Nest, this is Pilgrim by Nozomu57
Incoming signal...
- Nest, this is Pilgrim. We reached the orbital station, ready for launch. I will write back right after the acceleration. Over.
- Pilgrim, this is Nest. Good luck! Praying to any gods who can hear. Over.
Make yourself comfortable and tune in to receive another message from outer space. A short (~15 min) bittersweet story accompanied by a cozy thinky gameplay.
TIP: if you get stuck on any level, you can skip it via pause menu.
| Link | https://nozomu57.itch.io/nest-this-is-pilgrim |
| Original URL | https://ldjam.com/events/ludum-dare/59/nest-this-is-pilgrim |
Ratings
| Overall | 19th | 4.313⭐ | 58🧑⚖️ |
| Fun | 261th | 3.634⭐ | 58🧑⚖️ |
| Innovation | 192th | 3.768⭐ | 58🧑⚖️ |
| Theme | 20th | 4.589⭐ | 58🧑⚖️ |
| Graphics | 46th | 4.536⭐ | 58🧑⚖️ |
| Audio | 4th | 4.556⭐ | 56🧑⚖️ |
| Mood | 4th | 4.636⭐ | 57🧑⚖️ |
| Given | 27🗳️ | 31🗨️ |
Difficulty will be my demise on gamejams... But at least this time I added a "skip" button in pause menu, haha. Unfortunately not resetting the timer is not viable for later stages because of level design, and it was too late to fundamentally change anything...
Hope you still had some fun!
Just about right difficulty, loved the puzzle design especially with the moving points - finding the right path.. enjoyed the mellow mood and acomppanying soundtrack.
And also:

Just one little thing stands out...

The stars were too hard for me, and I felt like I had to resort to a lot of trial and error on the constellation levels (could be a skill issue, I admit), so I ended up skipping it all and just enjoying the story. 😅 Still really enjoyed it!
Also the ending screen was so good T_T
[photo_2026-04-23_01-16-21.jpg](///raw/1b3/e5/z/725f1.jpg)
really lovely music, great art, and really neat story. well done all around!
Also, I would love to see a longer game with same puzzle mechanics, it seems interesting.
The 3D figures on the oscilloscope are funny; I even wanted to know how they were written in formulas.
The star movement patterns weren't particularly hard to follow. There was almost always the option to jump to another star, and you were more likely to choose which one to jump to at a certain point and where to start. On the star that moved in steps, I slightly wanted to repeat myself, but the radius allowed for fairly uniform movement.
The polishing is amazing, of course, beautiful and tactilely rich. I'm once again convinced that details and their polish make all the difference. New objects appear all around in a cool, unobtrusive way.
The narrative, the music, the art, everything is awesome.
And the very addictive effect at the end; it took me longer to get back and forth than the last two levels.
But getting the oscillator dialed into the constellations was a really nice idea, and once more controls were added, it was fun tinkering and felt satisfying to finally connect the dots.
Music is lovely and complemented the melancholy story well. Nice work, everyone!
I also love how polished the game feels. The puzzles are simple and aesthetic, and the arcade stages are really fun!

Loved the story and how you played around with the theme. Very cool idea that the mini-games become increasingly harder as the distance between the characters grows bigger.
And the ending 😭😭😭
I love your attention to detail - especially how you can see the character’s reflection in the monitor screen.
The writting, the art, the music helped a lot with the mood of the game, also I loved the end screen (with the shader especially)
