{"author_link":"\/users\/skale","author_name":"skale","author_uid":1417195,"comments":[{"id":1190891,"author_name":"William Corrin","author_uid":"william-corrin","epoch":1776665650,"text":"Its such a cute concept, I love the cardboard theming thats so ubiquitous and I can tell you had fun recording some of the sound effects. The camera controls really well for such a short time, as does the car.\n\nI'm a bit bummed you felt the need to use AI just for the cover photo\/logo. You did so much by yourself! I would have loved to see what you made for the soundtrack as well. You seem like you have a knack for sound design.","format":"md","likes":3,"spam":"N"},{"id":1190919,"author_name":"LDJam user 297990","author_uid":"297990","epoch":1776667340,"text":"You nailed a unique style really well! It played really well but I would make the level much more distilled. If there is a win-screen i did nearly reach it :P","format":"md","likes":1,"spam":"N"},{"id":1190934,"author_name":"skale","author_uid":"skale","epoch":1776667819,"text":"@william-corrin Thank you so much! I actually completely forgot about the cover image and logo. They only came to mind about an hour before the submission deadline, and I was also dealing with build issues. I\u2019m not much of an artist, so an hour wasn\u2019t enough time for me to create something from scratch. I had to start with something existing.\nAlso, I want to mention (as I noted in the description) that AI was used for the soundtrack. However, I didn\u2019t opt out of the Audio category because I created all the sound effects myself(recorded and\/or edited). I hope it's fair.","format":"md","likes":0,"spam":"N"},{"id":1190938,"author_name":"skale","author_uid":"skale","epoch":1776668015,"text":"@fredrik-andersson Thank you for the feedback! I\u2019m glad you liked it. I tried to make the level interesting with only two hours left :D. It didn\u2019t turn out exactly how I had imagined at the beginning","format":"md","likes":0,"spam":"N"},{"id":1191464,"author_name":"JulienLussiez","author_uid":"julienlussiez","epoch":1776689213,"text":"I like the graphics and the theme. The playability is also good, it's fun to use the truck and how it can wobble. ","format":"md","likes":1,"spam":"N"},{"id":1191839,"author_name":"Helslo","author_uid":"helslo","epoch":1776698076,"text":"Once I reached the first source tower I really enjoyed driving around. There may be a few invisible walls at the bottom of the map that I kept running into. I think if it started me at the first signal tower I would have been less lost at the beginning for sure. ","format":"md","likes":0,"spam":"N"},{"id":1191897,"author_name":"skale","author_uid":"skale","epoch":1776699160,"text":"@julienlussiez Thanks. I invested a lot of time into the player controller logic and tweaking\n\n@helslo Glad you enjoyed! Valid point about confusion in the beginning. By the way, the first source tower is selected by random","format":"md","likes":0,"spam":"N"},{"id":1191927,"author_name":"qwesasuke","author_uid":"qwesasuke","epoch":1776699778,"text":"Amazing music! I got very high. I wanted to ride around the map forever. Cinematic camera. Just like in the old GTA series. The cardboard style made me feel like I'm playing a Micri Machines game at SEGA. Keep up the good work!","format":"md","likes":1,"spam":"N"},{"id":1191978,"author_name":"fabelay","author_uid":"fabelay","epoch":1776700749,"text":"Great design and theme, had quiet some fun! I had trouble to understand what to do, but your video helped! It's also a Tony Hawks Pro Skate competitor :v: ","format":"md","likes":1,"spam":"N"},{"id":1192202,"author_name":"Kyanoss","author_uid":"kyanoss","epoch":1776704417,"text":"i really like your stylised art! all elements are unified visually. and the completion is insanely high!","format":"md","likes":1,"spam":"N"},{"id":1192256,"author_name":"LDJam user 428140","author_uid":"428140","epoch":1776705269,"text":"What a nice art style and aesthetic. I found out i'm a terrible driver :laughing:","format":"md","likes":1,"spam":"N"},{"id":1192542,"author_name":"Domenixius","author_uid":"domenixius","epoch":1776710229,"text":"This game is such a vibe! Love the aesthetics and the music!\n\nThe controls for the van were a little finicky especially near the ramps. I kept hitting an invisible wall to the south is that intended?\n\nOh man just read that you did not make the music yourself that is a pity... but you did a good job in selecting it to fit your setting.","format":"md","likes":1,"spam":"N"},{"id":1192594,"author_name":"skale","author_uid":"skale","epoch":1776711258,"text":"@qwesasuke Thanks for the feedback. It's nice to hear that from someone like you\n\n@fabelay I'm glad the video helped :sweat_smile: \n\n@kyanoss It means a lot, I spent half of the first day just to make models and textures\n\n@jpat I'm sure you are not that bad :). Appreciate your feedback!\n\n","format":"md","likes":1,"spam":"N"},{"id":1192596,"author_name":"skale","author_uid":"skale","epoch":1776711263,"text":"@domenixius Thank you! Yes, the invisible wall to the south is intended, though I\u2019m not sure why I didn't make it look like the other walls. The main challenge was that the orthographic camera was clipping through the geometry, so I created a \"buffer zone\" with small walls to prevent the player - and consequently the camera - from getting too close to the tall walls.\n\nThere is no visual wall to the south, so the invisible one is there to prevent the player from seeing that there\u2019s nothing beyond it. I realize now I could have easily fixed that; I must have just missed it in the rush.\n\nI\u2019m also sorry to disappoint you regarding the music. I'm not much of a composer, but I definitely would have tried to write something original if I\u2019d had more time. I was actually worried the game wouldn't have any sound at all! The audio was a last-hour addition. I managed to create all the SFX in an hour, but for me, a full track requires much more than that.","format":"md","likes":0,"spam":"N"},{"id":1192737,"author_name":"japes","author_uid":"japes","epoch":1776713940,"text":"Super cool look and feel, controls feel great can see you spent a lot of time getting the driving to feel good.\n\nUnfortunately I was not able to complete it, the tower on top of the ramp bested me :( but I had a lot of fun driving around!\n\nI may have missed it, but are the controls explained anywhere? took me a minute or two to figure out how to drive (or even that I was supposed to drive)\n\nSolid entry, well done","format":"md","likes":1,"spam":"N"},{"id":1193015,"author_name":"skale","author_uid":"skale","epoch":1776718965,"text":"@japes Thanks for feedback! Actually movement controls aren't explained, I missed that. Is it enough to display them on the page, or you wanted to have them explained in the game?","format":"md","likes":0,"spam":"N"},{"id":1193778,"author_name":"Slowline","author_uid":"slowline","epoch":1776734903,"text":"Nice little game, i like the asthethic alot! You can get stuck on the ramp on the right depending on the angle you use to drive up.","format":"md","likes":1,"spam":"N"},{"id":1195686,"author_name":"LDJam user 424535","author_uid":"424535","epoch":1776759856,"text":"very stylish! the level of polishing and gameplay is commendable!","format":"md","likes":1,"spam":"N"},{"id":1195882,"author_name":"skale","author_uid":"skale","epoch":1776762354,"text":"@slowline @toshiy Thanks so much! It means a lot to hear that the polishing and style landed well. I didn\u2019t expect it to get this much praise.\n\n@slowline Good catch on that ramp bug. Player controller is so fragile, I was afraid to break anything else trying to fix behavior on the incline surfaces. I'll definitely check the physics on the ramp after the jam results.","format":"md","likes":1,"spam":"N"},{"id":1195999,"author_name":"skale","author_uid":"skale","epoch":1776763791,"text":"@slowline I was able to locate that the issue is with the incorrect placement of collider on the ramp, it drifted from the original position. Fixed it, thanks","format":"md","likes":1,"spam":"N"},{"id":1198305,"author_name":"Zamizmi","author_uid":"zamizmi","epoch":1776783136,"text":"Love the vibe in the game. Diriving in the cardboard scenery feels nice, but the readability of the terrain was awkward at times due to the highly repetive texture.\n\nStruggled alot to find the first tower with connection ability, and went past it multiple times before the collider\/trigger area noticed the car and prompted the \"E to connect\". Maybe increasing the radius might help.\n\nI felt the game is not sure does it want to be more puzzle game or more platformer-game; understanding when an approach was not working due to: my driving skills vs wrong approach was difficult to understand.\n\nCamera showed too small area which lead to unnecessary collisions and frustration often.\n\nTheme interpretation was really nice and the environment!","format":"md","likes":1,"spam":"N"},{"id":1198368,"author_name":"skale","author_uid":"skale","epoch":1776783624,"text":"@zamizmi Thanks for the detailed feedback, it is very helpful! I'll look into the issues","format":"md","likes":1,"spam":"N"},{"id":1198369,"author_name":"PokeyDem","author_uid":"pokeydem","epoch":1776783631,"text":"Love the idea and art style! Controls are pretty intuitive and movement feels smooth, I enjoyed it a lot. It would also be cool to make some kind of see-through shader and apply it to the surfaces when the truck is under them","format":"md","likes":1,"spam":"N"},{"id":1198505,"author_name":"Head Priestess Ari","author_uid":"head-priestess-ari","epoch":1776784667,"text":"I really like how the controls are set up and the art is so cool! Only thing is that sometimes the obstacles are kinda hard to see. Maybe a bit lighter a value could help? It was really fun all in all!","format":"md","likes":1,"spam":"N"},{"id":1198577,"author_name":"Max Corke","author_uid":"max-corke","epoch":1776785179,"text":"Big fan of the cardboard style, I've often considered trying my hand at something similar having seen it a few times across some jams. Fun little game, initially I was confused where to go and what I was doing but eventually realised I could connect a closer tower I was just missing, it took off after that. Nice work!","format":"md","likes":1,"spam":"N"},{"id":1198929,"author_name":"skale","author_uid":"skale","epoch":1776787655,"text":"@pokeydem Thanks for playing. I like your suggestion, will do!\n\n@head-priestess-ari You are right, everything looks similar, I'll see what I can do. Thanks for the feedback.\n\n@max-corke I'm glad you liked it! To be honest I decided to do cardboard before the theme was revealed. I saw cardboard 3d graphics in a youtube video about unpickable lock the night before the start, and it stuck with me. But when \"signal\" was revealed it naturally blended with cardboard for me, I figured out the idea in 10 minutes. I guess you are right, everything might seem obvious for me, but new player needs a hint to figure out what to do without frustration.","format":"md","likes":2,"spam":"N"},{"id":1199776,"author_name":"LDJam user 79971","author_uid":"79971","epoch":1776793619,"text":"So goooood!!! What can I say? The music, the artstyle, the damn cardboard sound effects when you move!! It's all perfect and very very fun, congrats for the awesome work!!","format":"md","likes":1,"spam":"N"},{"id":1201031,"author_name":"LDJam user 312900","author_uid":"312900","epoch":1776803645,"text":"Absolutely amazing styling and graphics! The UI fits perfectly and it really does look like everything has been made of cardboard. The sound completes it perfectly, and the silly mechanics when driving are also a great touch. For the gameplay, not much to say, simple concept and had fun playing. The only difficulty was sometimes due to the iso perspective not being able to see depth properly. Great job and congrats on the entry!","format":"md","likes":1,"spam":"N"},{"id":1201951,"author_name":"LLlarsO","author_uid":"lllarso","epoch":1776811769,"text":"Wow, the graphics are adorable! Very impressive that you have done that as a COMPO and still got a good gameplay. The UI is very fitting.\n\nI think some short levels in the beginning to get used to the gameplay would be great. Even if it only would be that you have to connect three towers on a small level would have helped to get some kind of a tutorial. But in a COMPO you do not have a lot of time for creating levels.\n\nThe driving felt intuitive and I had a lot of fun driving the van. The sound effects are good and it was nice to drive fast and just pass obstacles in a high speed. Great work! :)","format":"md","likes":1,"spam":"N"},{"id":1202056,"author_name":"mahalis","author_uid":"mahalis","epoch":1776813462,"text":"This is really charming! Love the art style, and the music (even though I realize you didn\u2019t make it) does an excellent job of setting the mood. The van\u2019s fun to drive even though I\u2019m constantly bumping into things. I agree with the others who\u2019ve said that some more tutorialization would have helped\u2014I\u2019m still not sure I grasp all of the mechanics\u2014but I have the same problem in basically all of my compo games so I can hardly fault you there :slight_smile: Nice work!","format":"md","likes":1,"spam":"N"},{"id":1205096,"author_name":"skale","author_uid":"skale","epoch":1776865684,"text":"@daniserranu @cloverfall @lllarso @mahalis Thank you all for the feedback! I'm really happy to hear your kind comments and suggestions. I\u2019m taking notes on everything as I continue working toward a full release after the jam.\n\n@lllarso That's a great idea! It wouldn't have taken more than 30 minutes to create a tutorial, and I definitely should have done that. I\u2019ll keep this in mind for the next jam\n\n@mahalis To give you some closure, here are the core mechanics: you can connect or disconnect your van from towers, but you'll lose the signal if you move too fast away from the source or drive behind obstacles. The goal is to route the signal from a large tower through hub towers to a receiver, which then becomes a new emitter once the connection is established. Hub towers become free again once you reach a large tower.","format":"md","likes":3,"spam":"N"},{"id":1206273,"author_name":"Nabil Shelim","author_uid":"nabil-shelim","epoch":1776879761,"text":"Really unique use of the cardboard-style visuals, and I liked the creative take on something technical like packet routing and handshakes. It\u2019s a cool concept and stands out. I did find it a bit difficult to understand how to connect to the towers at first. It only really clicked for me after watching the video, so a bit more in-game guidance could help.\n\nOverall, a very interesting idea and a solid entry","format":"md","likes":1,"spam":"N"},{"id":1206346,"author_name":"VenomousMouse","author_uid":"venomousmouse","epoch":1776880449,"text":"Very good and stylish game with a great idea! Nice job!","format":"md","likes":1,"spam":"N"},{"id":1206478,"author_name":"Scottyartt","author_uid":"scottyartt","epoch":1776881977,"text":"Perfect vibe! Love this  sound and car physic","format":"md","likes":2,"spam":"N"},{"id":1206552,"author_name":"skale","author_uid":"skale","epoch":1776883033,"text":"@nabil-shelim @venomousmouse @scottyartt Thanks for playing and for the great feedback!","format":"md","likes":1,"spam":"N"},{"id":1207366,"author_name":"Andrian","author_uid":"andrian","epoch":1776893570,"text":"The technical execution is top-notch! The cardboard materials actually feel like cardboard, and the way the shadows fall on the surfaces is incredibly realistic. It\u2019s a small detail, but I absolutely love that kind of attention to detail. The car physics are excellent and very intuitive to master. Plus, the way the concept ties into the 'Signal' theme is really clever. Great job!","format":"md","likes":1,"spam":"N"},{"id":1208686,"author_name":"shadow64","author_uid":"shadow64","epoch":1776935994,"text":"I actually played in the browser here and it was a pretty smooth experience! In general everything looked and felt like it should. It took me a few tries and re-reading the instructions on the page and watching the video to realize why I wasn't able to connect to anything, but then once I understood it, I was off! It's cool that it's part physics, part puzzle, and part just driving. I think you got a lot in here for such a short amount of time! Very nice use of the theme as well. Congrats on finishing and thanks again for playing Please Press Button and leaving feedback!","format":"md","likes":1,"spam":"N"},{"id":1209580,"author_name":"GuyUnger","author_uid":"guyunger","epoch":1776955698,"text":"hey cool game fellow newgrounder :D it took me a minute to figure out the rules but was satisfying to get them all connected in the end, hope to see more from you!","format":"md","likes":1,"spam":"N"},{"id":1210154,"author_name":"Avhatar","author_uid":"avhatar","epoch":1776966753,"text":"Really loved the cardboard art style. The gameplay is basically puzzle-based, so as always in those cases it was tough for me, but driving the car was really fun. The one thing is there's a contradiction in the design \u2014 you're driving a car, right? You want to floor it, but instead the game stops you, the signal breaks. And it kind of feels like the game contradicts itself \u2014 they gave you a car, but they don't let you drive it =( But otherwise, I really enjoyed it. The music is great by the way, really fits what's happening.","format":"md","likes":2,"spam":"N"},{"id":1210603,"author_name":"skale","author_uid":"skale","epoch":1776975411,"text":"@andrian @shadow64 @guyunger @avhatar Thanks everyone for the awesome feedback!\n\n@guyunger nice to see you here, you will definitely hear from me :sweat_smile: \n\n@avhatar I tried to mix driving at full speed (because you can do that when you are driving towards the tower) and being careful. But I can see how this appears to be counterintuitive. I'm going to think about what I can do to make this more logical","format":"md","likes":2,"spam":"N"},{"id":1210640,"author_name":"SMOLBIGBY","author_uid":"smolbigby","epoch":1776976004,"text":"One of the best 3D games I\u2019ve seen here! I really liked the cardboard style.","format":"md","likes":1,"spam":"N"},{"id":1210687,"author_name":"RenD","author_uid":"rend","epoch":1776976852,"text":"I really like the mood, from the cardboard aesthetics to the cool music. It was a bit overwhelming a first, especially because the first emitter is not right next to you, but after that it was fun to first drive around to see what's the best option for the next antenna. But as others have mentioned, I would have preferred to go full speed all the time rather than doing stop&go not to loose the signal. Maybe a different design approach could have been that once you connect, you have a limited time to connect to the next antenna. So you first plan your route and then you execute by driving as fast as you can while avoiding obstacles. Anyway, it's a pretty unique game with a nice ambiance, nice work for only 2 days!","format":"md","likes":1,"spam":"N"},{"id":1210827,"author_name":"tinykidtoo","author_uid":"tinykidtoo","epoch":1776979732,"text":"The cardboard style is really nice and it vibes well with the music.  I love the sound effects and the controls.  Though I feel it would be more chaotic if you had a timer to connect towers by.  Instead of requiring slow driving to maintain the connection.  I did enjoy driving my little cardboard van though.","format":"md","likes":2,"spam":"N"},{"id":1210901,"author_name":"skale","author_uid":"skale","epoch":1776981453,"text":"@smolbigby Wow, that is a huge compliment, thank you! There are so many amazing entries this year, so I\u2019m genuinely surprised and honored you\u2019d rank it that high.\n\n@rend That is an interesting idea, I like it, I will explore future game mechanics in that direction, thank you!\n\n@tinykidtoo Glad you liked the van, I put a lot of work into modelling and scripting movement and visuals. Thank you for the feedback!","format":"md","likes":1,"spam":"N"},{"id":1213137,"author_name":"LDJam user 280189","author_uid":"280189","epoch":1777062143,"text":"One of my favorite games this jam! The art is great and the gameplay was pretty fun, I love how you combined the driving & puzzle concepts together and the world is designed really well, the movement was really smooth and satisfying and the sound effects were nice as well. Amazing work!","format":"md","likes":1,"spam":"N"},{"id":1215061,"author_name":"Caelestial","author_uid":"caelestial","epoch":1777153749,"text":"Amazing style, good music, well polished game. Finished game with 3 lost signals :c There is a tower on a second floor, but I could connect to it, while I was on the first.","format":"md","likes":1,"spam":"N"},{"id":1215067,"author_name":"skale","author_uid":"skale","epoch":1777154195,"text":"@caelestial Thanks! You are the first one to find that bug. Even I didn't know about it","format":"md","likes":0,"spam":"N"},{"id":1218293,"author_name":"ScrapMetal","author_uid":"scrapmetal","epoch":1777382810,"text":"This is such a cool idea! And love the cardboard theme and aesthetic. The art and little details are perfect. I felt like I was actually driving around in a little cardboard play area and map that someone built irl. My fav detail is when you hit something... the sound and feedback on the van looks so great. :raised_hands: \n\nI really love the gameplay loop idea. Connecting the tower signals works so well for the theme.\n\nI had a little trouble understanding I needed to find the main hub to start with, (I kept trying to connect to any tower at first) but it clicked as soon as I found that one.\n\nMy other minor point of feedback was the camera felt pretty bouncy when stopping. The follow cam overall felt SO nice, but something where you are starting\/stopping a lot, it got a little motion-sicky for me. :stuck_out_tongue_closed_eyes: (And took away from the nice controls a bit). \n\nIt also took me a sec to realize I needed to connect to the towers twice with 'E'. One time to connect the signal, and another time back to my van. A lot of times, I thought I was connected and drove off to the next one, only to realize I hadn't connected twice. That part was a little confusing.\n\nI also got my van stuck in a few spots where I couldn't get out or move. (Which, for a jam game is totally understandable) :laughing: . But I wish I had a reset van option instead of abandon. I had to restart the whole game when that happened and lose all my towers connected. Which made it more painful. And I just kind of quit the second time that happened.\n\n","format":"md","likes":1,"spam":"N"},{"id":1218537,"author_name":"skale","author_uid":"skale","epoch":1777400948,"text":"@scrapmetal Thanks for the detailed feedback! I\u2019m really glad you liked the look and the vibe of the game.\n\nYour points are totally right. A few others also mentioned the camera issues with motion sickness, and the confusion with the towers (double press E). I\u2019m going to fix those and add a van reset in the post-jam updates. Thanks for playing!","format":"md","likes":1,"spam":"N"},{"id":1218685,"author_name":"rucksack","author_uid":"rucksack","epoch":1777409936,"text":"Really well fleshed out game, especially for a compo game. The art style is very coherent and cute, the car drives extremely well. ","format":"md","likes":1,"spam":"N"},{"id":1219042,"author_name":"aniretti","author_uid":"aniretti","epoch":1777467842,"text":"so cute cardbodard van!!! great polished game, it's amazing for a compo!\n\ni agree with the previous comments. at first, it was unclear how to play. i tried to connect the towers together and only later realized there was a hub x)","format":"md","likes":1,"spam":"N"},{"id":1219193,"author_name":"Lenny Rudeberg","author_uid":"lenny-rudeberg","epoch":1777485438,"text":"I have no idea how you developed such a polished game for the Compo, well done! I do understand what other commenters are saying but after a couple moments of trial and error I got the hang of it. Great job. GG!","format":"md","likes":1,"spam":"N"},{"id":1219225,"author_name":"LDJam user 234567","author_uid":"234567","epoch":1777489192,"text":"The sounds for turning the radio on and off are perfect. The choice of cardboard texture is also perfect.\n\nVery well done :thumbsup: ","format":"md","likes":1,"spam":"N"},{"id":1219291,"author_name":"skale","author_uid":"skale","epoch":1777494684,"text":"@rucksack @aniretti @lenny-rudeberg @fifut Thank you for playing and leaving such a warm feedback!","format":"md","likes":1,"spam":"N"},{"id":1219530,"author_name":"deformhead","author_uid":"deformhead","epoch":1777536684,"text":"Well done!\n\nEven if I had difficulties with some hitboxes and the perspective, the aesthetics, sound design and gameplay work really well together!\n\nGood job!","format":"md","likes":1,"spam":"N"},{"id":1221853,"author_name":"Richard Baltrusch","author_uid":"richard-baltrusch","epoch":1777901356,"text":"I'm a cardboard man, in a cardboard world, it's fantastic~\n\nReally well done and funny entry! EVERYTHING is made up of cardboard.\n\nThe car movement is satisfyingly chonky and reactive, like a real delivery driver. Only needs some good tire squeaking :D","format":"md","likes":1,"spam":"N"},{"id":1222644,"author_name":"kayrum","author_uid":"kayrum","epoch":1778008664,"text":"You played to your strengths and made a great compo entry.","format":"md","likes":1,"spam":"N"},{"id":1222646,"author_name":"skale","author_uid":"skale","epoch":1778008712,"text":"@kayrum Thank you so much for such a warm feedback!","format":"md","likes":0,"spam":"N"},{"id":1222896,"author_name":"Emsea","author_uid":"emsea","epoch":1778054851,"text":"Dropping a long over due comment here. Really appreciate you giving me the opportunity to play this game [on stream.](https:\/\/www.youtube.com\/live\/KSYoPmFIwTA?si=784Wrt-rLmGsX_Xh&t=9884)\n\nMy thoughts are shared in the VOD. Hope we see you back for LD60. \u270c","format":"md","likes":1,"spam":"N"},{"id":1223623,"author_name":"SteveOfStevesGames","author_uid":"steveofstevesgames","epoch":1778162941,"text":"Very cool puzzle\/driving game with a cool style.\nIt reminded me of something, maybe micro machines v3 breakfast a tifanys level with the ice cream vans, with a bit of little big plannet.\nI did manage to get stuck in a corner and have to restart but i hadnt got anywhere so it was ok.\nRandom achievements would make this awesome, i could see it being a bit of a hidden object type thing aswell.\n\n![Screenshot 2026-05-07 150213.png](\/\/\/raw\/367\/76\/z\/732c7.png) ","format":"md","likes":1,"spam":"N"}],"format":"md","images":["ld59\/wayback-placeholder.png"],"links":[{"url":"https:\/\/github.com\/SkaLe3\/LD59-Entry","text":"Source code"},{"url":"https:\/\/skal3.itch.io\/cardboard-delivery-service","text":"Itch.io page"}],"metadata":{"g_key":"72414","g_author":"1417195","g_event":"LD59","g_eventkey":"113","g_subevent":"COMPO","g_urlkey":"309303","g_title":"Cardboard Delivery Service","g_status":"WAYBACK","g_place":"65","g_commentcount":"60","g_site2_node_id":"424708","g_hide":"N","g_has_icon":"Y","g_rqueue":"0","g_random":"0"},"nds":{"n_key":"424708","n_urlkey":"309303","n_parent":"424249","n_path":"\/events\/ludum-dare\/59\/cardboard-delivery-service","n_slug":"cardboard-delivery-service","n_type":"item","n_subtype":"game","n_subsubtype":"compo","n_author":"417195","n_created":"1775547906","n_modified":"1779638993","n_version":"1372936","n_status":"WAYBACK"},"node":{"_collation":{"body_sanitizer":"TextUtils::SanitizeHTML via existing importer","event":"LD59","removed_author":false},"_superparent":9,"_trust":1,"author":417195,"body":"![VanDrive.gif](\/\/\/raw\/bad\/56\/z\/72176.gif)\n\n# [Fullscreen is available on Itch](https:\/\/skal3.itch.io\/cardboard-delivery-service)\n# [Updated game with tutorial on Newgrounds ](https:\/\/www.newgrounds.com\/portal\/view\/1029289)\n## (tutorial is considered as a new feature, rate original version)\n\n\n![Banner.png](\/\/\/raw\/bad\/56\/z\/7085d.png)\n\n# About Cardboard Delivery Service\nYou work in a Cardboard Delivery Service. And no, you don't deliver cardboard, your job is far more important \u2014 you deliver handshake packets between towers of your area network.\n\nThe towers can emit and receive signals, but they cannot establish connections on their own. That\u2019s where you come in.