Bad Advisors by Yoav Kagan
Bad Advisors
Play as a King who needs to decide who is to be blamed and executed.
You do so by using your advisors, but the path to justice is anything but clear.
You have one Wise Advisor who knows the answer....
but the truth must pass through a line of "broken telephone" made of other advisors first.
Gameplay
Each advisor in the chain has a unique quirk that distorts the message. To rule correctly, you must identify these quirks to reverse-engineer the sentence and understand the Wise Advisor's original advice.
Can you filter out the noise and find the signal before the wrong head rolls?
SOUND SOMETIMES WON'T PLAY IN THE WEB VERSION PLAY THE WINDOWS VERSION IF POSSIBLE
we added a new build with only the sound bug fixed, we still have the build submitted in time available
Controls
Mouse:
Click on the advisors to hear what they have to say
Drag the chosen person to his fateKeyboard: Use the kings notebook to help decode the scrambled signal
All Art, Music, Sounds and Screams was made by us during the jam :)
We have some bugs!
The sound cuts off some times, and things are cropped off screen
We really didn't get to do everything we hoped for,
but we had a great time! see you in LD60 :D

| Link | https://yoavkagan.itch.io/bad-advisors |
| Original URL | https://ldjam.com/events/ludum-dare/59/bad-advisors |
Ratings
| Overall | 177th | 3.92⭐ | 27🧑⚖️ |
| Fun | 106th | 3.9⭐ | 27🧑⚖️ |
| Innovation | 88th | 3.96⭐ | 27🧑⚖️ |
| Theme | 540th | 3.5⭐ | 27🧑⚖️ |
| Graphics | 158th | 4.26⭐ | 27🧑⚖️ |
| Audio | 452th | 3.19⭐ | 23🧑⚖️ |
| Humor | 101th | 3.875⭐ | 26🧑⚖️ |
| Mood | 273th | 3.896⭐ | 26🧑⚖️ |
| Given | 5🗳️ | 13🗨️ |

Special mention for the unique and interesting character designs!
I was a bit confused on the final puzzle, I am sure I got the answer right but the giant grabbed the king anyway? I would have appreciated a bit more feedback that I got the answers correct along with a win screen. (I just checked and the feedback for getting something incorrect is good and clear, but the feedback for getting something correct wasnt)
Anyways this was a great entry that was super intuitive to play, nice work!
the giant executioner hand is a great idea. even with the cute style it still feels unsettling and really reinforces that you’re sending people to their deaths.
the only thing that felt a bit frustrating was the pacing. there’s a delay after each action and the animations take some time, so you’re forced to wait. i kept wishing i could play at 2x or even 5x speed.
overall, really cool, well done!
The first time, for some reason, I didn't notice that you can talk to the advisors; a little onboarding would have been nice.
I'm a fan of the derpy characters, we have somethig in common haha!
Fantastic work to the team I would play more of this!
These *aha* moments really worked! Well done as a level designer! The implementation of theme is outstanding too! Very appreciate the visuals hints int he advisers too. Still, the SFX and BGM are definitely lacking here. If not the great gameplay and riddles, I would definitely turn this one off. *(Maybe that was just a bug, but I could't hear anything throughout entire game T_T)*
!> snTahk rfo eht en!yrt