Bash and Gash by Rezervold

[raw]
made by Rezervold for Ludum Dare 59 (COMPO)

The life in the shelter is peaceful right up until that awful SIGNAL screams. The horde is at the gates, which means your nap is over. Get in your death machine and smash the horde of zombies!

screenShot1.png

As a wise man once said: this game takes about 5-8 minutes to complete and has a definitive ending. So yeah, stick with it till the end.

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upgrades<em>minigun</em>25_compressed.gif

Warning: Contains strong language.

CONTROLS

  • W - Gas
  • A / D - Turn
  • S - Reverse
  • SPACE - Minigun

TOOLS USED

  • Unity 2022.3.62f2 + Visual Studio Code
  • Photoshop
  • Blender
  • Audacity
  • GarageBand

PATCH LOG

  • April 22 - Fixed zombie shader and sfx in the last dialogue. Fixed low fps while using the minigun and low fps in some waves. Added a Windows .exe icon.

ECS doesn’t render in the web(and honestly it’d be like 10 fps anyway), so grab the Windows build instead.

Ratings

Overall 34th 3.979⭐ 26🧑‍⚖️
Fun 8th 4.188⭐ 26🧑‍⚖️
Innovation 62th 3.75⭐ 26🧑‍⚖️
Theme 147th 3.688⭐ 26🧑‍⚖️
Graphics 61th 3.917⭐ 26🧑‍⚖️
Audio 113th 3.438⭐ 26🧑‍⚖️
Humor 15th 4.021⭐ 26🧑‍⚖️
Mood 65th 3.813⭐ 26🧑‍⚖️
Given 20🗳️ 4🗨️

Feedback

Pavel.Cherepanov
Apr 20th · 06:10 UTC
The mechanics are cool, and the zombies flew apart nicely. The character art is also great. There was no progress indicator to know when a wave would end, because the first time I thought the game was just endless.
Smerdyaisaurus
Apr 20th · 14:39 UTC
Really cool game, the graphics is simple but its work, like the humor, but a little bit too much swearing in the game. (Minigun does BRRRRRRRR)
what a wild idea, and great execution! Welcome to Ludum Dare! I hope you'll participate again!!
LDJam user 409682
Apr 24th · 18:59 UTC
Thanks for the cutscenes — they really help break up the gameplay. Overall, I liked it a lot. The minigun car is awesome! Would be great to have some engine sound though.

Can Unity ECS physics really work like this? I didn’t know that. At first I thought those were grass leaves :D
LDJam user 234567
Apr 24th · 19:22 UTC
Where is my car :smile:

The graphics remind me of Destruction Derby on PlayStation. You could call this Destruction Zombie.

Great game
HotCoffee
Apr 24th · 21:05 UTC
Loved the game :)

Drifting over zombies is fun, the minigun sound is satisfying, and little story bits with our fellow shelter dweller are entertaining. My only nitpick - it would be great to add a wave progression indicator & maybe a BG soundtrack to accompany the chaos on screen :D

Other than that - great stuff, keep it up!
Croped
Apr 24th · 22:27 UTC
Wow that was a fun one! Really liked the narrative part in between and the driving/mowing was very satisfying. Minigun op af xD Would have loved some more sfx/soundtrack for the driving part and of course better zombies but the sheer number of them made up for it^^
GuitarBro
Apr 25th · 01:03 UTC
lol that's a LOT of ~~particles~~ zombies. Very satisfying to plow through them and watch them fly. The little bit of story was a nice touch and it was nice you could upgrade the car, but it felt a little under-explored. Would have been cool if there were more levels to drive in (other than the single alleyway). It's nice to see that you got to implement the horde physics in a way that still runs well in a compo game. Definitely has potential. Nice job.
JamesGames1000
Apr 26th · 20:33 UTC
It was very good left me wanting more.
Animaster
Apr 26th · 20:40 UTC
Great crowd system, but it felt a bit lacking in challenge - you can get through by just holding forward + right. Still, it’s cool that you managed to include a bit of story and dialogue, and visually the game looks quite polished and appealing. Good job!
JojoPalambas
Apr 26th · 22:54 UTC
Nice game! I think it is great also that you made it a finished story instead of going for an endless level with highscore. Makes the dialogue matter, it reads like a fun comic short-story, it is great!
VenomousMouse
Apr 27th · 08:18 UTC
What can be better than killing zombies using a car and minigan? Nice game!
SteveOfStevesGames
Apr 29th · 14:51 UTC
Zombie carmageddon prototype.
Very cool game, nice controls, a big map would make this awesome.
GrayMansion
Apr 30th · 11:48 UTC
I dont really get the idea of the game but it takes me completly off guard. The art and controls are good but the amount of this whatever green "zombee-things" makes my laptop literally frying. Drifting and shooting was actually funny, thanks for the game
YugiMuto
May 02nd · 13:08 UTC
Игра пушка! такой кайф словил, мне очень понравилось
KALABHERS
May 04th · 13:16 UTC
At first I didn't get the point - playing as a blender-car against cabbage. But then I got into it. I was even a little upset that the game ends so abruptly - would love to drive around some more.
I like it!
AO-85
May 04th · 20:39 UTC
Interesting concept and presentation. If polished, it could become a quite fun and entertaining game where you can wipe out bacteria, haha. It would make for a great incremental game.
Alexandr Gerya
May 04th · 22:42 UTC
mowing down thousands of zombies feels like driving a blender through cabbage lol so satisfying to watch them fly apart
LesDremlet
May 06th · 08:52 UTC
I liked the concept and the execution. For a solo game made in a 48‑hour jam, that's an excellent result — congratulations!
fkjaha
May 06th · 12:36 UTC
The talking guy was fun and the gameplay concept is great and fun, especially since this one is a Compo submission. Smashing all the capsule zombies was a nice experience :)
LDJam user 424943
May 08th · 22:23 UTC
Finally, a dynamic game! 🤘

The way enemies fly apart is really fun. But I do have some issues with the camera placement — most of the action tends to happen somewhere far in the distance.

There are also occasional dead zone issues. When there are few enemies left, it becomes hard to hit them. The car just spins around them, and the wheels seem to get stuck