Phantom Hunt by Jesús González

Enter the dungeon, triangulate phantom signals and hunt them with your rifle.
Largely unfinished, levels make little sense currently, but is playable to the end of existing content.
Built with a custom Rust-based engine. I used my first day just getting the turn/undo system working, second with the rest of mechanics, audio and graphics, had to rush levels in less than an hour, so there is very little room to explore the moving antennas to triangulate mechanic.
Ratings
| Overall | 256th | 2.95⭐ | 22🧑⚖️ |
| Fun | 239th | 2.825⭐ | 22🧑⚖️ |
| Innovation | 210th | 3.025⭐ | 22🧑⚖️ |
| Theme | 279th | 2.25⭐ | 22🧑⚖️ |
| Graphics | 248th | 2.875⭐ | 22🧑⚖️ |
| Audio | 183th | 3.025⭐ | 22🧑⚖️ |
| Mood | 253th | 2.725⭐ | 22🧑⚖️ |
| Given | 22🗳️ | 15🗨️ |
tricky but easy with the undo.
Not sure how i could triangulate but trial and error worked.
cool graphics, nes/snes style.
Really polished and nicely put together, complete game. Super impressive!
Graphics and audio are nice (especialy the shooting sounds).
Well done !
I couldn't really figure out what the blue/red lines were for. The first level with that laser it went off when I killed all the ghosts, but I got stuck on this one:

I figured you had to kill the ghost to block the laser with its grave, but it didn't block.
One thing that I would change / add is the ability to turn in place. You can only pick up items if you approach them directly, and while that wasn't really an issue for me here, I can see it becoming a potential problem when levels get more complicated. And I remember that sort of "mechanic" always felt to me like it was just an annoyance. If you could spend one turn to just rotate your character without moving, I think it would be great.
The undo system works pretty well, nice job on the implementation! Having it instantly return you to the previous state instead of reversing the animations and forcing you to wait makes it really smooth to use.
Also, I really like the background music track. Gives you this nice feeling of something dark and mysterious.
And well done on making your own custom engine in Rust! Everything seems to be working pretty neatly, I didn't notice any bugs or unexpected behaviour. I've been looking into learning Rust a bit more and maybe figuring out how to use it for gamedev, so I might look at your source repository for reference when I get the time. ;)

With control fix and mechanic update, this gamecould be better.

Anyway, even though the game feels a little bit rough, I wouldn't call it "unfinished". Graphics work well, the audio is really good, and I had fun playing. The only thing it really misses is some in-game tutorial, though now that I think about it the ghosts are visible in the beginning, but become less and less visible, so I guess that was exactly for the tutorial purposes.
Great entry, congrats!