Mission: Stop Transmission by ZedGame
Play now on itch.io!
Mission: Stop Transmission
Navigate an unknown operating system to prevent doomsday!
A corrupt mega-corporation is about to launch a mind-control network. One signal is all it takes to hijack humanity.
Fortunately, you have managed to gain remote access to the computer responsible for the impending doom! But what's that? A proprietary operating system completely alien to you.
Despite not knowing anything about this system, you need to disarm all the intrusion countermeasures and abort the launch! Tinker and hack away to save the world!
Hint: To check what you need to do, open the Objectives program



| Link | https://zedgame.itch.io/mission-stop-transmission |
| Link | https://zedgame.itch.io/mission-stop-transmission |
| Original URL | https://ldjam.com/events/ludum-dare/59/mission-stop-transmission |
Ratings
| Overall | 68th | 4.117⭐ | 62🧑⚖️ |
| Fun | 117th | 3.883⭐ | 62🧑⚖️ |
| Innovation | 183th | 3.783⭐ | 62🧑⚖️ |
| Theme | 588th | 3.39⭐ | 61🧑⚖️ |
| Graphics | 104th | 4.407⭐ | 61🧑⚖️ |
| Audio | 109th | 4.042⭐ | 61🧑⚖️ |
| Humor | 96th | 3.89⭐ | 61🧑⚖️ |
| Mood | 69th | 4.267⭐ | 60🧑⚖️ |
| Given | 71🗳️ | 67🗨️ |

I did not encounter any bugs, aside from notepad counting non-character key presses as characters typed in--but that's not really breaking anything--and I was hoping for a cat picture at cats.com :D lol. I would overall say that the OS was fun to explore (and I think that's the most important part) with a decent amount of things to do and fun mini-games.
Also, it would be really cool to take a look at the project source to see how you've done things, if you plan on sharing it.
The visuals are beautiful, and the variety of minigames is really fun (except for Packet Router… that brought back some traumatic memories hahaha :cry:)
The aesthetic is a 10/10, sound design is great, and the minigames are engaging while still being easy to understand
Congratulations, this is a wonderful game!!
Excellent game, beatiful art and execution. Enjoyed.
I did enjoy writing a little story and the wave surfer mini-game was interesting.
Play-through with more feedback:
https://www.youtube.com/watch?v=_pxvapjutno
the amount of detail and content is so impressive I don't know how you did all this in just 3 days. All the objectives were awesome and I really liked how though their design they encouraged me to explore every part of the OS
you nailed the feel perfectly the artstyle and feel of this game is simply just chef's kiss, this is my favorite entry so far!!

But when it comes to minigames - wave was the highlight. The clicker was a pain and I think an easy fix would be turning it to idle clicker - so like after 10 clicks you can buy an upgrade that would click for you so in the meantime you could do other tasks.
It's very impressive how much diverse stuff you were able to implement in such a short time.
Typing with admin and coworker was the first thing this week that managed to genuinely make me laugh, well done! Though I was kinda sad that this didn't work:

Otherwise, there's not much to nitpick, though I would welcome if opening notepad or terminal would autofocus the cursor so that you could write right away, but that's absolutely negligible. Well done, if this doesn't win in at least some categories, then we have collectively failed.
Thanks so much for the in depth review and playthrough, it was a highlight of our day!
Some notes regarding your feedback:
- For the subject of the story, fair point, to be fair we prioritized variety and easter eggs over having completely coherent worldbuilding.
- As others have also said, perhaps the objectives could be opened from the get go for clarity. To clarify, we didn't have the time for a fully branching chat system, so the admin always sounds doubtful before the final response.
- We're working on leaving some worldbuilding hints here and there to make the chat less of a guesswork.
- The router game needs more visual feedback to make it clearer what you're supposed to do. And there perhaps were some bugs that need to be squashed.
- Getpass in the terminal is a dummy command that does nothing - it's a play on the idea that having a command that reveals your password would be ridiculous. But perhaps it just ended up adding to the confusion? Passcrk could also use a progress indicator I suppose. And the unlocking of the terminal should actually unlock more stuff to make sense as to why you would do it.
- Sorry for your experience with the packet clicker! You're right about the accessibility. We should have included an option for upgrades and passive income to turn it more into an idler to run in the background. We'll work on it for a post jam version definitely.
- Unfortunately, while you werer typing the passwords into the admin login screen, the text input unfocused at some point, making you think all of them didn't work. Rest assured, one of them was the correct one.
Thanks again for playing and the kind, but honest when needed, feedback!
Thanks for the kind words and good feedback! As for the "1000 characters", we're implementing it asap, lmao.
Very creative game!

Attention to detail and ammount of activities are really good
Nice game!
So funny and good mood game ! I had a lot of fun :clap:
It turned out to be a pretty cool clicker quest
