Radio of the Last Day by Yury Vetur

[raw]
made by Yury Vetur for Ludum Dare 59 (JAM)

The airwaves are full of voices begging for help, calling names, and sounding far too human. But not every voice can be trusted, some of the “survivors” out there are only pretending to be people.546г76.png54676.png35н44.png345647658.png

Ratings

Overall 430th 3.565⭐ 25🧑‍⚖️
Fun 625th 3.045⭐ 24🧑‍⚖️
Innovation 452th 3.341⭐ 24🧑‍⚖️
Theme 63th 4.364⭐ 24🧑‍⚖️
Mood 163th 4.087⭐ 25🧑‍⚖️
Given 10🗳️ 15🗨️

Feedback

Alexander Stepanov
Apr 21st · 18:04 UTC
Очень симпатично, но очень душно. нужен фуллскрин
Blake Mullin
Apr 21st · 18:19 UTC
Great vibe! Captures a great atmosphere, very much like No I'm Not a Human. Minimal visuals and inputs that still accomplish something very eerie, I appreciate the level of effort that went into writing the scenes.
Julia Nistel
Apr 21st · 18:21 UTC
Great game! I made a lot of wrong decisions. Some stuff was a little hard to see without a fullscreen option
starr
Apr 22nd · 14:11 UTC
Awesome UI layout, especially map. Gameplay probably just not my cup of tea.
ChknTikka
Apr 22nd · 17:01 UTC
Very eerie - perfectly captures the atmosphere you were going for. Art and SFX give this sense of unease throughout and I really liked the overall feel. Though I was a little overwhelmed at the beginning.
Danego
Apr 23rd · 02:14 UTC
Very immersive. The only issue is that I kept rejecting people day 5 onward so there was little thinking that I had to do
evil23
Apr 23rd · 11:26 UTC
I don't usually play games like this but I must admit, I was hooked! I was looking for some obvious clues to reject people and didn't pay enough attention so everyone was killed. Apparently the clues are way more subtle. One thing that confused me: It always says "click anywhere to close connection" and I thought this was the default, even when you keep people waiting so I accidentally rejected some people...
Stormdrill
Apr 23rd · 21:58 UTC
To be honest, the game had me hooked until the very end. My imagination helped me picture everything that was happening
PanDuplan
Apr 24th · 19:02 UTC
Not really into such games but stayed for atmosphere. Nice readable UI, necessary think for such games
Color and Form
Apr 25th · 11:56 UTC
Я не фанат подобных игр на текст, но тут интересно ловить волну и искать сообщения. На второй день был только один сигнал на морзе, но его хотелось бы дешифровать с помощью игры, а так игрок на джеме не полезет это делать вручную(
Отличная задумка, тема раскрыта. Техническая фишка с поиском частоты топ.
Арт понятно, что ИИ, но это норм.
Не хватило функционала и выбора
SitronX
Apr 26th · 13:13 UTC
Nice atmosphere and nicely done for the jam in style Papers please.
Scottyartt
Apr 26th · 19:34 UTC
not realy fun of this kind of game honestly but visually is good
VenomousMouse
Apr 28th · 08:26 UTC
Nice overall idea. Good job.
NBumgardner
Apr 29th · 15:37 UTC
Although art and audio are not part of the rating for this game, there are nice graphics on the radio controls.

I was not sure what cues to listen for unless I try the game multiple times. The green dots were nice in the tutorial first day, would be good to have those for every day. The speaking voices were probably just for flavor, and not meant to judge characters by.

Nice job setting up the daily cycle of events. I look forward to seeing what games you make in the future.
YugiMuto
May 02nd · 09:46 UTC
Гениально! Игра кайф, можно ее и с монетизацией потом выложить на веб-платформы
YugiMuto
May 02nd · 09:46 UTC
Высшая оценка
Alexandr Gerya
May 04th · 21:38 UTC
ui layout is sick and even if the art is ai it fits the mood perfectly honestly
LesDremlet
May 06th · 08:21 UTC
Ништяк атмосфера, еще бы музыку или хотя бы эмбиент шумы на задний план
LDJam user 424943
May 06th · 19:38 UTC
Looks ambitious for a game jam. The atmosphere is great, and I liked the visuals. But on the second day, I can’t catch the signal.

I also noticed that the kHz display has been shifted downward from the very beginning — you can see it in the screenshot

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