Pawn Patron by deformhead
You are the Good King, you MUST send instructions to the Pawn Patron to defeat the other pawns and, in doing so, triumph over the Greedy King!

Welcome! Pawn Patron (Ludum Dare 59 Theme: Signal - COMPO) is built in Vanilla JavaScript/WebGL with the 3rd Game Engine I am developping.
Overview:
- You are the Good King, you MUST send instructions to the Pawn Patron to defeat the other pawns and, in doing so, triumph over the Greedy King!
- Be careful not to get killed by the Hadouking, the famous war cry of the Greedy King!
- This is a FAST puzzle-game
Mouse:
- Use the Left Click to select an instruction to send
Mobile:
- Use the Touch to select an instruction to send
Screenshots:




This was my 8th Game Jam, so I hope you'll like this game. Thank you for your support.
You are the Good King, you MUST send instructions to the Pawn Patron to defeat the other pawns and, in doing so, triumph over the Greedy King!
Ratings
| Overall | 104th | 3.606⭐ | 49🧑⚖️ |
| Fun | 71th | 3.66⭐ | 49🧑⚖️ |
| Innovation | 81th | 3.628⭐ | 49🧑⚖️ |
| Theme | 262th | 2.656⭐ | 47🧑⚖️ |
| Graphics | 30th | 4.219⭐ | 50🧑⚖️ |
| Audio | 62th | 3.696⭐ | 48🧑⚖️ |
| Humor | 49th | 3.433⭐ | 47🧑⚖️ |
| Mood | 113th | 3.578⭐ | 47🧑⚖️ |
| Given | 25🗳️ | 18🗨️ |
The game starts, it shows me a chessboard and some diagrams on pieces of paper, and while I'm trying to read them, something explodes and it all disappears. I have no idea what to do or what the controls are.
The game LOOKS great, so if you want to edit in some instructions I'd love to give it another go. Gonna hold off rating until I can play it.
I edited this page to explain the game context and controls (@rogual, you'll need to select the cards to send instructions to the Pawn Patron. Good game! :wink:).
(I fixed some bugs too! :see_no_evil:).
It was hard at first, but once I figured out how to predict what move choices it's going to give you, it became a lot easier to move around and focus on the puzzles, which are well designed.
Like others, I also found the Hadouking a bit frustrating — don't hurry me when I'm thinking! — but I gotta admit it does add a lot of tension. Like, that element is not doing nothing design-wise, and perhaps it'd be too easy without it. Maybe it'd work well if the king only learns how to Hadouking after you've solved a couple levels and got the hang of it?
Anyway, good game and very nice art. Thanks for making it!
(By the way, the link back to LD 404s cause it goes to "pawn-patron" but the URL here is "pawn-patrol".)
After the 5th death I realized what is going on, bbut I am afraid it's very punishing from the beginning. :smile_cat:
One idea that came to me - since it's a little bit confusing and brain must calculate, why not upon hover, highlight "where your pawn will go"?
Note to remember (to myself too) - games are WAY harder for your players than for you, always :smile:
Thanks for this funny creation. But I can't get past level 2 XD
**EDIT** OOH I SEE NOW. I did not see well the RED squares which are the problematic ones - I thought he just always shoots at you..... but he also shoots you if you are too close to him?? That doesn't feel fair :D
On one hand the time limit pushed me to keep choosing moves rather randomly just to keep moving. On the other hand it adds a layer of difficulty, and when I've gotten used to it didn't felt as punishing.
The art is gorgeous and funny, and sound design is amazing! I love how the game feels.
I also like the sound FX and the attacks of the enemies.
The audio did not loop well. The transition is very abruptly.
The overall style fits together. :)
Overall, a strong and well-executed entry
The first levels are quite painful, but then you adapt and begin to understand the mechanics. I went through to the end. Thanks for playing, I'll be waiting for new levels
The aesthetic made me nostalgic for the computer games of my childhood :heart:
The move system is clever. There are 4 moves, 1 randomly omitted at the beginning, then the missing move is restored by replacing the chosen move. So the game always cycles among showing 3 of 4 choices. I'm not sure if it would fit what you have in mind, but one way that could make the game easier is to have all 4 options shown in a big spaced out 2x2 grid, then shoot out the chosen instruction(, kind of like a shuriken being slid forward,) leaving a disabled ghost behind. That could teach the players how the move system works intuitively, and touch users still cannot accidentally make the same move twice in a row.
The current system and timer feels more arcade-y, so maybe the above system would feel less fun? But it definitely reminded me of great board games like Scythe or worker placement games where you cannot repeat the same action twice in a row. It also would not fit the arrow key shortcuts, so it might turn into more of QEAD shortcuts or something to represent diagonal choices.
Also clever idea of having the ending screen's button link to this page for rating the game, I like that a lot.
Timers are always a bit tricky in "turn-based" games, they can be quite aggravating, but also, when you get into the rhythm, exhilarating. I experienced both cases in the course of playing the game.
I think the game could have benefited from a visual indicator of the time remaining. It makes the tension more legible and provides the small win of surviving a close call. As things stands, you only get the bad feeling of being slightly late.
I had no idea what I was doing and couldn't make it past the 2nd level.
The character design is really cool though, and the polish of the game overall is top notch!

too short timeout for Hadouking, also it would be nice to see that countdown, to understand how much time is left for a turn.
After I turned that corner I started really enjoying it! Next thing I knew I was whipping around and stomping pawns confidently.
For all the great polish, I did wish there was a celebration sound/fx for victory, because they were very satisfying just inherently from the puzzle, so I was ripe to have that amplified to super-satisfaction. Other really tiny things that I noticed were that I wished for a red danger mark on the squares where the pawns kill me.... and then later noticed that there IS ONE! So maybe more prominent? I also could have stood to shave a bit off the restart delay on loss (I lost a LOT while learning the rules, and restart felt fine once I understood the game and lost at a more reasonable pace).
Really nice all-around entry! Polish was slick, art was really nice, loved the hadouking pun/voice, and the music/sfx worked well. You really got me slinging knight moves around with my brain riding the edge of panic because I knew the king was about to get me. Well done.