th · 12:19 UTC
Отличный гемплей, я прям залип! Сначала подумал, в игре автонаводка и даже казалось не удобно, что ее нет. Но позже дошло, что тактическая составляющаяя, куда стерлять, важнее чем казлось на первый взгляд)

Свежий подход к уже привчной механике с рюкзаками, зашло бы на мобиле))
Echo Team
Apr 30th · 14:50 UTC
Bunnies noooo

Hat tip to throwing out a spacechem like thing on such short notice.

I can't get past this one dude since the module doesn't get destroyed? Maybe I'm doing it wrong.
block97
Apr 30th · 20:15 UTC
I had a blast playing this! Maybe if the player had to make a choice between a couple various new pieces as a reward it could add to the strategy, I often found I had too many pieces for the level regardless. But the art and music were fantastic and the gameplay had a nice level of polish, I like the mechs bobbing was not just an aesthetic but also affected gameplay. Awesome job!
🎤 DazyLude
May 01st · 10:58 UTC
Thank you everyone for the kind feedback! I'm glad people are enjoying the game despite the lack of QOL :)

@nondev Thank you! I checked the code, and due to a typo clockwise elbow routes are twice as likely to drop from the first stage than their counterpart. Anti-clockwise elbows exist, they're not a myth! I think.

@echo-team I assume you've fought a grid with a working barrier setup. That grid is a bit tough to outdamage, since the barriers regenerate quite fast, but it is not impossible! Just finish easier stages a couple more times to get more modules, and eventually you'll be able to outpower it. Alternatively, there are three enemy grids for each difficulty, so you can retry the stage to get an easier opponent :) If that isn't the case, that's weird, maybe it is a script error. Could you please attach a screenshot of the enemy you're struggling with then? "This one dude" is not a very distinct description, sadly :)
Ethernal Tech
May 01st · 12:51 UTC
Visually stunning!!! Really fun to play as well :smile:
Honestly, this project has HUGE potential. I genuinely hope you continue developing it! I don’t know if you have any kind of studio/social media account to follow the project, but I’d definitely love to keep up with future progress if you continue it.
A real gem, without a doubt. Congratulations, amazing work!!!
Echo Team
May 01st · 13:42 UTC
@dazylude Unfortunately not really in the position right now, but it was the one with the shooter in the middle and something on top and I think armor underneath it. The heart was dead center. The shooter got destroyed but the bullets from my 3 shooters were still blocked by it so they never reached the heart?
🎤 DazyLude
May 01st · 14:48 UTC
@echo-team I think I understand what the enemy was now, but this behavior is definitely unexpected... I'll investigate it, thank you!
🎤 DazyLude
May 01st · 15:07 UTC
@ethernal-tech I'm glad you enjoyed it! I will probably release a slightly more polished version on my [itch](https://dazylude.itch.io/) in a couple of weeks, but time is a narrative construct. We haven't expanded on our other jam projects yet, but any news regarding them will be probably posted on my itch as well!
colverok
May 05th · 22:16 UTC
Not super good at strategic decisions, but saved the rabbits! Interesting mechanics and implementation, nice art, great music, great polished, overall I enjoyed it. Also + rep for open source-code, I didn't dare publish the code from jam xDD Beep boop.
p.s. it will be cool to have link to itch, because this web version doesnt allow to enable fullscreen mode

![photo_2026-05-06_03-12-14.jpg](///raw/83b/86/z/7320d.jpg)