Below the Light by Beebo Studios
As the new lighthouse keeper, explore the secrets of the coast!

Your new job as a lighthouse keeper takes you to a mysterious, ancient region. You soon realize that not everything is as it seems, and strange signals reach you through an old radio. Explore the mysterious lighthouse and face the dangers!



Credits: - Game design and level design: Stella and Basti. - Coding: Paul, Eddie, and Kamil. - Graphics: Danya, Silvia, and Jens. - Sounds: Patrick. - Music: Pascal.
Ratings
| Overall | 237th | 3.841⭐ | 46🧑⚖️ |
| Fun | 287th | 3.602⭐ | 46🧑⚖️ |
| Innovation | 590th | 3.102⭐ | 46🧑⚖️ |
| Theme | 540th | 3.5⭐ | 46🧑⚖️ |
| Graphics | 268th | 4.033⭐ | 47🧑⚖️ |
| Audio | 131th | 3.989⭐ | 47🧑⚖️ |
| Humor | 540th | 2.462⭐ | 41🧑⚖️ |
| Mood | 94th | 4.227⭐ | 46🧑⚖️ |
| Given | 39🗳️ | 72🗨️ |
I messed with the radio frequency and clicked everywhere I could on the typewriter and couldn't seem to get it to work!
The ambience and vibes are wonderful, I'll come back if I can figure it out hehe.
Great music, good voice acting. An interesting story.
Overall, the game turned out great.
You guys are great!
The music / sound design and writing work brilliantly with each other to create a great spooky vibe.
I did find it wasn't always obvious how to like click off an object to get back into the room, but I think that's probably down to me not playing many games like this, and it didn't get in the way of me enjoying the game at all!
I did notice a couple small issues:
- Sometimes, the icon for the item you needed to use for a puzzle (like e.g. the screwdriver) appears as your cursor, even when you don't have said item yet, which confused me a little bit.
- After using the rotary switch, the chest on the top floor closed again. I forgot to test if the game would let me pick up another one, though.
I had fun exploring the game and trying to solve puzzles all until the safe. I did get the rotary thingy but I don't understand where I can use it. I did get the word for the typewriter and translated the secret message. However... I am stuck now. I checked the walkthrough; not sure how to type "whale" as D doesn't give me H if I press it by itself. Maybe I need to play around with it more... But what worries me more is that part with the safe: the dial has to be in a correct position. But... I can't interact with it at all? I can't change the position of the dial?

Do I understand correctly that this is a dial? Or am I wrong? Basically walkthrough made me even more confused tbh T_T (I did try clicking on it after typing ABYSS as well, just took a screenshot after)
If I were to offer one main suggesting, it would be to play test a little more. some of the puzzles felt very obtuse or unintuitive to me and some playtesting might have revealed that. However, the addition of a walkthrough was an effective (if somewhat dissatisfying) solution to this problem.
If you don't type any cypher word into the typewriter, it writes all letters like they appear on the keyboard. Try to write your secret word without typing any cypher word before.
The dial of the safe is the round thing below what you have marked. It is next to the number.
Maybe you want to try it again? :)
Congrats !
The puzzles were fun, except for the one with the typewriter where you have to type a word (trying to keep it spoiler-free). The hint for that was a bit obscure.
Except for that the puzzles were all very cool and it was always clear what to do. I also liked the overall mood. Great job!
In case you fix it, i'll give the game another try :)
The game is quite challenging. I had to check the solution a couple of times. But to be fair, its late and I am probably not at my sharpest 😄
It strongly reminded me of the mood of "The Last Door" games. Congratulations on this great project!
Congratulations on the game. The puzzles were very well thought out and the setting is very good.
I’m really glad you stuck with our game for so long! And thanks for your comment!
Excellent art. Engrossing audio. Well thought out puzzle designs. There's a lot of really good stuff here, and you tied it together very well. Great work.
This felt very complete and polished for a game jam submission! Really fun as well, but quite difficult – at least for a puzzle game novice like myself.
Nice moody atmosphere, complimented by the graphics and sounds. The audio sounded very compressed though, almost a little distorted?
Couldn’t really see the connect to the theme (*Edit:* ah, the radio signals). Otherwise, a great submission 👏
I tried my best but this time I was stucked for real. The atmosphere created around the sound effects and images is very immersive, which is great. However, I was often confused by the puzzles. For a long time, I didn't realize that "LIES" was the password, and I didn't know why "ABYSS" was the safe's password or the actual operation method of the safe was "left TO six/right TO 2, etc." I thought it was "left six times/right two times, etc." As for the final nine buttons, when I pressed them, there was no response, and at that time, I couldn't find any other hints. This really got me stuck. I think it might be better for the author of this kind of click-based puzzle game to place a hint or the answer to the puzzle somewhere. Because sometimes players do not have the same preset information as the author.

The second time, I went as far as entering combinations on the first floor. But I still didn't understand what needed to be inserted into the upper switches, and the lower panel just didn't do anything.
I really liked the game, it turned out to be a very pleasant atmosphere! It's a pity that I couldn't find out that in the end
The atmosphere is CRAZY!! Really evocative music and sfx, sweet voice acting, nice graphics, wheee.
The puzzles were quite hard though. And I would never have figured out the whale puzzle without the walkthrough I think.
But yeah, really great what you did here, I'm proud of you :heart::fish: