Bash and Gash by Rezervold
The life in the shelter is peaceful right up until that awful SIGNAL screams. The horde is at the gates, which means your nap is over. Get in your death machine and smash the horde of zombies!

As a wise man once said: this game takes about 5-8 minutes to complete and has a definitive ending. So yeah, stick with it till the end.



Warning: Contains strong language.
CONTROLS
W- GasA / D- TurnS- ReverseSPACE- Minigun
TOOLS USED
- Unity 2022.3.62f2 + Visual Studio Code
- Photoshop
- Blender
- Audacity
- GarageBand
PATCH LOG
- April 22 - Fixed zombie shader and sfx in the last dialogue. Fixed low fps while using the minigun and low fps in some waves. Added a Windows .exe icon.
ECS doesn’t render in the web(and honestly it’d be like 10 fps anyway), so grab the Windows build instead.
| Link | https://github.com/rezervold/LD59 |
| Link | https://rezervold.itch.io/bash-and-gash |
| Original URL | https://ldjam.com/events/ludum-dare/59/bash-and-gash |
Ratings
| Overall | 34th | 3.979⭐ | 26🧑⚖️ |
| Fun | 8th | 4.188⭐ | 26🧑⚖️ |
| Innovation | 62th | 3.75⭐ | 26🧑⚖️ |
| Theme | 147th | 3.688⭐ | 26🧑⚖️ |
| Graphics | 61th | 3.917⭐ | 26🧑⚖️ |
| Audio | 113th | 3.438⭐ | 26🧑⚖️ |
| Humor | 15th | 4.021⭐ | 26🧑⚖️ |
| Mood | 65th | 3.813⭐ | 26🧑⚖️ |
| Given | 20🗳️ | 4🗨️ |
Can Unity ECS physics really work like this? I didn’t know that. At first I thought those were grass leaves :D
The graphics remind me of Destruction Derby on PlayStation. You could call this Destruction Zombie.
Great game
Drifting over zombies is fun, the minigun sound is satisfying, and little story bits with our fellow shelter dweller are entertaining. My only nitpick - it would be great to add a wave progression indicator & maybe a BG soundtrack to accompany the chaos on screen :D
Other than that - great stuff, keep it up!
Very cool game, nice controls, a big map would make this awesome.
I like it!
The way enemies fly apart is really fun. But I do have some issues with the camera placement — most of the action tends to happen somewhere far in the distance.
There are also occasional dead zone issues. When there are few enemies left, it becomes hard to hit them. The car just spins around them, and the wheels seem to get stuck