Space Supremacy by Pixel Studios

[raw]
made by Pixel Studios for Ludum Dare 59 (JAM)

A signal from outer space declares war on Earth. Aliens attack all war bases, leaving only Seargent J. Shrapnel. He has to fight the aliens and try to send a peace signal if he wants his planet to survive.

Controls: A/D - Move Left/Right Space/W - Jump Left Click - Shoot E - Action

Ratings

Overall 774th 2.9⭐ 27🧑‍⚖️
Fun 744th 2.76⭐ 27🧑‍⚖️
Innovation 847th 1.96⭐ 27🧑‍⚖️
Theme 803th 2.44⭐ 27🧑‍⚖️
Graphics 730th 2.8⭐ 27🧑‍⚖️
Audio 440th 3.229⭐ 26🧑‍⚖️
Humor 300th 3.136⭐ 24🧑‍⚖️
Mood 689th 3.091⭐ 24🧑‍⚖️
Given 17🗳️ 27🗨️

Feedback

MountainGoose
Apr 21st · 03:23 UTC
Classic vibes, great soundtrack :)
5n4k3
Apr 21st · 03:27 UTC
![Screenshot 2026-04-20 at 20.25.00.png](///raw/2d8/86/z/71c6f.png)
I stucked lol, love the classic hard rock bgm btw!
JudJudson
Apr 21st · 03:39 UTC
Very silly game. Short sweet shooter platformer. Making this by yourself is nothing to sneeze at. Great job!
dan-whiffing
Apr 21st · 03:41 UTC
A little basic, but a cute adventure that doesn't overstay its welcome. Graphics are simple but effective. Nice job!
LDJam user 384829
Apr 21st · 03:42 UTC
@5n4k3, @judjudson @mountaingoose @dan-whiffing Thank you all for the feedback!
amo
Apr 21st · 03:43 UTC
What a fun little game!
LDJam user 374028
Apr 21st · 04:26 UTC
This is like an American Dad type fever dream and it crashed my PC.
LDJam user 374028
Apr 21st · 04:32 UTC
Yeah, this game stutters and turns off my screen. You might want to look into that.
LDJam user 384829
Apr 21st · 04:39 UTC
@andriybyelikov hmm. Yes I will look into that, it's been working for me and others so far but thanks for letting me know
Gecko64
Apr 21st · 08:22 UTC
Fun little game, and a nice challenge
Rum Ham
Apr 21st · 15:00 UTC
Cute game with nice nostalgic pixel art. Could use some balancing as I found I could just hold down right and spam shoot so some way to force some tactics out of the player would go far, but cool overall
JustinMullin
Apr 21st · 17:51 UTC
Fun little game. I loved all the character in the interactions you added. Switching to a space suit when going to the alien planet was an especially fun touch. Nice work!
oller125
Apr 21st · 18:56 UTC
Fun game with a great soundtrack. Though I found I could just hold left click and keep shooting.
Saering
Apr 21st · 20:35 UTC
Very nice and fun! I like the aesthetics and the fact that it's straightforward to play, it gives the game a nice vibe. Main issue would be that there's no visible bullet and no feedback on damage received, and no way to heal, so the game is basically about moving forward and keeping the shoot button pressed. Other than that, there may be some polishes to do like not using the 'C' key for an interaction when 'E' was use previously, avoid shooting when clicking on an interface button, this kind of stuff.
Congrats :)
LDJam user 384829
Apr 21st · 20:39 UTC
@amo, @gecko64 @justinmullin Thanks for playing!

@rum-ham, @oller125 Thanks, definitely something I will work on, especially in future releases

@saering Thank you for the feedback, it really helps and now I know how to best work on this game

Thank you all for playing and your feedback!
Eugenik
Apr 21st · 22:10 UTC
The premise of having to fight through war just to send a message of peace is a really unique angle. The movement feels responsive, and the escalating combat really builds a great sense of urgency into the gameplay.
Ismael Rodriguez
Apr 22nd · 01:44 UTC
Great job on the entry!

The audio works, but sometimes a little "grating" - bfxr sounds are fine, but try pulling them into Audacity or other DAW and tweak them a bit, play with EQ, reverb and delay.

Try something like this on your particle system for enemy explosions, just play with the start speed.

