dBm by summerfield

dBm is a short first-person horror exploration game. try not to make too much noise.
Check out the itch page, it's way prettier :)
Controls
| | | |----------|-------------| | Move | WASD | | Sprint | [Shift] | | Scan | Right click | | Interact | [E] |
Post-deadline changes / patch notes
v1.0.1
- Fixed a bug where Mangoes would get stuck in corners
- Adjusted Mangoes' audio for increased clarity
- Adjusted Mangoes' behavior to be a little bit more aggressive and less tolerant of close-up harassment
Screenshots

Credits
sound effects licensed from zapsplat.com
Mangoes 3D model based on work by @/Slaan via poly.pizza
Analogue OS, Stack Sans licensed under SIL Open Font License (see bundled license files)
| itch | https://summerfield.itch.io/dbm |
| Original URL | https://ldjam.com/events/ludum-dare/59/dbm |
Ratings
| Overall | 146th | 3.974⭐ | 21🧑⚖️ |
| Fun | 201th | 3.722⭐ | 20🧑⚖️ |
| Innovation | 265th | 3.639⭐ | 20🧑⚖️ |
| Theme | 177th | 4.139⭐ | 20🧑⚖️ |
| Graphics | 245th | 4.083⭐ | 20🧑⚖️ |
| Mood | 86th | 4.237⭐ | 21🧑⚖️ |
| Given | 34🗳️ | 18🗨️ |
This is such a good game with amazing atmosphere. How you made this in 72 hours I will never know. I am not ashamed to admit that I jumped when Mangoes ran at me. Please rate some other peoples games so that your game gets pushed more. It needs some eyes on it so you can get the votes you deserve
I love atmosphere in this game, idk how you do that in 72 hours
And when I pressed the right mouse button, I was quite surprised and felt that it was very well thought out!
It was a little difficult to understand the monster's behavior pattern at first—that it reacted to running and scanning. It would have been clearer if it only reacted to scanning or if you were standing too close to it.
I really liked the sounds and the mechanics themselves. It was cool to see the full game with this version of Lidar. We need different enemies and more detailed environments.
Found myself trying to scan with left click way too many times.
I feel like the monster intro could be stronger fear-wise by not introducing him until you collect your first objective, let the player's dread build up a bit! Right now, when you start, you already hear his footsteps.
Nice work!