Escape from Astrelis by anaastaska

[raw]
made by anaastaska for Ludum Dare 59 (JAM)

image<em>2026-04-20</em>23-14-20.png

https://youtu.be/J3nIp19W-NI?si=guEfCNVD8UWX6VZv

After a catastrophic crash on the mysterious planet Nebula Astrelis, you are left stranded in deep space with a broken ship and limited resources. Your only chance of survival is to recover the scattered batteries needed to restore your ship. Using a frequency-based navigation system, you must tune into unique sound signals emitted by each battery and follow them across the planet. Your watch will guiding you through the unknown.

But you are not alone on the planet. Stay alert, adapt quickly, and use sound to your advantage.

Explore, listen, survive and find your way back home.

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Ratings

Overall 554th 3.405⭐ 23πŸ§‘β€βš–οΈ
Fun 590th 3.119⭐ 23πŸ§‘β€βš–οΈ
Innovation 752th 2.714⭐ 23πŸ§‘β€βš–οΈ
Theme 567th 3.429⭐ 23πŸ§‘β€βš–οΈ
Graphics 557th 3.476⭐ 23πŸ§‘β€βš–οΈ
Audio 413th 3.31⭐ 23πŸ§‘β€βš–οΈ
Humor 513th 2.526⭐ 21πŸ§‘β€βš–οΈ
Mood 492th 3.525⭐ 22πŸ§‘β€βš–οΈ
Given 43πŸ—³οΈ 25πŸ—¨οΈ

Feedback

Danibeve
Apr 22nd Β· 08:45 UTC
Wow!Really cool game for a jam! Love the atmosphere and the sounds. Congratulations guys!
Arthur Mairs
Apr 22nd Β· 12:59 UTC
Love the music and the atmosphere of this game, the skybox is genuinely fantastic, however you did that, well done! I just liked running around and enjoying the vibe of the game! Well done!
YurisCat
Apr 23rd Β· 06:03 UTC
I enjoyed the process of finding the signal first and then searching for stuff. But I accidentally fell into the water and couldn't figure out how to get out, so I died lol. Fun game though, I'll definitely give it another try!
Anyone who makes a 3D game for LD has some serious guts! This game reminds me of Outer Wilds! Really awesome
alexey_bobrovskiy
Apr 23rd Β· 08:08 UTC
Great atmosphere, I felt like I was crashed on an alien planet. I encountered a bug where when you rise from the bottom of the lake with the battery, the entire screen turns green and I'm suffocating.
VenomousMouse
Apr 26th Β· 11:40 UTC
Nice idea and atmosphere, but way to dark for my liking.
someone
May 02nd Β· 19:03 UTC
Nice idea. The sky looks great and the creature effect is nice.
A bit too much text upfront. Somehow I missed the channel being displayed on the watch so I was confused about that.
Most of the items are easy enough to find without the using signal mechanic. I also didn't need the grapple.
The signal mechanic was good though. It helped me find the scuba gear, and I liked the waveform matching to unlock the frequencies.
🎀 anaastaska
May 03rd Β· 08:20 UTC
@someone thank you for your feedback and your time!:) Yep, we already have some idea how to change this amount of text in the beginning by transfer tutorial to in game activity! And yep we think that map with items + compass help too much so you really don’t need to rely on only on signals, we also think how we could change that!
zhangzhimu
May 08th Β· 10:01 UTC
This first-person perspective is very immersive and engaging. And I think the scene and the art design are just too cool!
zimny11
May 08th Β· 13:49 UTC
The game atmosphere is top notch. The a bit surreal look of the world is great too. Walking was a but too slow for my taste (would love if character moved faster or there was sprint option). Also resetting progress to start when player died was a bit much. Enjoyed it nevertheless. Well done!