Mail Cats by kkkyia
2D jumping journey of a POST cat!
Meowlly, a post cat living in the country yard, has received an incredible mission like no other. Help her journey through the afternoon flower field, the nighttime city, and ultimately… to the Moon??!! Along the way, Meowlly will meet different cats and listen to their stories of waiting for a signal… Enjoy your posting journey with cats!🐱
Jump: space/mouse left click
Skip: ctrl
| for ratings(with almost no story)) | https://kykyia.github.io/Mail-Cats/ |
| full version with complete storyline(ver.itch) | https://kykyia.itch.io/mailcats |
| full version with complete storyline(ver.github) | https://kykyia.github.io/meow/ |
| Original URL | https://ldjam.com/events/ludum-dare/59/mail-cats |
Ratings
| Overall | 738th | 3.024⭐ | 23🧑⚖️ |
| Fun | 610th | 3.075⭐ | 22🧑⚖️ |
| Innovation | 820th | 2.35⭐ | 22🧑⚖️ |
| Theme | 827th | 2.158⭐ | 21🧑⚖️ |
| Graphics | 531th | 3.525⭐ | 22🧑⚖️ |
| Humor | 337th | 3.026⭐ | 21🧑⚖️ |
| Mood | 653th | 3.211⭐ | 21🧑⚖️ |
| Given | 18🗳️ | 19🗨️ |
Platforms that are at the bottom are poorly visible due to the particles in front of them.
On the moon level I had some bugs, where my cat just "died" or just spawned from the sky.
I think you changed the gravitiy on the moon level, didn't you? Good idea.
The cat sprite is very cute. Congrats for finishing your first complete game. :)
Thanks for mentioning the issue of poor visibility! I also found it a bit hard to see the platforms, but have no time to try other ways TvT. I'll try other methods next time to avoid this problem.😊
Actually, the three cats all have slightly different jumping abilities (most noticeable on the moon). I'm glad you noticed that!^v^
As for the bug: in the last two levels, the cats have 1/2 extra lives. When they hit something, they just "fall from the sky" instead of dying. Sorry about the confusion — I haven't finished the story part yet, so that part wasn't mentioned clear at all!;b
In addition, the “signal” mechanic was originally intended to appear within the narrative, but it was not fully implemented in the version submitted for grading (it has now been completed!:D).

I also checked with ChatGPT, and it’s likely not a problem with the game files but could be related to browser settings or network issues on your side.
Could you try opening it in another browser (like Chrome), using incognito mode, or disabling any ad blockers? Let me know if it still doesn’t work!o( ̄▽ ̄)d
As for the issue where you keep failing: if you’re playing the “rating version,” that’s on me😿—I didn’t make the trap (the moon crater) easy enough to spot in that version. If you’re playing the latest version, it might be caused by the randomly flying rocks (or space debris?) going off-screen and then colliding with the player upon respawn. That’s also a design flaw on my part, and I’m really sorry about that! 😿I’ll work on improving this in the future to provide a better player experience.😼
Anyway, thank you so much for your feedback—it really helps a lot! 🐱
Efficient take on a classic autoscroll plateformer, the collectibles are a nice touch to make the game fun.
nice one ! Congrats on the upload for this jam
Emoticons not displaying properly seems to be a common issue on web pages TT In the end, I could only remove them.
Also, this version doesn’t have an ending screen implemented, so when you reach the flag on the moon, you’ve actually already beaten the game! Congratulations! And thank you so much for your comment!
As for the fish, I think cats would never give up a fish treat once they’ve got it, so I designed the collection system around that idea haha. Anyway, thank you very much for your valuable suggestions!😽