Switcher by coywolf

[raw]
made by coywolf for LD34 (COMPO)
This is a simple game made in Unity following the "Two button controls" theme. You have to direct the colored units towards the same colored exit by rotating the intersections. Button1 selects the next intersection, and Button2 rotates it.

The web version is using the normal Unity web player, which means it no longer works in Chrome. You have to use Firefox, IE, or Opera.

All of the art is colored primitives. Sound effects were generated with sfxr.

Ratings

Coolness 41% 1679
Overall 3.23 481
Audio 2.61 493
Fun 2.82 709
Graphics 2.68 698
Innovation 3.38 342
Theme 3.71 498

Feedback

Ithildin
14. Dec 2015 · 17:02 UTC
Very cool idea!

I'm still feeling really clumsy coordinating the ships and the intersections, but mastering that is where the fun is. Good job!
mlepage
15. Dec 2015 · 02:21 UTC
Seems OK. Is it just the one level?
tweedle
15. Dec 2015 · 04:52 UTC
It took me a few minutes to realize exactly what was going on. Then I thought it was strange having to cycle between arrows. But once I figured things out I was really enjoying it! After awhile I felt that the game's flow was strangely calming.
Great job!
tyrants.not.found.team
15. Dec 2015 · 12:56 UTC
This game is hard. I need at least to be able to use the mouse for fast selection.
Except for that, it it interesting. Tho I think would have been better if you arranged the levels manually in an interesting pattern :D


Cheers,
Morco (tyrants.not.found team)
utgarda
16. Dec 2015 · 12:41 UTC
Good theme following, hard to master and can be fun, but you should build levels complexity more gradually, the first one probably should be just one switch.
DrFallos
16. Dec 2015 · 12:42 UTC
Good idea! Clever two buttons realization
DrTeaSpoon
16. Dec 2015 · 12:49 UTC
Its ok. Could do with more level design instead of random generated ones and some level progression. There some level setups that make this game really easy.
xodene
17. Dec 2015 · 04:02 UTC
I like the idea but really wish the controls was the mouse instead of the keyboard. Doesn't feel very intuitive.
qwetro
17. Dec 2015 · 05:40 UTC
The mechanic is simple, but the game is difficult, even if I could use mouse the choose intersections and change the direction directly, it could still be difficult to handle so much things simultaneously. And the sound is a bit too hash for my ears.
pianoman373
18. Dec 2015 · 06:28 UTC
It will occasionally create some impossible scenarios. Such as putting two opposite colors in the same space. One time there was only one color gate.
Dry Tree
19. Dec 2015 · 22:05 UTC
Nice job. Are the levels randomly generated? Some maps were a lot easier than others.
cptalbertwesker
30. Dec 2015 · 22:25 UTC
Really enjoyed this puzzle game, I liked the use of the keyboard to switch as this made the game far more frantic. Though I did get occasions were colours would be on top of each other making some levels impossible to separate these.

My highest score was 89, I felt the game would have been brilliant if it had a progressive difficulty, such as more units or faster ones as you progressed future, but in the time allowed the game is fantastic!