The Lighthouse by Erk

[raw]
made by Erk for Ludum Dare 59 (JAM)

The Lighthouse

You are the lighthouse operator and for some reason... the pirates seem very eager to get to know you.

Flashing the light at them seems to get the signal across...

| Lighthouse | Pirates| | ------------- | ------------- | | lighthouse.png | pirateBoatIcon.png |

Controls

| Focus the light | Speed up the light | | ------------- | ------------- | | mouse<em>left.png | mouse</em>right.png | | xbox<em>button</em>color<em>a.png | xbox</em>button<em>color</em>b.png |

Ratings

Overall 483th 3.5⭐ 18🧑‍⚖️
Fun 496th 3.281⭐ 18🧑‍⚖️
Innovation 411th 3.406⭐ 18🧑‍⚖️
Theme 458th 3.688⭐ 18🧑‍⚖️
Graphics 606th 3.313⭐ 18🧑‍⚖️
Humor 206th 3.438⭐ 18🧑‍⚖️
Mood 426th 3.625⭐ 18🧑‍⚖️
Given 1🗳️ 1🗨️

Feedback

Ungew0llt
Apr 20th · 20:34 UTC
The idea works neat and it feels smooth. The graphics are simple but cute. The main problem for me is, that the difficulty doesnt increase, so it gets boring after 5 minutes. I even started to play while constantly pressing the boost to make it a tiny bit harder
🎤 Erk
Apr 21st · 09:53 UTC
Thanks for pointing that out, @ungew0llt. :)
There was a bug preventing the spawns from becoming more frequent. I've uploaded a fix for this issue now. :)
LDJam user 141701
Apr 21st · 11:45 UTC
Sun of a biscuit eater! What a cute little minigame!

It would have been kind of cool if there was a progression of some kind. Even something as simple as a "choose 3" with upgrades like: Brighter light, wider light, or faster boost.
Vorkuta
Apr 21st · 11:49 UTC
The core gameplay loop was simple and easy to understand, and the implementation of this would smooth. It would be great to add more progression and complexity in the form of different enemies, multiple lights, increasing difficulty, etc. What did you enjoy most about building the game and what did you find most challenging?
Pixelverse
Apr 21st · 11:49 UTC
The voices of the pirates when they are chased away by your light is really funny!
Iluvatar
Apr 21st · 12:15 UTC
Hello fellow Lighthouse enjoyers!
The game is very cool and in my opinion a great style for a game jam - simple, quick and fun.
I first thought it's going to be a bit boring but it is surprisingly engaging. Maybe if you play for too long it gets a bit stale, but nevertheless I enjoyed it. The sound, especially the voices are great. I see out opted out audio, so I assume it's some stock audio, but it's okay, I still love it and I'm glad you chose it! The graphics is also very nice and the overall mood is rather cozy (considering the fact that you are getting raided haha).

Keep it up!
FLOWERFIELD Games
Apr 21st · 12:36 UTC
Yeah- very simplistic mechanic that works very well. Good job. Imo, that is a great structure for rogue lite mechanics with upgrades that improve your loadout to keep up with the game that is getting harder and harder.
Jasmin
Apr 24th · 12:12 UTC
Nice little game with a creative idea! :) The visuals and sound feel very cohesive. To keep it interesting over a longer time, it could use a bit more content.
Euler Moises
May 07th · 22:29 UTC
Your gameplay is simple and straightforward. The turbo boost is very helpful when the light shines directly on the ship. And the pirates' comments are hilarious.

I liked it.

Congratulations!
Ava Skoog
May 08th · 21:11 UTC
Great little game, and funny! I shivered the timbers of many a biscuit-eaters before I met with Davy Jones's locker! ⚓

Looks nice with the beam swinging around in the night like a sonar. You definitely have to use the light to spot the ships, but I like that you can still see enough to make out their silhouettes after you've found them, since usually you'd have to swing the light back around to actually scare them off.

The sound of the waves is great, and the piratey music fits really well. But all those voice clips are the highlight! I'm guessing you've opted out of the audio category because you didn't make the music, but I'm sad I can't rate you for the voice lines :(

Gets quite difficult eventually. I'm guessing it's just about seeing how high you can score and that there's no special event that happens later? Otherwise I didn't get that far unfortunately.

Good stuff!
exozetart
May 09th · 09:31 UTC
Great work! I really like the simple game mechanic and the idea overall, the art looks nice too! :flashlight: