Signal Hunter by Ilari

[raw]
made by Ilari for Ludum Dare 59 (COMPO)

shot01.png

THE SIGNAL HUNTER

The year is 24XX. The human have developed an FTL drive and started colonizing nearby solar systems.

Twelve years ago a hostile robotic civilization was encountered in the star system Wolf 359. Since the first contact the robots have decimated countless human colonies.

The robots are collecting ancient alien technology all over the galaxy. Best way to sabotage the robots and to gain research advantage over them is to steal the mysterious technology from the robots.

The technology emits strange signal making it easier to pin-point the artefacts.

You are a signal hunter, mercenary specialized in capturing the precious technology from the robots. For days you have been following a ship emitting the now so familiar signal. The ship belongs to the robots.

You have just entered the ship. The entry was rough and you dropped your gun.

Get ready to do some hunting!

OBJECTIVE

Collect the Alien Artefact emitting the Signal.

KEYS

Move: WASD / ARROWS

Shoot: LCTRL / RCTRL

Strafe: LSHIFT / RSHIFT

Start: RETURN

Quit: ESCAPE

INFO

My Ludum Dare 59 entry.

Theme: Signal.

I didn't have time to add any audio. :/

Only Windows binaries available (at least for now).

Credits

Game code, art, and font made by me.

Used libs: * SDL3 * OpenGL 3 * stb_image.h

CHANGELOG

Version 1.0.1: * Increase max thing count. Dead enemies turn into particle emitters and the thing count got exhausted. * Tweaked command line arguments.

Version 1.0.2: * Link to MingW libraries statically.

Ratings

Overall 242th 3.079⭐ 21🧑‍⚖️
Fun 227th 2.895⭐ 21🧑‍⚖️
Innovation 288th 2.289⭐ 21🧑‍⚖️
Theme 273th 2.447⭐ 21🧑‍⚖️
Graphics 169th 3.368⭐ 21🧑‍⚖️
Humor 176th 2.147⭐ 19🧑‍⚖️
Mood 237th 2.868⭐ 21🧑‍⚖️
Given 23🗳️ 9🗨️

Feedback

LDJam user 280624
Apr 20th · 02:17 UTC
Unfortunately, I was unable to play your game. When I try to run it, it says that the library libgcc_s_seh-1.dll is missing
🎤 Ilari
Apr 20th · 08:25 UTC
Thanks for the feedback! I didn't remember to link some libs statically for the release build. Fixed (hopefully) in the version 1.0.2.
bereg
Apr 20th · 08:35 UTC
Can't run the game. libgcc_s_seh-1.dll is missing.
🎤 Ilari
Apr 20th · 08:51 UTC
@bereg Oh no! Did you try with the version 1.0.2? I believed it had been fixed in 1.0.2. I now removed the older broken binaries so no one would accidentally try those.
Last Angle
Apr 20th · 19:07 UTC
Luckily your game seems to work now! I had a hard time aiming at the enemies, because you shoot in the direction you're facing and control that with the arrow keys. It would also feel more natural to shoot with the mouse instead of ctrl button.
I liked the charge up of the enemy atack, it gives you the change to get out of the way! It's kinda slow paced because of that, but I like that!
vydra
Apr 23rd · 19:13 UTC
I tried last build 1.0.2 and find out that i don't understand how to shoot. Because i press ctrl and only one flash became after that nothing. Also i liked graphics it is very cozy and nice. But i didn't reach the source of signal because i don't understand how to reach the room with signal.
Ionax
Apr 23rd · 19:20 UTC
I liked the player model it reminded me of Optimus Prime. The shooting felt a bit random. Like it didn't shoot every time, I clicked. It may have been some cooldown, but it didn't feel consistent. I still think this is a good compo Entry!
Neon Kuroasa
Apr 23rd · 19:57 UTC
Absolutely incredible. I made the mistake of downloading the source code first and got my first slap when i saw it was raw CPP with a build system.

I got my second when i found the movement system to be so enjoyable. I never expected that strafing system to work so good.

I got my third when i found myself using the barrels to cross the doors with cover in order to attack the larger bot groups.

