Signal Hunter by Ilari

THE SIGNAL HUNTER
The year is 24XX. The human have developed an FTL drive and started colonizing nearby solar systems.
Twelve years ago a hostile robotic civilization was encountered in the star system Wolf 359. Since the first contact the robots have decimated countless human colonies.
The robots are collecting ancient alien technology all over the galaxy. Best way to sabotage the robots and to gain research advantage over them is to steal the mysterious technology from the robots.
The technology emits strange signal making it easier to pin-point the artefacts.
You are a signal hunter, mercenary specialized in capturing the precious technology from the robots. For days you have been following a ship emitting the now so familiar signal. The ship belongs to the robots.
You have just entered the ship. The entry was rough and you dropped your gun.
Get ready to do some hunting!
OBJECTIVE
Collect the Alien Artefact emitting the Signal.
KEYS
Move: WASD / ARROWS
Shoot: LCTRL / RCTRL
Strafe: LSHIFT / RSHIFT
Start: RETURN
Quit: ESCAPE
INFO
My Ludum Dare 59 entry.
Theme: Signal.
I didn't have time to add any audio. :/
Only Windows binaries available (at least for now).
Credits
Game code, art, and font made by me.
Used libs: * SDL3 * OpenGL 3 * stb_image.h
CHANGELOG
Version 1.0.1: * Increase max thing count. Dead enemies turn into particle emitters and the thing count got exhausted. * Tweaked command line arguments.
Version 1.0.2: * Link to MingW libraries statically.
| Original URL | https://ldjam.com/events/ludum-dare/59/signal-hunter |
Ratings
| Overall | 242th | 3.079⭐ | 21🧑⚖️ |
| Fun | 227th | 2.895⭐ | 21🧑⚖️ |
| Innovation | 288th | 2.289⭐ | 21🧑⚖️ |
| Theme | 273th | 2.447⭐ | 21🧑⚖️ |
| Graphics | 169th | 3.368⭐ | 21🧑⚖️ |
| Humor | 176th | 2.147⭐ | 19🧑⚖️ |
| Mood | 237th | 2.868⭐ | 21🧑⚖️ |
| Given | 23🗳️ | 9🗨️ |
I liked the charge up of the enemy atack, it gives you the change to get out of the way! It's kinda slow paced because of that, but I like that!
I got my second when i found the movement system to be so enjoyable. I never expected that strafing system to work so good.
I got my third when i found myself using the barrels to cross the doors with cover in order to attack the larger bot groups.
Overall i had a lot of fun playing this ! A bit sad though that there was no audio, and i found the use of the theme a bit light. But this has been unparalleled in terms of Game Design and of Fun !
I like there is a story to it, and I enjoy the top-down view. The main character looks pretty nice, cool blocky design, bright colour to contrast the environment. The game overall looks like great bones on which you can place more textures and expand- expand this all into a full-blown story shooter game. With elements of stealth ig if we consider I can crouch and move quietly.
Ofc I got lost (I see there is a map, which looks like a labyrinth, but that didn't help me). I have horrible sense of direction so I just kept checking every room.
And that was the moment I knew I was f***ed..

Others have said, no audio is a bit of a bummer, but thats mostly because everything else feels...really good. I have a few minor nitpicks here and there, like lack of taking damage detection on the player (it kind of feels like you just die suddenly) and the muzzle flash on the gun is a bit much (for me at least) but yeah its really great all around.
Plus its made in cpp, so you get bonus points for that :stuck_out_tongue:
I looked at the source code and found it funny that you seem to be using the "Modern" OpenGL API only to wrap it in your own functions that work the way old-style immediate-mode OpenGL did.
I liked the graphics and controls, I would like the shooting to be a little more comfortable and dynamic.
Anyway, this was pretty fun! I really liked the gameplay & vibes here, the robots looking so similar to the barrels made for excellent camouflage :) I also loved the intro sequence mentioning dropping the gun only to actually find it on the floor once the game started - awesome! Like a few other commentators, I had trouble with shooting, so I found myself bravely running away the entire game. Still, that was fun in itself, and definitely intense - I barely managed to reach the ending with a measly 8 health remaining! Just really cool vibes all around. And making everything yourself with no engine is super impressive! My main nitpick is the lack of feedback for most actions (getting hit, shooting enemies, etc.), but otherwise, really nice entry!
Wasnt sure if i could kill the bad guys so i just ran to the end, it was a bit too easy.
Dodging the beams and shooting back was a fun challenge with the awkward aiming.
It was not ideal that they tried to shoot you through the walls and tended to stack up around the doorways.
The signal from the goal didn't actually help at all. I didn't realise it was even there at first.
I eventually completed the mission by just running past the robots.