Respond to Signal 404 by suzysu

Stuck on after-school cleaning duty again? Don’t worry — you’ll soon realize sweeping the floor is the least of your problems.
Put on a pair of glasses you “accidentally” found, and hidden signals across the campus begin to reveal themselves: classrooms that shouldn’t exist, something that refuses to stop chasing you…
Escape — or become part of it.!
Controls
- W / A / S / D = Move
- Shift = Sprint
- E = Pick up / Interact
- Q = Toggle Green Lens

| itch.io | https://cheng-min.itch.io/respond-to-signal-404 |
| Original URL | https://ldjam.com/events/ludum-dare/59/respond-to-signal-404 |
Ratings
| Given | 10🗳️ | 11🗨️ |
For example, there are no text-boxes or item-hints like in the screenshots provided.
The game freezes when you run into that person on the upper floor(?).
I really like the setting, audio, and atmosphere!
Maybe you should display the language selection first. I only found it by chance in the settings because I noticed the screenshots were in English :)
That’s a very good point about the language selection. We’ll consider showing it before the game starts, or making it much more visible instead of hiding it in the settings. Thanks for pointing that out!
I played several times, and the second one I ran into a soft-lock and had to die in order to restart, because I had opened 4th floor *before* getting the glasses, and then, when I came back the door was locked again but I had not the key anymore - I think either the player should not be able to open the 4th floor door before getting the glasses (for example by showing the 4th floor door key only with green lense), or either the 4th floor door still stay open, or either the key does not disappear
I like this kind of game (explore/horror), I like the arts and sounds, however I didn't find how to finish the game, I've found lots of papers and hints to understand the story behind, I saw the scene with the girl dying, but then I don't know what to do, I always ends being catch by the monster in the last corridor…
Regardless, between the graphics and the music, you created a sinister, disturbing mood. The occasional weeping added to the ambiance effectively. A lot of imagination went into this game.