Dread Frequency by Roitchie
Overview
Dread Frequency is a first person horror experience set aboard an isolated space station drifting far beyond the Solar System. Things are not going well for the crew. Complete the tasks to unlock your escape, and don't take too long because you're not alone...
For the best experience, please play with sound on.
How to play:
WASD – Movement
Left Click/E – Interact
Space – Jump
Mouse – Look
Tab – Settings

⚠️ Content Warning:
Dread Frequency has jump scares as well as a general feeling of unease so just be aware before playing.
⚠️ Photosensitivity Warning:
This game contains flashing lights, brightness changes, and visual effects that may potentially trigger seizures in individuals with photosensitive epilepsy. Player discretion is advised.

About the team
Pegasys - Programming
Roitchie - Programming
Ruslana - Art
TheoConfidor - Music + Sound
Final Transmission
Getting to the escape pod should be a simple task...
Good luck.
Post Dare
A work in progress Post Dare version is available below. The original is also listed for rating purposes, please don't play the post dare version until you have rated the entry. The post dare version includes several improvements from feedback such as making the minigame slightly easier, controller support (Windows only due to a Unity bug) and an intro cutscene cut from the game due to time constraints.
Bug Fixes
21/04/2026 - Fixed scenario where battery could fall out of bounds
22/04/2026 - Fixed hands clipping through objects + tiny animation looping issue
| Link | https://pegasys.itch.io/dead-frequency |
| Link | https://pegasys.itch.io/dead-frequency |
| Post Dare (Experimental) | https://lgndleviathan.itch.io/dread-frequency-post-dare |
| Original URL | https://ldjam.com/events/ludum-dare/59/dread-frequency |
Ratings
| Overall | 137th | 3.991⭐ | 56🧑⚖️ |
| Fun | 208th | 3.713⭐ | 56🧑⚖️ |
| Innovation | 517th | 3.245⭐ | 55🧑⚖️ |
| Theme | 490th | 3.62⭐ | 56🧑⚖️ |
| Graphics | 266th | 4.046⭐ | 56🧑⚖️ |
| Audio | 99th | 4.065⭐ | 56🧑⚖️ |
| Humor | 429th | 2.765⭐ | 51🧑⚖️ |
| Mood | 129th | 4.148⭐ | 56🧑⚖️ |
| Given | 48🗳️ | 96🗨️ |
The enemy is spooky, the dialog-based encounters are really cool design, the art is ominous and unsettling, and that credits track had me bopping my head along with its fanfare. I don't know why I abandoned my friend on that spaceship, he seemed nice to me and only wanted to talk :(
Really awesome job from your team--this game is far more polished and complete a package than most of the rest I've played!
Puzzles were simple but interesting enough, the way they should be in a horror game (nothing worse than losing fear because you're stuck thinking). The response minigame however was a little fast. Then again I think it slowed down on a third attempt(?) and failing it is pretty nice for the tension buildup, so that may all be intentional. Overall amazing jam game.
Check out my game in your free time. It's not as good as yours, of course.
Thanks for playing and the lovely comments! :)
Impressive amount of atmosphere real fast. Still, at some points the music did start to sound borderline silly.
I did get startled by the monster appearances, but the tension was quite low as it seemed pretty easy to "survive" it. Bugwise, once when it appeared behind corner I was locked looking into the wall so I wasn't sure exactly where it was.
The ending slightly changed the feeling of safety which I really liked, although I wished there was still some interaction in that portion instead of it essentially being a cutscene.
I really loved this, definitely one of if not my favourite game of this jam. The whole atmosphere was really creepy, the music and ambient noise and everything was unsettling, the vibes were just perfect. The minigame was perhaps a bit too unforgiving, I felt a bit more leeway for missing the spikes could have made it a bit easier but saying that, I was still able to finish it.
Anyway, that's just nit picking - bravo on a great submission!
Also @theoconfidor, the victory/end-of-game song was FANTASTIC. Genuinely just basked in the sweeping vibes for the full runtime.
Very much enjoyed this! Thank you for sharing! :smiley_cat: :musical_note:
Then I entered a room where I had to rotate a line, and suddenly a monster attacked me — I got really scared! By that point I was already fully into the game and really enjoying it.
The mechanic of clicking to answer is also very fun, thanks!
Really solid low-poly style and good soundscape also!
I liked the little alien encounters, and there was enough dialogue that it stayed fresh as I went along.
I do wish the response mini-game had a bit more polish, but that mostly stands out because the rest of the game feels so polished already. Maybe varying the speeds or adding a bit more variation there would help it feel less repetitive.
Overall, thanks for the game, I’m super impressed.
First time our friend spoke, wasn't really sure what to do, but other than that, figured it out before he super (I assume) murdered me.
Incredible feat overall, the game is! Thank you!
By the way, a similar idea with a monster was used in our game, but we made it the main mechanic and made a language game.
But overall, I was able to get a little pleasure from your game (with its simplicity).
Thank you all so much for playing, and the kind feedback <3
That was a surprisingly cooperative monster! The jumpscares weren't as scary as we feared from the description.
Our only disappointment is that we didn't manage to befriend the monster, despite doing a second playthrough where we tried to fail the communication minigame on purpose. Is there some secret ending?
Please make a sequel, we need more content from this story universe! :D
PS: *bread is lamp penguin chair green*
Some kind of ingame tutorial would have been nice. I dont know if I missed it, but at first I didnt understand that I had to time my interactions with the wave while talking. The game left me a bit confused what the intended tone was supposed to be and overall I took it as a humorous game more than a horror one.
Also, I guess the monster had no issue running towards vacuum ;)
Massive thanks for trying out the game and leaving feedback!