Third Move by Rudenko
Hello, I made a little turn-based roguelike game for this jam.
You’re a radar operator staring at an empty grid. The enemies are completely invisible, and every time you take one action, they all make their move too. So if you scanned something in the top-left corner last turn? It’s probably not there anymore.
Thanks for playing!
| Link | https://rudenko.itch.io/third-move |
| Original URL | https://ldjam.com/events/ludum-dare/59/third-move |
Ratings
| Overall | 258th | 3.81⭐ | 23🧑⚖️ |
| Fun | 72th | 4⭐ | 23🧑⚖️ |
| Innovation | 132th | 3.857⭐ | 23🧑⚖️ |
| Theme | 323th | 3.929⭐ | 23🧑⚖️ |
| Graphics | 564th | 3.452⭐ | 23🧑⚖️ |
| Audio | 395th | 3.357⭐ | 23🧑⚖️ |
| Humor | 596th | 2.25⭐ | 20🧑⚖️ |
| Mood | 663th | 3.184⭐ | 21🧑⚖️ |
| Given | 22🗳️ | 0🗨️ |
I reached 8 stage. I'm not sure if the problem is with my understanding of a game but it sometimes felt like I have not much of a choice and I just need to hope that enemies will be there where I'm shooting. Nonetheless I liked the simple graphics and variety of skills. But after some time I needed to turn off music, it was too repetitive for me.