\n\nBe careful: the signal cannot pass through objects. While this is not a problem for large network towers, it becomes a serious challenge for your small van and hub towers. Keep an eye on your signal indicator \u2014 if you drive too fast or too far, you might lose connection entirely.\n\n\n[Gameplay trailer](https:\/\/www.youtube.com\/watch?v=A8MEVn87Fuk)\n\n![Rules](\/\/\/raw\/bad\/56\/z\/70867.png)\n\n\n### **Controls** \n| Action                          | Key    | \n|---------------------------------|--------| \n| Move                            | WASD   | \n| Connect\/Disconnect Van          | E      | \n| Shutdown tower (stop receiving) | R      |\n\n\n### Gameplay\n- The goal of the game is to connect signals between the large towers and build a working network.  \n![Tower](\/\/\/raw\/bad\/56\/z\/707fe.png)\n\n- Large towers are marked on your screen, making them easier to locate.  \n![Emitter Marker](\/\/\/raw\/bad\/56\/z\/707ff.png)\n\n- Each tower can act as an **Emitter** and\/or a **Receiver**.  \n![Receiver Tower](\/\/\/raw\/bad\/56\/z\/70800.png) \nA tower becomes an **Emitter** once it receives a signal from another tower. Once you turn all receiver towers into emitter towers - you win. (Icons will guide you what's left to connect)\n\n- To successfully connect distant towers, you should use **hub towers** (the smaller ones). They help you route the signal around obstacles and carry it from one large tower to another. Hub towers also have smaller markers on the screen.\n\n- If an obstacle appears between the signal source and your van, the connection is lost. That\u2019s why hub towers are essential for maintaining the signal.\n\n- Once you connect a signal to a large tower, the hub towers used in that connection become available again, and the signal is then transmitted directly between the large towers.\n\n- Monitor your signal strength. If you move too fast, you may lose your connection.\n![Signal Indicator](\/\/\/raw\/bad\/56\/z\/70802.png) \n\n![LongCardboardThin.png](\/\/\/raw\/bad\/56\/z\/7086c.png)\n\n### Post-Jam Changelog\n**(v1.0.1)**\n* Fixed an issue where hub tower marker UI was not being properly destroyed.\n* Fixed overlapping UI\n\n**(v1.0.2)**\n* Changed web build settings to display game in web correctly\n\n**(v1.0.3)**\n* **Radio Wave Particles:** Resolved an issue where signal particles would pause at long distances by setting the Particle System culling to \"Always Simulate.\"\n\n\n* **World Bounds:** Removed an invisible wall to allow for southward driving.\n\n* **Signal Softlock:** Fixed a potential softlock by adding an additional Hub Tower, because one specific tower was unable to relay signals if selected as the source by random.\n\n* **UI Cleanup:** Fixed a bug where UI markers persisted after abandoning a shift, ensuring tower widgets are properly cleared for subsequent sessions.\n\n* **Connection Logic:** Patched an exploit that allowed players to create cyclic connection chains through Hub Towers, enforcing intended network constraints.\n\n* **Collision:** Fixed bad collision on the ramps\n\n**(v.1.05)**\n* It is not uploaded here on LD page or on Itch page. This version exists only on Newgrounds. It received a tutorial, but I think it is and should be considered as a new feature, so please, rate original version, but you can try update on newgrounds.\n\n### Tools Used\n- Unity\n- Blender\n- Photoshop\n- Audacity\n- Nano Banana (cover image assistance)\n\n### **Developer Note**\n* **Assets:** All assets were created by me, except for the soundtrack. I did not opt out of the Audio category because I created all of the sound effects. Please take this into account when rating the Audio category. If you feel it\u2019s not fair, you are free to skip this category or rate it with 1 star.\n* **Use of AI:** The only place AI art was used is the cover image (the logo uses the same image), and even that is a derivative work based on AI, but not entirely generated by it. I'm already working on the new hand-drawn version.\n\n![BannerShowcase.png](\/\/\/raw\/bad\/56\/z\/708ce.png)\n![Cardboarddeliveryservice Screenshot 2026.04.20 - 04.44.02.51.png](\/\/\/raw\/bad\/56\/z\/70683.png)\n![LongCardboardThin.png](\/\/\/raw\/bad\/56\/z\/7086c.png)\n![Gameplay1.png](\/\/\/raw\/bad\/56\/z\/708c3.png)\n![LongCardboardThin.png](\/\/\/raw\/bad\/56\/z\/7086c.png)\n![Gameplay2.png](\/\/\/raw\/bad\/56\/z\/708c5.png)\n![LongCardboardThin.png](\/\/\/raw\/bad\/56\/z\/7086c.png)\n![Gameplay3.png](\/\/\/raw\/bad\/56\/z\/708c6.png)\n![LongCardboardThin.png](\/\/\/raw\/bad\/56\/z\/7086c.png)","comments":60,"comments-timestamp":"2026-05-07T14:09:01Z","created":"2026-04-07T07:45:06Z","files":[{"author":417195,"id":47351,"name":"CardboardDeliveryService.zip","node":424708,"size":54389600,"status":9,"tag":0,"timestamp":"2026-04-20T01:20:11Z"},{"author":417195,"id":47415,"name":"$$embed-47415.zip","node":424708,"size":31477775,"status":64,"tag":0,"timestamp":"2026-04-20T01:40:51Z"},{"author":417195,"id":47443,"name":"$$embed-47443.zip","node":424708,"size":31476543,"status":64,"tag":0,"timestamp":"2026-04-20T01:49:51Z"},{"author":417195,"id":47648,"name":"CardboardDeliveryService_v1.0.1.zip","node":424708,"size":54392824,"status":9,"tag":0,"timestamp":"2026-04-20T09:50:57Z"},{"author":417195,"id":47655,"name":"$$embed-47655.zip","node":424708,"size":31476124,"status":73,"tag":0,"timestamp":"2026-04-20T10:12:17Z"},{"author":417195,"id":47787,"name":"$$embed-47787.zip","node":424708,"size":31459105,"status":73,"tag":0,"timestamp":"2026-04-20T14:27:38Z"},{"author":417195,"id":50874,"name":"CardboardDeliveryService_v1.0.3.zip","node":424708,"size":54379141,"status":0,"tag":0,"timestamp":"2026-04-21T09:37:23Z"},{"author":417195,"id":50876,"name":"$$embed-50876.zip","node":424708,"size":31474760,"status":73,"tag":0,"timestamp":"2026-04-21T09:38:51Z"},{"author":417195,"id":50939,"name":"$$embed-50939.zip","node":424708,"size":31466351,"status":73,"tag":0,"timestamp":"2026-04-21T11:49:38Z"},{"author":417195,"id":50940,"name":"CardboardDeliveryService_v1.0.3.zip","node":424708,"size":54385032,"status":9,"tag":0,"timestamp":"2026-04-21T11:50:27Z"},{"author":417195,"id":50944,"name":"CardboardDeliveryService_v1.0.3.zip","node":424708,"size":54385032,"status":9,"tag":0,"timestamp":"2026-04-21T11:53:43Z"},{"author":417195,"id":50945,"name":"$$embed-50945.zip","node":424708,"size":54385032,"status":64,"tag":0,"timestamp":"2026-04-21T11:54:25Z"},{"author":417195,"id":50946,"name":"CardboardDeliveryService_v1.0.3_latest.zip","node":424708,"size":54385032,"status":9,"tag":0,"timestamp":"2026-04-21T11:54:41Z"}],"files-timestamp":"2026-04-21T11:54:41Z","grade":{"grade-01":53,"grade-02":54,"grade-03":54,"grade-04":55,"grade-05":55,"grade-06":53,"grade-07":48,"grade-08":54},"id":424708,"love":0,"magic":{"cool":92.156513424213,"feedback":70,"given":44.375,"grade":53.25,"grade-01-average":3.794,"grade-01-result":65,"grade-02-average":3.625,"grade-02-result":79,"grade-03-average":3.529,"grade-03-result":110,"grade-04-average":4.321,"grade-04-result":24,"grade-05-average":4.236,"grade-05-result":25,"grade-06-average":3.588,"grade-06-result":83,"grade-07-average":3.011,"grade-07-result":84,"grade-08-average":3.76,"grade-08-result":77,"smart":-5.2972552379243},"meta":{"author":[417195],"cover":"\/\/\/content\/bad\/56\/z\/705e9.png","link-01":"https:\/\/github.com\/SkaLe3\/LD59-Entry","link-01-name":"Source code","link-01-tag":[42332],"link-02":"https:\/\/skal3.itch.io\/cardboard-delivery-service","link-02-name":"Itch.io page","link-02-tag":[42336]},"meta-timestamp":"2026-05-24T16:09:53Z","modified":"2026-05-24T16:09:53Z","name":"Cardboard Delivery Service","node-timestamp":"2026-04-27T20:26:47Z","parent":424249,"parents":[1,5,9,424249],"path":"\/events\/ludum-dare\/59\/cardboard-delivery-service","published":"2026-04-20T01:41:53Z","scope":"public","slug":"cardboard-delivery-service","subsubtype":"compo","subtype":"game","type":"item","version":1372936},"text":"![VanDrive.gif](\/\/\/raw\/bad\/56\/z\/72176.gif)\n\n# [Fullscreen is available on Itch](https:\/\/skal3.itch.io\/cardboard-delivery-service)\n# [Updated game with tutorial on Newgrounds ](https:\/\/www.newgrounds.com\/portal\/view\/1029289)\n## (tutorial is considered as a new feature, rate original version)\n\n\n![Banner.png](\/\/\/raw\/bad\/56\/z\/7085d.png)\n\n# About Cardboard Delivery Service\nYou work in a Cardboard Delivery Service. And no, you don't deliver cardboard, your job is far more important \u2014 you deliver handshake packets between towers of your area network.\n\nThe towers can emit and receive signals, but they cannot establish connections on their own. That\u2019s where you come in.\n\nBe careful: the signal cannot pass through objects. While this is not a problem for large network towers, it becomes a serious challenge for your small van and hub towers. Keep an eye on your signal indicator \u2014 if you drive too fast or too far, you might lose connection entirely.\n\n\n[Gameplay trailer](https:\/\/www.youtube.com\/watch?v=A8MEVn87Fuk)\n\n![Rules](\/\/\/raw\/bad\/56\/z\/70867.png)\n\n\n### **Controls** \n| Action                          | Key    | \n|---------------------------------|--------| \n| Move                            | WASD   | \n| Connect\/Disconnect Van          | E      | \n| Shutdown tower (stop receiving) | R      |\n\n\n### Gameplay\n- The goal of the game is to connect signals between the large towers and build a working network.  \n![Tower](\/\/\/raw\/bad\/56\/z\/707fe.png)\n\n- Large towers are marked on your screen, making them easier to locate.  \n![Emitter Marker](\/\/\/raw\/bad\/56\/z\/707ff.png)\n\n- Each tower can act as an **Emitter** and\/or a **Receiver**.  \n![Receiver Tower](\/\/\/raw\/bad\/56\/z\/70800.png) \nA tower becomes an **Emitter** once it receives a signal from another tower. Once you turn all receiver towers into emitter towers - you win. (Icons will guide you what's left to connect)\n\n- To successfully connect distant towers, you should use **hub towers** (the smaller ones). They help you route the signal around obstacles and carry it from one large tower to another. Hub towers also have smaller markers on the screen.\n\n- If an obstacle appears between the signal source and your van, the connection is lost. That\u2019s why hub towers are essential for maintaining the signal.\n\n- Once you connect a signal to a large tower, the hub towers used in that connection become available again, and the signal is then transmitted directly between the large towers.\n\n- Monitor your signal strength. If you move too fast, you may lose your connection.\n![Signal Indicator](\/\/\/raw\/bad\/56\/z\/70802.png) \n\n![LongCardboardThin.png](\/\/\/raw\/bad\/56\/z\/7086c.png)\n\n### Post-Jam Changelog\n**(v1.0.1)**\n* Fixed an issue where hub tower marker UI was not being properly destroyed.\n* Fixed overlapping UI\n\n**(v1.0.2)**\n* Changed web build settings to display game in web correctly\n\n**(v1.0.3)**\n* **Radio Wave Particles:** Resolved an issue where signal particles would pause at long distances by setting the Particle System culling to \"Always Simulate.\"\n\n\n* **World Bounds:** Removed an invisible wall to allow for southward driving.\n\n* **Signal Softlock:** Fixed a potential softlock by adding an additional Hub Tower, because one specific tower was unable to relay signals if selected as the source by random.\n\n* **UI Cleanup:** Fixed a bug where UI markers persisted after abandoning a shift, ensuring tower widgets are properly cleared for subsequent sessions.