![tip1.png](///raw/cdb/31/z/7231e.png)
kauri J
Apr 23rd · 07:44 UTC
A simple game but is fun! Nice!
Wouter52
Apr 24th · 18:31 UTC
The soundtrack is awesome! Feels like those DukeNukem' games before Duke3D :smile:
Is there a way to get health back? I haven't figured that out yet. If no, then I think the "game over and start aaaaalll over again method" is a bit harsh. Maybe the player could have spawned in front of the last level played?

I had a good time playing your game
LDJam user 384829
Apr 24th · 20:55 UTC
@eugenik, @ismael-rodriguez,@kauri-j, @wouter52 Thank you all for the feedback. I will definitely work on the sound effects, particles and health in a later update. Glad to hear you liked it!
exofrenon
Apr 25th · 14:06 UTC
Finally a simple game where I don't have to read the manual to play it. It reminded me very old Atari 2600 / Lynx games, and a little bit of Commander Keen. I loved the story, I didn't expect to go into a spaceship.

The graphics obviously need a lot of work. I understand that there was no artist to create assets and you just used "programmer art", but even then there are still a lot of things you can do in-engine to improve the visuals and make it more "juicy" (you can look up for that term), like particle effects when shooting, a little bit of screen-shake, post-processing, etc.

One main complain about the gameplay is that you can die out of nowhere and the game resets, instead of restarting you from the same level. The movement also felt a little bit floaty.

But the background song was a banger.

Congrats, keep it up!
snk
Apr 25th · 18:21 UTC
Very nice game! A shooter where you don't have to think excessively apart from handling the bad guys that try to kill you. I'd suggest maybe some drops from the enemy, like a medpack for players like me that lose health quite fast haha :) Anyway really nice job! Congratz :D
beardywombat
Apr 27th · 00:04 UTC
Neat little entry, I loved the premise of killing everything to send a peace message. During my playthrough shoot wasn't damaging the enemies, so it became a game about running as fast as I could.
LDJam user 384829
Apr 27th · 09:43 UTC
@exofrenon, @snk, @beardywombat Thank you all for the feedback! Yeah, I definitely need to work on the health and level restarts, I'll fix that after the jam. Also I'll look into the shooting not damaging the enemies. Thanks for playing
LDJam user 407703
Apr 29th · 18:48 UTC
Great project! I am also a big fan of pixel art and retro games, so I had a good time with it.

As feedback: you could consider showing the shot as an actual projectile that travels through the air. That would make it clearer how and when the player deals or receives damage.

The jumping also feels a bit strange at times. When I jump from a standstill or while just starting to accelerate, I still have air control, but when I jump at full speed, I suddenly have none. I would suggest giving the player some control there as well, so they can still make small corrections mid-air.

Other than that, a lovely little story and a great submission!
automatonvx
May 04th · 23:36 UTC
Really weird to not have visible bullets, unlike pretty much every run and gun side scroller. Without that dodging aspect, it boils down to walk slowly and shoot constantly to try to kill everything as soon as its on screen before it shoots you. So a bit weak on the gameplay side. Never the less, I played through till the end, took a couple of tries, The over the top action storyline and rocking soundtrack made it an entertaining ride. Silly but still kind of fun. Background music kind of carries it for me. I wasn't quite clear if that was made for the jam or not? Anyway, Appreciate the effort. Fun was had.
LDJam user 384829
May 05th · 03:02 UTC
@anszwa Thanks for playing. I didn't notice the jumping until after the jam ended. I'll definitely work on that. And yes I do need to add a visible bullet

@automatonvx Thanks for playing! Yeah, definitely need to add visible bullets, I do see how that can deter from the gameplay. Glad to hear you had fun though, thanks for the feedback.
HagamosVideojuegos
May 06th · 08:22 UTC
Small tweaks, like unifying the controls (A/D to move, W to jump, maybe J for actions and shooting), getting rid of the need to click the mouse when you don’t have to aim, and avoiding multiple keys for the same thing (like E and C) could go a long way. They’re not big changes, but they’d make the game feel a lot more user-friendly going forward.

Aside from that, even if the mechanics are pretty simple, there’s a lot of variety in the different areas. The rocket animation totally caught me by surprise, and there are a bunch of details that show you’re on a really good track.

Really nice work!