Green Screen by beareye
You receive required node and need to find it among many other nodes. Be careful with a system, it might collapse if you don't restart it at right time!
The entire game is controlled by buttons below the screen.


Control everything with one hand and couple of buttons. Good luck!
| Source Code | https://github.com/beareyeee/Green-Screen |
| Itch | https://beareye.itch.io/green-screen |
| Original URL | https://ldjam.com/events/ludum-dare/59/green-screen |
Ratings
| Overall | 257th | 2.929⭐ | 30🧑⚖️ |
| Fun | 273th | 2.446⭐ | 30🧑⚖️ |
| Innovation | 183th | 3.214⭐ | 30🧑⚖️ |
| Theme | 197th | 3.357⭐ | 30🧑⚖️ |
| Graphics | 140th | 3.518⭐ | 30🧑⚖️ |
| Audio | 158th | 3.196⭐ | 30🧑⚖️ |
| Mood | 98th | 3.661⭐ | 30🧑⚖️ |
| Given | 28🗳️ | 37🗨️ |
1. 3 minutes of intense and interesting gameplay is better than stretching it for an hour.
2. There are more than 2000 developers involved in the jam. I want to play as many other games as possible - I'm interested in what others have done. That's why I want to spend only 15 minutes on each game.
3. If a player passes my game in 5 minutes and says "I want more", I will consider that I did everything well)))
4. Sometimes the game cannot be completed in one attempt - this time for attempts should also be taken into account.
5. I really appreciate the players' time (and mine too) :)
I hope you can fix it, I would love to try your game!

I like the look of this game, and using the hand to actually interact with the buttons is fun. I didn't know what to do when the warning started popping up, but eventually I made it to the end.
Very immersive game, it really draws you in with the way you switch between the buttons and the display. That plus the CRT computer noise, and the button sfx, you really managed to capture that feeling of sitting in the dark with a computer monitor late at night extremely well! Gameplay was a cool tight loop, I always had to weigh checking just one or two more nodes against the potential system collapse, that gave a nice feeling of urgency to it. You can't use the buttons and see the node properties at the same time, so you had to make decisions there too, I thought that was neatly designed. And for me it was a real nailbiter, I had a couple of collapses and restarts before I managed to find three nodes in a row (I was lucky, they were all close to the starting node). Very cool atmospheric game, great job!
The atmosphere and art are subtly creepy, which I like. Kind of reminds me of Lethal Company.
but I didn't figure out how to play
I pressed Enter (I start looking for the right node)
I click on the Left Arrow and that's it, I've already lost (5 seconds have not passed). And so on 5 times in a row. Sometimes i "lived" a little longer.
It feels like I'm defusing a bomb :D
I made 10 attempts. I didn't manage to find any nodes(
sorry for that :/
I only got 1 node, but it was fun trying to figure out what the game wanted, and how to go about it best. I thin you could've had a 3x3 grid and the game would've been much better suited to the amount of time you have before restarts, etc.
Good stuff!
Overall very atmospheric, well done!

Left you a rating :smile:
I think if you're going to make the player physically look down at buttons every single time they do anything, just to look back up at a screen to see where the cursor went, you either need to be in VR (still not fun tbh), or need to be doing something _really_ compelling alongside it, like a Stanley's Parable-esk story or something...which is probably beyond the scope of the Jam, let alone the Compo.
I found myself just being frustrated and audibly saying "really?" after starting the node minigame and still being locked to the keyboard, lol.
Your cover art, page, and even audio and graphics in-game are very intriguing, one of the more curious entries I've played so far, so it was a bit of a let down to be met with this kind of gameplay. Its just not for me.
I can still appreciate what you've tried to make though, and others may like it. I'd love to see you create something very different next LD!
However, the gameplay and instructions could be clearer. Maybe the duration was too short.
I'm looking forward to the next installment!