Goobers by Alopar

The chick opened its beak, and a summons Signal that beckoned every insect in the forest—rang out through the woods. Your task is to keep spiders away from the chick until he is ready to eat them!
Team: - Code: Alopar; - Art & Animation: Forshley; - Game Design: Faust_Mi; - Sound: ---;

Птенец раскрыл клюв, и призывный сигнал — зов, который манил каждое насекомое в лесу, — разнёсся по чаще. Твоя задача — держать пауков подальше от птенца, пока он не будет готов съесть их!
Команда: - Код: Alopar; - Графика и анимация: Forshley; - Геймдизайн: Faust_Mi; - Звук: ---;
| Link | https://alopar.itch.io/goobers |
| Original URL | https://ldjam.com/events/ludum-dare/59/goobers |
Ratings
| Overall | 356th | 3.66⭐ | 49🧑⚖️ |
| Fun | 251th | 3.649⭐ | 49🧑⚖️ |
| Innovation | 341th | 3.511⭐ | 49🧑⚖️ |
| Theme | 510th | 3.585⭐ | 49🧑⚖️ |
| Graphics | 337th | 3.915⭐ | 49🧑⚖️ |
| Humor | 145th | 3.678⭐ | 47🧑⚖️ |
| Mood | 446th | 3.598⭐ | 48🧑⚖️ |
| Given | 7🗳️ | 14🗨️ |
!> Stalking all the flyes into the group to serve them later
I had a lot of fun. Really underrated game with simple core and some tension in players choice. Well done! I wonder how they made 3400 points though :D

I'm not sure if this was the intended strategy, but I just attracted all the spiders to myself and walked them around in circles! The repulsion mechanic felt a bit weak - I think it would be cooler if you could actually destroy spiders with it, that would add more gameplay depth.
Also, I couldn't quite figure out how the plate works - maybe I missed something?
Having a leaderboard is a great touch! I managed to score 285 points!
Overall, solid entry with great presentation. Nice work!
The flies seemed to have no effect, not sure if it's a bug of if I misunderstood something
Thx for playing!
Yes, you're right — the imbalance in leveling is obvious( we couldn't make the difficulty curve smooth.
Thank you for your comment and for playing!
very cool game! I love animation style and idea ❤
The one thing I find a bit tidius is a fact that spiders never die (except the moment of level uping I guess) and traps work a bit not as I would prefer (they slower them just for a bit and being destroyed quite fast). It's just me but at the end I won so I anjoyed the game :D
I found myself ignoring the pull ability as it didn't seem necessary, could be an interesting area to expand mechanics (maybe enemy types you can only pull or only repel).
I liked the funny intro, great job on the animations!