\n\n* **Connection Logic:** Patched an exploit that allowed players to create cyclic connection chains through Hub Towers, enforcing intended network constraints.\n\n* **Collision:** Fixed bad collision on the ramps\n\n**(v.1.05)**\n* It is not uploaded here on LD page or on Itch page. This version exists only on Newgrounds. It received a tutorial, but I think it is and should be considered as a new feature, so please, rate original version, but you can try update on newgrounds.\n\n### Tools Used\n- Unity\n- Blender\n- Photoshop\n- Audacity\n- Nano Banana (cover image assistance)\n\n### **Developer Note**\n* **Assets:** All assets were created by me, except for the soundtrack. I did not opt out of the Audio category because I created all of the sound effects. Please take this into account when rating the Audio category. If you feel it\u2019s not fair, you are free to skip this category or rate it with 1 star.\n* **Use of AI:** The only place AI art was used is the cover image (the logo uses the same image), and even that is a derivative work based on AI, but not entirely generated by it. I'm already working on the new hand-drawn version.\n\n![BannerShowcase.png](\/\/\/raw\/bad\/56\/z\/708ce.png)\n![Cardboarddeliveryservice Screenshot 2026.04.20 - 04.44.02.51.png](\/\/\/raw\/bad\/56\/z\/70683.png)\n![LongCardboardThin.png](\/\/\/raw\/bad\/56\/z\/7086c.png)\n![Gameplay1.png](\/\/\/raw\/bad\/56\/z\/708c3.png)\n![LongCardboardThin.png](\/\/\/raw\/bad\/56\/z\/7086c.png)\n![Gameplay2.png](\/\/\/raw\/bad\/56\/z\/708c5.png)\n![LongCardboardThin.png](\/\/\/raw\/bad\/56\/z\/7086c.png)\n![Gameplay3.png](\/\/\/raw\/bad\/56\/z\/708c6.png)\n![LongCardboardThin.png](\/\/\/raw\/bad\/56\/z\/7086c.png)","title":"Cardboard Delivery Service","wayback_recovered":true,"wayback_source":{"capture":{"original":"https:\/\/api-jam.ludumdare.com\/vx\/node2\/get\/432501+432502+432503+432504+432505+432506+432507+432508+432509+432510+432511+432512+432513+432514+432515+432516+432517+432518+432519+432520+432521+432522+432523+432524+432525+432526+432527+432528+432529+432530+432531+432532+432533+432534+432535+432536+432537+432538+432539+432540+432541+432542+432543+432544+432545+432546+432547+432548+432549+432550+432551+432552+432553+432554+432555+432556+432557+432558+432559+432560+432561+432562+432563+432564+432565+432566+432567+432568+432569+432570+432571+432572+432573+432574+432575+432576+432577+432578+432579+432580+432581+432582+432583+432584+432585+432586+432587+432588+432589+432590+432591+432592+432593+432594+432595+432596+432597+432598+432599+432600+432601+432602+432603+432604+432605+432606+432607+432608+432609+432610+432611+432612+432613+432614+432615+432616+432617+432618+432619+432620+432621+432622+432623+432624+432625+432626+432627+432628+432629+432630+432631+432632+432633+432634+432635+432636+432637+432638+432639+432640+432641+432642+432643+432644+432645+432646+432647+432648+432649+432650+432651+432652+432653+432654+432655+432656+432657+432658+432659+432660+432661+432662+432663+432664+432665+432666+432667+432668+432669+432670+432671+432672+432673+432674+432675+432676+432677+432678+432679+432680+432681+432682+432683+432684+432685+432686+432687+432688+432689+432690+432691+432692+432693+432694+432695+432696+432697+432698+432699+432700+432701+432702+432703+432704+432705+432706+432707+432708+432709+432710+432711+432712+432713+432714+432715+432716+432717+432718+432719+432720+432721+432722+432723+432724+432725+432726+432727+432728+432729+432730+432731+432732+432733+432734+432735+432736+432737+432738+432739+432740+432741+432742+432743+432744+432745+432746+432747+432748+432749+432750+432751+432752+432753+432754+432755+432756+432757+432758+432759+432760+432761+432762+432763+432764+432765+432766+432767+432768+432769+432770+432771+432772+432773+432774+432775+432776+432777+432778+432779+432780+432781+432782+432783+432784+432785+432786+432787+432788+432789+432790+432791+432792+432793+432794+432795+432796+432797+432798+432799+432800+432801+432802+432803+432804+432805+432806+432807+432808+432809+432810+432811+432812+432813+432814+432815+432816+432817+432818+432819+432820+432821+432822+432823+432824+432825+432826+432827+432828+432829+432830+432831+432832+432833+432834+432835+432836+432837+432838+432839+432840+432841+432842+432843+432844+432845+432846+432847+432848+432849+432850+432851+432852+432853+432854+432855+432856+432857+432858+432859+432860+432861+432862+432863+432864+432865+432866+432867+432868+432869+432870+432871+432872+432873+432874+432875+432876+432877+432878+432879+432880+432881+432882+432883+432884+432885+432886+432887+432888+432889+432890+432891+432892+432893+432894+432895+432896+432897+432898+432899+432900+432901+432902+432903+432904+432905+432906+432907+432908+432909+432910+432911+432912+432913+432914+432915+432916+432917+432918+432919+432920+432921+432922+432923+432924+432925+432926+432927+432928+432929+432930+432931+432932+432933+432934+432935+432936+432937+432938+432939+432940+432941+432942+432943+432944+432945+432946+432947+432948+432949+432950+432951+432952+432953+432954+432955+432956+432957+432958+432959+432960+432961+432962+432963+432964+432965+432966+432967+432968+432969+432970+432971+432972+432973+432974+432975+432976+432977+432978+432979+432980+432981+432982+432983+432984+432985+432986+432987+432988+432989+432990+432991+432992+432993+432994+432995+432996+432997+432998+432999+433000?authors&parents&superparent"},"object":"objects\/sha256\/a7\/a739cdd04f20566153e51a3667c30ff04c45b152f6c9de81cc224662ef54e7ff","record":"shard-0\/json-live-urgent-v3\/records\/1be68fa9cab12e948e8b55d4b149fa4b6ee554ddd9f95ab0b66017238bb21b6e.json","sha256":"a739cdd04f20566153e51a3667c30ff04c45b152f6c9de81cc224662ef54e7ff","source":"https","stored_at":1784022539}}