S.E.T.I. by Svyat

[raw]
made by Svyat for Ludum Dare 59 (JAM)

Due to some problems, I'm adding the rest of the participants to the description: @alaska228, @vozmozhnoi, @yoshihiro666. Space is a truly unique and fascinating place. So why not join Ryan and explore some fascinating facts about space?

Ratings

Given 0🗳️ 1🗨️

Feedback

AJ Atkinson
Apr 22nd · 00:14 UTC
Great job guys. I'd highly recommend exporting for html5 and uploading it directly to LD or to itch.io.
You'll likely get a lot more reviews if it's playable in browser
Sylvic
Apr 22nd · 00:24 UTC
Is the game's link missing? I only see the source code
xiyuan
Apr 22nd · 00:36 UTC
我希望能有一个可以直接玩的链接
Perovic2018
Apr 22nd · 03:47 UTC
Идея крутая, но геймплейно подкачало. Визуал приятный, но геймплей с одной задачей на все сигналы всё портит
🎤 Svyat
Apr 22nd · 08:50 UTC
Thank you all for your feedback. We'll take your suggestions and recommendations into account to further improve the game.
Markwer
Apr 22nd · 11:16 UTC
A very loud sound when you click on a star, each star from the point of view of passage has the same pattern of circles, an interesting idea and descriptions of the stars. Good game
Endless
Apr 22nd · 14:19 UTC
Hello everyone. To be honest, the concept of the game is promising, but the execution falls short. The art is solid — kudos to the artists.
However, from my perspective, the game design and programming need significant work. Starting with the main menu: a plain black background and misaligned UI elements (the title feels disconnected from the buttons) hurt the overall presentation. The lack of an 'Exit' button is also an issue; I had to figure out on my own that ESC was the key to quit. Adding hover sounds or basic animations would have made the UI feel much more responsive and functional.
Regarding the gameplay: it feels repetitive. Clicking on circles without any additional mechanics becomes tedious quickly; I felt the urge to quit after the second object. The lack of ambient sound or audio feedback when interacting with the green circles further contributes to a dull experience.
Overall, I’d rate the game design and coding 2/10, while the art deserves an 8/10. Even when working under a three-day limit, focusing more on polish and core engagement would greatly improve the result. Good luck with your future projects.
Fleesku
Apr 22nd · 21:03 UTC
I liked the idea with the constellations, I learned something new)))
Reverdie
Apr 23rd · 05:08 UTC
Задумка интересная, реализация правда немного подкачала, арт приятный, также хочу отметить этот писк при выборе сигнала, он очень глушит((
Serey_Ss
Apr 24th · 18:29 UTC
An update has been released!