Sky Lanes by designernap

[raw]
made by designernap for Ludum Dare 59 (COMPO)

​A game of flying cars. Use your SIGNAL to change lanes, avoid other flying cars and find your way out of the Sky Lanes!

SIGNAL TO MOVE

UP - DOWN - LEFT - RIGHT

GAME PAD - LEFT STICK OR DPAD KEYBOARD - WASD / ARROWS

ACELLERATE GAME PAD - RIGHT TRIGGER / A KEYBOARD - Q/E/SPACE

BRAKE GAME PAD - LEFT TRIGGER / B KEYBOARD - LEFT CTRL / z / x/ c

ESC TO QUIT

CoverBig.png

Ratings

Given 5🗳️ 3🗨️

Feedback

SteveOfStevesGames
Apr 20th · 14:17 UTC
Short and sweet.
The time it takes to move is very frustrating but it works well with this.
I love the tron and 5th element style.
bereg
Apr 20th · 15:23 UTC
Cool mechanic: the delayed action where you have to anticipate the turn in advance. Of course, if real traffic worked by these rules, I’d go insane. It can be frustrating in the game too and takes some time to get used to the controls, but as a concept it’s interesting and it works.
wisstopher
Apr 20th · 16:57 UTC
I love how all your games have their own distinctive style, it looks great and really enjoy the world. I want to steal those smoking pipe for the future. I got a little confused at the start because of the delay with the indicating. But quickly got to grips with it and I escaped. Shows how skilled you are at Unreal with the shorter game jam you ran because of other commitments. Great work!
GuitarBro
Apr 22nd · 23:19 UTC
I do like the minimalist art style, though considering they're supposed to be sky _lanes_ it would have been nice if there was some visual indication as to which lane the other ships were in (since it's hard to tell when taking corners). Music was pleasant and similarly minimal, but I think it fit the vibe well. I think I got stuck in an infinite loop with no exits at one point, but overall I can see the vision here.
Xeltide
Apr 23rd · 20:14 UTC
Great art style and audio to match. Very cohesive aesthetic! The turn signal being so slow was a bit brutal and the gate disappeared and kept me stuck on the second loop.
Baturinsky
Apr 27th · 20:26 UTC
Love when the theme is used in the non-obvious way.
And love flying in the futuristic cities. Made a couple myself (such as https://warpstation13k.netlify.app and https://boundless-city.netlify.app).
Is it procedural? Also, love that levels have the different "feel".
LDJam user 259103
Apr 28th · 02:47 UTC
This was a lot of fun! The art/music are very cohesive, and give the game a neat atmosphere. The lane mechanic was interesting, though I don't feel it was explored as well as it could've been; there was only one gate you needed to avoid to progress, and it was at the very end of the game. There also didn't appear to be much of a consequence to hitting other cars; there's no time limit, and hitting a car was effectively the same as braking (which I sometimes needed to do anyway if I was moving too fast to make a lane change before the next gate). I also saw at least one instance of a gate triggering when I didn't visibly pass through it (maybe some of the visuals are offset from their corresponding hitboxes?). Regardless, I really enjoyed myself with this. Great work.
goodwayman
Apr 28th · 12:52 UTC
This game is sooo good, that I was a little disappointed/annoyed when it ended. I really like the mechanics - simple but effective. However, the delay is something I dislike (I'm aware it's part of the core mechanics in the game). The art style is very compelling - it suits this kind of game perfectly. What I really loved - is how the game communicates with the player via simple instructions and the tutorial (a lot of jam games can't do this well).