Shadow of The Deep: Wild Hunt by YadEnergy

[raw]
made by YadEnergy for Ludum Dare 59 (JAM)

Shadow of the Deep: Wild Hunt is an adventure game where you explore abandoned ruins deep underground.

Ratings

Overall 717th 3.091⭐ 24🧑‍⚖️
Fun 755th 2.69⭐ 23🧑‍⚖️
Innovation 696th 2.881⭐ 23🧑‍⚖️
Theme 612th 3.318⭐ 24🧑‍⚖️
Graphics 493th 3.614⭐ 24🧑‍⚖️
Audio 424th 3.273⭐ 24🧑‍⚖️
Humor 606th 2.19⭐ 23🧑‍⚖️
Mood 514th 3.477⭐ 24🧑‍⚖️
Given 35🗳️ 24🗨️

Feedback

Pawel Waligora
Apr 21st · 15:46 UTC
I am a bit confused... Can i fight back against the sea creature?

Neat graphics btw.
Saumchick
Apr 21st · 16:14 UTC
The game has pretty complicated controls. If you crash into something, you'll likely get stuck and get eaten by the snake.
Senkoril
Apr 21st · 22:10 UTC
@pawel-waligora unfortunately you can only run away from the creature, and thank you <3 we worked really hard on the graphics! but still didn't have time to code everything ":(
Itisthelaw
Apr 22nd · 04:31 UTC
This game has a very spooky vibe. I like that you gradually uncover abilities as you find things.
Alex de la Cour
Apr 22nd · 21:28 UTC
Very creepy atmosphere and beautiful art! A good sense of urgency throughout. The wall collisions were quite frustrating though, I really struggled getting stuck on a wall every time I brushed against it.
Podrez
Apr 24th · 06:49 UTC
The game definitely needs some polish, and I’m sure you’re already aware of that, but you can really tell that effort was put into the pacing and atmosphere. It’s also cool that you put effort into adding settings
zhangzhimu
Apr 25th · 09:03 UTC
The underwater background sound and the scene immediately reminded me of a game similar to that of fishermen. The guidance is also very strong - there will be prompts in the lower right corner. However, the characters are a bit difficult to control. This might be because once the magnet collides, it will have an adhesive property, which will affect the movement. So, be careful when moving.
W00000
Dennis
Apr 26th · 16:19 UTC
nice graphics
LDJam user 407703
Apr 27th · 18:46 UTC
You built a really great atmosphere here with the visuals and the underwater sound design.

I know time was limited, but it would have been amazing if the whole UI had also used a darker metallic texture, so everything matched that same oppressive mood.

I had a lot of fun with it, a very promising project!
VenomousMouse
Apr 28th · 07:42 UTC
The graphics and the sound are good. But i don't see where am i going. And i hoped sonar will help me with location of obstacles, but sadly, no.
🎤 YadEnergy
Apr 28th · 11:48 UTC
@anszwa
We already had a fully finished and beautiful UI, which would have greatly emphasized the game's atmosphere.
Unfortunately, due to technical issues before the game's release, we didnt have time to add it to the game itself.
Which really upset our artist XD
blinry
Apr 29th · 19:12 UTC
I loved the sounds of bumping into stuff! Which is good, because I did that *a lot*. :D Also lovely lighting effects.

The tasks weren't always clear to me, but that contributed to the mysterious mood! We explored the station a bit, and then were eaten by hungry sea monsters two times, rawr!
Ausstein
May 02nd · 11:18 UTC
The UI does not scale properly, on WQHD I am not seeing some of the elements, and in the small browser view I dont see others.

![Screenshot 2026-05-02 130439.png](///raw/7a3/22/z/7304e.png)
![Screenshot 2026-05-02 130453.png](///raw/7a3/22/z/7304f.png)
![Screenshot 2026-05-02 130510.png](///raw/7a3/22/z/73050.png)


I really liked the atmospheric feel! The sonar was also nice, I would have loved if It would also highlight the energy packs for pickup. I explored one whole station and did not find the locator (what is a locator) I also reached another station, but the monster always got me. (Does it ever keep tracking you? I feel like I should have de-aggroed it but it always kept reappearing...)

With some more polishing this could be really great. The strong point is really how audio and graphics come together to create thie mysterious eerie mood!
okkolobr
May 03rd · 15:57 UTC
The green of the sonar was a bit oversaturated for me, but I reaaaally enjoyed the underwater mood !
fourApril
May 04th · 16:42 UTC
You have some prbolem with UI