Guiding Signal by Kevin Meissner
Guiding Signal is a cozy puzzle game where you place signal towers to gently guide your ship toward its safe haven. Along the way, use the surrounding buildings thoughtfully to find the right path. enjoy the journey.
• Navigate: W A S D or Hold Right Click and drag
• Select Building: Left Click, HUD Button or 1
• Build Tower: HUD Button or 2
Reach the End location to win the game!





| Link | https://drive.google.com/file/d/16FAzUbHbyRoZr9h_BMLfA5PCS_sHP3SC/view?usp=drive_link |
| Original URL | https://ldjam.com/events/ludum-dare/59/guiding-signal |
Ratings
| Overall | 104th | 4.032⭐ | 49🧑⚖️ |
| Fun | 181th | 3.755⭐ | 49🧑⚖️ |
| Innovation | 305th | 3.564⭐ | 49🧑⚖️ |
| Theme | 198th | 4.109⭐ | 48🧑⚖️ |
| Graphics | 44th | 4.541⭐ | 51🧑⚖️ |
| Audio | 317th | 3.556⭐ | 47🧑⚖️ |
| Humor | 415th | 2.798⭐ | 44🧑⚖️ |
| Mood | 377th | 3.702⭐ | 49🧑⚖️ |
| Given | 90🗳️ | 72🗨️ |
I like the simplicity of execution combined with the need for logical thinking. 5/5
The game looks gorgeous, and the mechanics are super satisfying)
Hopefully, those signals won't bring any Vikings to pillage my trade routes :D
Liked it, excellent work!
I don't know if this was the intended way, but on the last level, I just farmed up 100+ money (while bringing some food), and didn't need to use the 2nd set of fishing hut and market.
Overall, very high quality game, good job on this entry!
The idea is simple and clear:) Thanks
Really fun stuff!
-I felt like I had to wait far too long to progress once I'd got the ships to make me money, also nothing was stopping me from just sitting in the first portion making money to save up for the rest of the level, which got quite tiresome.
-It was odd to me that I had to essentially sacrifice the ships for an eventual solve, meaning each level had more than one solution for each level, which I believe was probably the intention, but it didn't sit well that I had to change my layout for every part of the level.
-The ambience was well done, I was very relaxed the whole time, though there was some inconsistency in when some sounds where occurring, and not all of the boat crashes made sounds.
-A simple looping ambient music track would have gone very hard here
I like the concept a lot, but feel it could have been designed in a way to where my solution to the first area helped get me to the next area, rather than just make me money, delete all my stuff, then go again (which is how it felt from the third level). Lots of potential here! Crazy graphics for a jam setting
I did find a few levels a bit directionless, especially the larger ones. The money mechanic is very cool in that it makes you add detours to your route, but because you keep the money after ships crash it means you can just send them into a market for a while, build up a bunch of money, then delete that route and finish the level, which isn't very satisfying. I also found myself wanting a bit more nuance in the ship movement - right now the signal towers force them into cardinal directions even if the ships barely touch them, but I feel like the ships should maintain whatever angle they had coming out of the signal. That would allow for more interesting routing!
Overall, super cozy spatial puzzler. I liked it a lot.
Having a way of speeding up the time would be a nice addition for me. But maybe it would change the mood of the game too much, which is very relaxing and nice.
The placing of the towers and the behavior of the ships are well designed. I really like that the ships are exploding. :D
- a way to accelerate the ships/time
- the ability to move the towers without having to refund them
- some more level design work so you don't have to destroy and rebuild everything once you have money, maybe just some of the towers?
overall it def has some potential for a fun puzzle game