Bag of Beholding by Jawdan

Little bit cooked on this one
Help your host in battle! Consume items to gain influence and use that influence to signal them in battle!

| Web (itch.io) | https://jawdandev.itch.io/bag-of-beholding |
| Window (itch.io) | https://jawdandev.itch.io/bag-of-beholding |
| Linux (itch.io) | https://jawdandev.itch.io/bag-of-beholding |
| GitHub Source | https://github.com/Cucumber-Maki/LudumDare59 |
| Original URL | https://ldjam.com/events/ludum-dare/59/bag-of-beholding |
Ratings
| Overall | 806th | 2.741⭐ | 31🧑⚖️ |
| Fun | 824th | 2.293⭐ | 31🧑⚖️ |
| Innovation | 730th | 2.776⭐ | 31🧑⚖️ |
| Theme | 821th | 2.259⭐ | 31🧑⚖️ |
| Graphics | 392th | 3.81⭐ | 31🧑⚖️ |
| Audio | 481th | 3.071⭐ | 30🧑⚖️ |
| Humor | 566th | 2.385⭐ | 28🧑⚖️ |
| Mood | 746th | 2.946⭐ | 30🧑⚖️ |
| Given | 43🗳️ | 35🗨️ |
I also don't know how I feel about items being randomly used also, it may had been a better apporch imo to make players "stuck" with lots of items perhaps give them a few deletes they can use on yourself or the enemies but just not as many as I want like rn. Then use the items you are forced to hold on to in a clever way. The items themselves are neat.
I wish I knew what was going on in the combat though. It needs some reactivity (what happened? did my attack deal that 2 damage? how much HP we have, the enemy has? - at least some text appearing like "Slime takes 2 damage!" and "You successfully block the attack!" would be a huge improvement). Also, we can check what both of the parties have on them, but what can we do with it other than read descriptions? I clicked on everything, dragged everything, but it seems the only thing I can do is "Start turn".
UPD: I found that right click removes the item. Now the knight and the snake look at each other, all their items removed, not knowing what to do :'D
Definitely needs more explanation, reactivity, feedback. Art and UI are pretty tho.
Yes, maybe you planned to do this but didn't have time. Nevertheless, the mechanics you did have time for look and feel good. I think this game is worth refining.
I won, but I'm not sure this gameplay loop was intended.
Thanks for checking it out though!!
I've played some more now and tried to rate in a way that feels fair based on what you were going for and what was actually there in the end. It's definitely impressive how much stuff you did do, with lots of different creatures and items complete with graphics etc.
"Playing along" and not cheesing it this time, it was fun to try various things, weigh options, and so on. I did still unfortunately have the issue of items sometimes disappearing from my inventory without really understanding why.
I can see what you were going for, and with some fixes like a visible influence counter and something to prevent the cheating and encourage swapping hosts more it I think it could be great! Will you be working more on it after LD? :)
We'll definitely be around for the next LD at least, hope to see you again then!