Call of Depths by Nnican
Reach the surface. Send the signal. Survive the depths.
Manage a failing vessel using radar, cameras, and limited visibility outside.
Leviathans are everywhere. Some will kill you. Others will disable your systems piece by piece.
Every decision matters. Every mistake is fatal.
| Itch.io | https://nnican.itch.io/call-of-depths |
| Original URL | https://ldjam.com/events/ludum-dare/59/call-of-depths |
Ratings
| Overall | 615th | 3.304⭐ | 30🧑⚖️ |
| Fun | 690th | 2.911⭐ | 30🧑⚖️ |
| Innovation | 630th | 3.018⭐ | 30🧑⚖️ |
| Theme | 421th | 3.75⭐ | 30🧑⚖️ |
| Graphics | 146th | 4.286⭐ | 30🧑⚖️ |
| Audio | 85th | 4.107⭐ | 30🧑⚖️ |
| Humor | 552th | 2.412⭐ | 19🧑⚖️ |
| Mood | 87th | 4.232⭐ | 30🧑⚖️ |
| Given | 41🗳️ | 20🗨️ |
Anyway, congrats for the entry :)
Oh and nice touch with the loading screen!
Now the game has been updated, now it has a gameplay!
Unfortunately, like a lot of the others, I didn't understand what to do. I definitely understood I needed to repair the engine when it broke, but the cameras and sonar seemed like they were mostly just there to scare me haha, and it wasn't super clear to me what the signal was for. Was I scaring away the leviathans? Sending a signal to the surface to rescue me faster? When it "betrayed" me at the end, I wasn't actually sure what I had even been getting out of the signal by using it at all. Is it better if I just don't use it?
Would actually love to come back and play if you leave just a little more explanation on the jam page here.
The only other feedbback I have is that I had no idea that I could use the A and D keys to look to the left and right (and if there are other relevant keys, I definitely didn't find those). I assumed this was a mouse-only game until I got too stuck and started pressing random keys on my keyboard. A little explanation on the jam page could be good for that too.
Anyways, I say all that just because I try to give feedback when I can - but as a whole, this is a really, really incredible experience you guys made. Phenomenal work, and let me know if there was anything I was missing so I can try again!
One thing I will say, I struggled to understand the impact of the acoustic emitter. I didn't feel like it kept them away for any tangible amount of time. Was I timing it wrong?
The gameplay has some problems tho. It took me quite a bit to understand what to do I think it would have helped if you guys listed fnaf as an inspiration because then I would have understood better what to do from the get go, but I did eventually it.
there's 2 main problems I have: the game seems to be very unforgiving, it leaves very little room for error and I couldn't finish a run because I just couldn't manage everything enough fast. it would help a lot if either they didn't spawn so often in order to allow me a little more time to fix broken parts or if there was more HP
2nd problem, while I noticed that the different types of enemies have different sounds, I think it would have helped a lot more to understand which type is which the moment they appear on the radar. Only being clear when they get very close makes it very hard to decide which to take of and which to leave alone.