Overall i had a lot of fun playing this ! A bit sad though that there was no audio, and i found the use of the theme a bit light. But this has been unparalleled in terms of Game Design and of Fun !
kanity
Apr 24th · 15:17 UTC
Wow, that's pretty cool! Shame there is no audio at all, but I love how the environment lights up a little when we use a gun :) And that my bullets are infinite hehe.

I like there is a story to it, and I enjoy the top-down view. The main character looks pretty nice, cool blocky design, bright colour to contrast the environment. The game overall looks like great bones on which you can place more textures and expand- expand this all into a full-blown story shooter game. With elements of stealth ig if we consider I can crouch and move quietly.

Ofc I got lost (I see there is a map, which looks like a labyrinth, but that didn't help me). I have horrible sense of direction so I just kept checking every room.

And that was the moment I knew I was f***ed..

![fucked.jpg](///raw/c93/65/z/7294e.jpg)
Smugsman
Apr 26th · 14:00 UTC
At the end of the day you can run through the whole thing and even then theres intense moments! Even if theres no sound i feel like this game has one of the most fun gameplay loops of all the compo entries and ill probably end up replaying it several times for that. Good job, mate, you made short, fun, game.
zbrogdom
Apr 28th · 16:20 UTC
Except for the missing audio, it feels like a very complete game. I did realize quite quickly that it’s better to run between enemies rather than engage them.
William Corrin
Apr 28th · 22:15 UTC
The gameplay is really good. The control schema is a bit odd to me, I would have preferreda full-directional 360 controller with mouse and click to shoot, but maybe thats just me!

Others have said, no audio is a bit of a bummer, but thats mostly because everything else feels...really good. I have a few minor nitpicks here and there, like lack of taking damage detection on the player (it kind of feels like you just die suddenly) and the muzzle flash on the gun is a bit much (for me at least) but yeah its really great all around.

Plus its made in cpp, so you get bonus points for that :stuck_out_tongue:
henk
Apr 29th · 16:49 UTC
You've been following Handmade Hero, I see. I liked the crisp shadows. I think having the enemies die in fewer hits would have made up for the awkward aiming controls. I ended up just orbiting large groups of them taking pot-shots until they were all dead.

I looked at the source code and found it funny that you seem to be using the "Modern" OpenGL API only to wrap it in your own functions that work the way old-style immediate-mode OpenGL did.
unfavorable_enhancer
May 02nd · 08:30 UTC
Im kinda mixed about this game. At one hand it's really cool that it was all written in almost plain C++ in 72 hours. At other hand gameplay is quite barebones because of that. There's no reason to fight enemies as controls are very clunky, you have very low DPS and there are so many enemies, that it's way easier to just run away from them, as they doesn't rotate after starting charging their shoot. Tho it turns game into pretty fun star wars stormtroopers escape simulator, and I like how you can block shots using movable barrels.
Volkolak
May 02nd · 08:43 UTC
First of all, respect for the low-level development.
I liked the graphics and controls, I would like the shooting to be a little more comfortable and dynamic.
Frogman
May 06th · 02:08 UTC
I have completed the mission!!

Anyway, this was pretty fun! I really liked the gameplay & vibes here, the robots looking so similar to the barrels made for excellent camouflage :) I also loved the intro sequence mentioning dropping the gun only to actually find it on the floor once the game started - awesome! Like a few other commentators, I had trouble with shooting, so I found myself bravely running away the entire game. Still, that was fun in itself, and definitely intense - I barely managed to reach the ending with a measly 8 health remaining! Just really cool vibes all around. And making everything yourself with no engine is super impressive! My main nitpick is the lack of feedback for most actions (getting hit, shooting enemies, etc.), but otherwise, really nice entry!
SteveOfStevesGames
May 06th · 10:45 UTC
Really cool game, love the graphics.
Wasnt sure if i could kill the bad guys so i just ran to the end, it was a bit too easy.
someone
May 06th · 11:05 UTC
There is a good amount here for a 3d compo entry, shame audio didn't make it in.
Dodging the beams and shooting back was a fun challenge with the awkward aiming.
It was not ideal that they tried to shoot you through the walls and tended to stack up around the doorways.
The signal from the goal didn't actually help at all. I didn't realise it was even there at first.
I eventually completed the mission by just running past the robots.