From the Abyss by Megurt
Play in web
https://megurte.itch.io/from-the-abyss
Made in 48 hours [Compo]
Controls
- Left mouse button - use Tool
- Right mouse button - switch tool
As a captain for submarine crew rely on you! Escape from ocean abyss.
Watchout signals of sonar and use proper tools to resolve it

Hotfix parth 1.0.1
Removed bug with repeatable upgrade of Advanced extraction
Fixed bug with ending
Fixed problem with tutotial and into
| Link | https://github.com/megurte/LD59 |
| Link | https://megurte.itch.io/from-the-abyss |
| Original URL | https://ldjam.com/events/ludum-dare/59/the-sea-of-stars |
Ratings
| Overall | 38th | 3.953⭐ | 55🧑⚖️ |
| Fun | 40th | 3.827⭐ | 54🧑⚖️ |
| Innovation | 140th | 3.425⭐ | 55🧑⚖️ |
| Theme | 201th | 3.311⭐ | 55🧑⚖️ |
| Graphics | 28th | 4.226⭐ | 55🧑⚖️ |
| Audio | 24th | 4.059⭐ | 53🧑⚖️ |
| Humor | 89th | 2.974⭐ | 41🧑⚖️ |
| Mood | 8th | 4.28⭐ | 52🧑⚖️ |
| Given | 2🗳️ | 0🗨️ |
One small critique: At the beginning I saw the red and green lights but didn't get that I could interact with them.
To be honest art is pretty simple, like it's only white line and dark blue color fill
But contrast and glow makes art looks really cool
Поэтому первые 3-4 раза не мог дойди дальше первой полоски. Хотел бросить. Как заметил мины. Начал собирать рыбу и лупить по минам. Потом заметил белые мины. Начал лупить по ним. А потом случайно поймал белую мину и тут понеслось. Дойти до конца таки не получилось, но дошел до круглых рыбин.
Красивая графика
i like fish wiggle animation's after you catch it. And underwater vibe is also great
so there is different interactions between harpoon and cannon
One of the serious issues I wanted to underline is that the game is almost unplayable for colorblind people.
ooooh that's bad
> One of the serious issues I wanted to underline is that the game is almost unplayable for colorblind people.
Had no idea about it ye Q_Q
Thank you for your feedback! :3
And hope you really had fun
Also, I love these puffer fish :blowfish:
Fun and polished game ! Good mood created by visuel and audio, it really feels like fishing in the deepest sea !
Maybe clearer wording for the upgrades, or a better onboarding flow explaining the different ways to regain fuel, or a better difference between red and green signals (not just color, like a warning sign on the red) could help players understand things more quickly.
But hey, those are small details that are hard to fully polish in a 48-hour jam, so I’m only mentioning them in a constructive spirit.
Thank you for the game it was fun to play :)
I really like the visual style.