Logic Emitter by Jiri Hysek

[raw]
made by Jiri Hysek for Ludum Dare 59 (COMPO)

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Create a circuit that produces required sequence of signals. Your goal is to place components that transforming binary signals and route them into the center of the circle in particular order.

If you like challenges, you can optimize the circuit for lowest time and size needed for solution. Or you can just play and enjoy the rhythm your machine produces.

There are 1000 levels. But don't worry, you'll get through them quickly.

Controls

  • Drag & Drop - placing components
  • RMB - rotating placed component
  • SPACE - play / pause simulation
  • R - restart the simulation

(cheatcode - Shift+N moves you to the next level)

Used tools

  • Godot Engine
  • Inkscape + Gimp
  • Audacity, bfxr.com, Beepbox.co

Screenshots

Screenshot 2026-04-20 at 3.31.56 (2).png

Screenshot 2026-04-20 at 3.36.08.png

Ratings

Overall 58th 3.826⭐ 25🧑‍⚖️
Fun 75th 3.652⭐ 25🧑‍⚖️
Innovation 20th 4.043⭐ 25🧑‍⚖️
Theme 56th 4.174⭐ 25🧑‍⚖️
Graphics 97th 3.717⭐ 25🧑‍⚖️
Audio 67th 3.682⭐ 24🧑‍⚖️
Mood 184th 3.261⭐ 25🧑‍⚖️
Given 21🗳️ 24🗨️

Feedback

commanderstitch
Apr 20th · 03:07 UTC
wow, made it to #0111, the and, or, and not gates really threw me. I still can't believe 1000? 1000 levels? Wow!
Great graphics and sound, just wow
🎤 Jiri Hysek
Apr 20th · 09:10 UTC
@commanderstitch exactly! And you made it almost to the end, only one level before end. Thanks for playing! You wouldn't like the last level anyway. It's more logic gates - heavy.
hammeredzombie
Apr 20th · 10:22 UTC
really cool game i will come back to play more. at first i thought it was too easy, then there was the color changing stuff and i was like ok this is my jam
no_firing
Apr 20th · 10:32 UTC
Good game!
japes
Apr 20th · 11:15 UTC
Amazing entry for a compo game, well done sir.

Graphics, sounds, polish all top notch. Instructions clear, always know what was expected of me.

Can't really fault it except I wish there were more levels :)
zealous-coder
Apr 21st · 03:22 UTC
Hey nice job very clean and smooth. Though I think the last level I just chanced the rng to win.

![Screenshot 2026-04-20 231920.png](///raw/818/21/z/71c69.png)
hotaloca
Apr 21st · 03:51 UTC
The best compo game I have played so far! Congratulations! A perfectly scoped jam game, with right balance of logic-mechanics, matching abstract art and sounds-music brought this to life. Right onboarding and tutorial! Really cool game entry, and nice concept with the circles and logic challenges!
Jin9310
Apr 21st · 05:26 UTC
Ahoj Jirko :) I am yet again impressed how polished and sofisticated your entries are. This one got my brain going and the last puzzle took me longer than it should (but I just woke up :D). Anyway really nice idea and I love how you were able to have "no music" but still have a music. Really cool! Great job done mate![Screenshot_2.png](///raw/cff/11/z/71cfb.png)
Iluvatar
Apr 21st · 08:05 UTC
Ahoj Jirko, As usual your game design is unmatched! It's so much fun and the audio visual feedback is just brilliant. The game is fun, it's easily to understand (but hard to master!), and the overall aesthetic is great. I love the perfect rhytm of the whole experience. This is definitely gonna be in top #25!
Nikiroz
Apr 21st · 09:26 UTC
An interesting concept, and I like the music.
OldDog
Apr 21st · 10:13 UTC
"The design is incredibly creative and fits the jam's theme perfectly. I spent so much time cracking the logic behind every level—it’s truly a work of genius
Tkap1
Apr 21st · 20:59 UTC
I liked that it was simple (not easy!)
gdman
Apr 22nd · 21:01 UTC
Oh, that's really good logic game, with logical elements and such! Very interesting to have different metrics for circuit size and time needed, very realistic. I was thinking about doing something like that, but ended up into more arcade. Good luck!
LeReveur
Apr 22nd · 23:05 UTC
If you haven't opt-out for humour, I would have give you five stars, only for the "There are 1000 levels" thing :P
With the first levels I was like "yeah, funny, I can find cool ways to finish the level"
![LogicEmitter0011.png](///raw/b3/z/7263d.png)
And then comes the last levels… Well, I don't even understand how I managed to finish them, but I do (but I still don't understand how)
![LogicEmitter_end.png](///raw/b3/z/7263e.png)
All that I knows is I certainly had fun playing this entry, so: well done, good job!
cogcomp
Apr 23rd · 05:28 UTC
Cool mechanics and the audio really fit the game, Very polished. Well done!
mahalis
Apr 23rd · 12:42 UTC
This is really cool! It does a great job of communicating the puzzle mechanics—it’s obvious what each piece does and how the timing works, so the challenge is just solving the actual problem rather than (as with many puzzle games) figuring out what’s even going on first. I think a lot of people would play a polished-up version of this. Great work.
UkuleleFury
Apr 25th · 03:01 UTC
:) This was some really fun puzzle design! I'm very impressed. Very pleasing art and music too. It all fits very well together. Thank you for this fun experience!
LDJam user 424632
Apr 26th · 09:31 UTC
Nicely made game! Great puzzles, stylish design :)
PhilStrahl
May 03rd · 01:49 UTC
Excellent games in the vein of Zachtronics games with great polish and clever design that could very much work as a fun tool to teach logical gates! Here’s the VOD of the stream: https://www.youtube.com/watch?v=sMR3_KTESOU