Alien Delivery Service by Minus
WARNING: Audio clips are not normalized! Be careful with audio volume
Hello there, Employee.
Welcome to your new position. The station is in quite bad shape, but it's vital for the company.
We hope that you can properly maintain whatever is still working there and keep the packages going.
-- Management
Gameplay explanation
The goal is to send packages with contents that are shown on the display in the starting room. The storage room is to the right. For the display to work you need to setup the signal in control panel by adjusting knobs and selecting correct wave shape. Correctly adjusted signal should be: green, have relatively stable lines, horizontally as still as possible and as high as possible.
From time to time other equipment will break (display, cannon, antenna, power). You can buy repair kits for them (and other things) in terminal in the room to the left by typing what you want to buy from available items list. Process of buying is also listed in help command.
Any use of word "nob" was meant to be "knob"
CHANGELOG
Version 0.1.1 (BUGFIXES ONLY - No new content)
- fixed an issue with teleporting to ladder
- fixed an issue with random orders not appearing
Credits:
Minus - Programming, game idea
Dante - Design, item art
Sprell - Map and character art, animations
| Link | https://minusminus.itch.io/aliendeliveryservice |
| Linux (Untested) | https://minusminus.itch.io/aliendeliveryservice |
| WEb (if embed on top does not work) | https://minusminus.itch.io/aliendeliveryservice |
| Original URL | https://ldjam.com/events/ludum-dare/59/alien-delivery-service |
Ratings
| Overall | 614th | 3.306⭐ | 20🧑⚖️ |
| Fun | 795th | 2.526⭐ | 21🧑⚖️ |
| Innovation | 383th | 3.447⭐ | 21🧑⚖️ |
| Theme | 345th | 3.895⭐ | 21🧑⚖️ |
| Graphics | 643th | 3.211⭐ | 21🧑⚖️ |
| Humor | 165th | 3.605⭐ | 21🧑⚖️ |
| Mood | 632th | 3.265⭐ | 19🧑⚖️ |
| Given | 25🗳️ | 13🗨️ |
We have fixed following bugs, since these functions broke right before submitting:
- fixed an issue with teleporting to ladder
- fixed an issue with random orders not appearing
It's a shame not many people are rating this game, so I want to leave a meta comment/feedback. For Ludum Dare, you should go and rate as many games as you can. Then others will see your game more and try it out. Actually, it's really a good way to get people to try your game, since most jams people won't even be incentivized to play your game. But you also have to go play (and rate) others games, and probably a good idea to leave a comment with relevant feedback. Basically go to https://ldjam.com/games and try to rate 20-30 games before the jam is over in 17.25 days
I see you all have done LD before and got ratings on your games, so maybe what I'm saying is uncalled for and you know how the system works and possibly haven't had time to go rate games. But in case you didn't I felt I should let you know. Anyways, good job on this game!
The -:
-a bgm would have been nice
-the buying system i wasn't able to comprehend (maybe i'm just dumb haha)
-when an order is huge it can get tedious
The +:
-I like the art, it's simple but to the point and overall homogenous
-the sound effect for items are a nice touch
-the theme is well respected and the indications to figure it out are good
Overall a good game nice work guys
i liked the abandoned atmosphere, and in a way the lack of clarity even fits that mood. still, for a smoother experience, a bit of guidance or a simple tutorial would probably help a lot.
found some bugs in the web version tho:
if you press E anywhere u just teleport to the stairs.
the exclamation mark sign in the red button room doesnt work for some reason.
not sure if its a bug but i only heard button clicks and nothing else.
overall great entry, keep it up!
Loved fiddling with the signal panel. Managed to get an order to come one screen, then would try to send the order and get negative money. Eventually, something would break and I'd have no money to repair. I restarted a few times, but couldn't get farther than that.
Fun just to walk around the station and admire the art. Great stuff!
It's mostly clear what to do, but you can miss one thing and get stuck (for example, I couldn't find where to fix the screen). Messing with a signal to get it right was probably the best part, getting the necessary items felt a bit repetitive in comparison. Audio effects felt a bit random, and there is no sound for most in game actions.
To everyone who commented so far thank you very much, I'm personally trying to note every issue and suggestion you mention, so we can improve in future.