Beam of the Fallen by Jvdwijk

[raw]
made by Jvdwijk for Ludum Dare 59 (JAM)

Thumbnail.png

Use your signal to trade with caravans and avoid getting attacked by Demon Hunters!

Intro

There are three resources you have to look out for in the game:

Ores - Demons produce Ores (the more Demons you have, the more Iron you mine).

Food - Demons consume Food (the more Demons you have, the bigger the consumption of food, when you have no more food, your Demons start to die).

Demons - Keep your legion alive, don't get to 0 Demons!

〜〜〜

Orange Caravans = -1 Demon

Green Caravans = +1 Demon

Blue Caravan = Trade your resources!

Screenshot2.png

Controls

Q - E | decrease & increase signal strength

W A S D | move the camera

Screenshot1.png

Credits

Developers: @BasicMilky @parasite210

Artists: @Aroy @AwesomeIsMe2

Audio Composer: @DavidDee

GameOverScreen.png

Ratings

Overall 421th 3.575⭐ 22🧑‍⚖️
Fun 310th 3.55⭐ 22🧑‍⚖️
Innovation 157th 3.825⭐ 22🧑‍⚖️
Theme 325th 3.925⭐ 22🧑‍⚖️
Graphics 428th 3.75⭐ 22🧑‍⚖️
Audio 375th 3.395⭐ 21🧑‍⚖️
Humor 349th 2.975⭐ 22🧑‍⚖️
Mood 537th 3.45⭐ 22🧑‍⚖️
Given 17🗳️ 16🗨️

Feedback

mc shopot
Apr 21st · 08:18 UTC
Really unique art! This reminded me of an old game I played on my phone back in childhood. Thanks for the nostalgia! Awesome game.
Meemog
Apr 21st · 21:56 UTC
Strangely addictive. Played it myself a bit after watching Woofles play it and enjoyed it about as much as he did. Well done
Euler Moises
Apr 22nd · 02:33 UTC
At first I didn't understand what I was supposed to do, but I persisted. It was worth it because the game became quite interesting. I'm not very good, but I confess I liked it more than I thought I would.

Congratulations on the very original idea.
kuviman
Apr 22nd · 21:08 UTC
at some point all the caravans became the demon hunters so my demons were doomed
Arthurds
Apr 22nd · 22:49 UTC
![Screenshot 2026-04-22 194912.png](///raw/3de/c2/z/72636.png)
Andrian
Apr 23rd · 16:37 UTC
The trading mechanics are really interesting! I can see this evolving into a great economic strategy game. One tip: you might want to polish yours game page a bit more to catch the eye of more players
CataclysmicKnight
Apr 28th · 18:14 UTC
Very nostalgic vibes from this game, and I like how simply you control it, yet how much stress the game has from being cautious. And it all makes sense: demons make ore but cost food, then traders let you trade those three different things around. Again, I really liked how you managed to make this so simple, yet still had such vibes of caution and stress.
fusionnist
May 02nd · 17:23 UTC
Simple and elegant entry! I like the style you went for this time around. Congrats!
Marcus Otterstrom
May 03rd · 19:35 UTC
Nice entry, it was easy to pick up and understand. After I developing a good strategy it felt pretty easy to maintain, I got up to 2000 rocks. Some additional mechanics would be interesting to make it a bit more difficult in some way.

![Screenshot From 2026-05-03 21-31-11.png](///raw/fe3/21/z/730f4.png)
kayrum
May 07th · 18:25 UTC
Simple mechanics that promote some strategic thinking, could use more interactivity and visual feedback.
VenomousMouse
May 07th · 19:25 UTC
Very cool game. The mechanics are nice, the sound is great. Also clean visual. Good job.
oramun
May 07th · 21:18 UTC
This is a really innovative idea and i really enjoyed playing it. Audio was good too.
LDJam user 430734
May 07th · 23:43 UTC
i really like the music it was so catchy
Wraithind
May 08th · 01:28 UTC
Promising idea and fairly well executed. Art was simple but fit the idea well. Get's chaotic rather quickly, and after a while it seemed like green caravans just all but vanished, and even blues became so rare I couldnt attract one without pulling in several orange ones, but that game had gone for a while so that might have been why. Only thing really missing is an end point objective, but otherwise, it's a good loop and pleasant experience. Well done.