The Homing Crows by fabonacci
A tactical game where you have to move your units between cities. You will need to calculate your move in advance. The aim is to conquer the enemy castle.
The controls are only with a mouse or touch (for phone). You can click on one of you city/castle to select if (it become bigger when selected). Then you can click on any another city/castle to send unit or crow. If you want to deselect you can click again on the selected city/castle You can zoom using the scroll.
The rules are: - You can send units/crow only to castle or cities that are connected to your home castle by a continuous path of roads and cities under your control. If a city is disconnected from your castle you will not be able to send units there. - If you send units from your castle, they will go to the city in n turns equals to the shortest path from your castle. - If you send units from one of your city, you will first send a crow from your castle to the selected city, crow will arrived in a number of turns equal to the shortest path to the city. Then units will go to second city or castled you selected taking also n turns passing by the shortest path. - When sending units, you can only deploy up to half the city units. - Units counter are displayed on the city/castle flag - If you send a crow or unit to a neutral city (white flag) you obtain it, with all units. - If you send a crow or units to a enemy city/castle (red flag), it will subtract the number of units to the city. If the enemy's unit count reaches 0 you obtain it.
I created the game for compo at first, but i didn't get the time to finish it, so i switch to jam. I'm a solo developer using godot. I did all the assets myself using Aseprite, mpc beats and reaper. It's my first turn based game and i encountered some difficulties during development, I know the game is missing hint on what to do and preview of the action but i didn't get the time to do it. I think some bug are still there, i will fix them. Then i will try to create a more complete version with what i missed. I hope you will enjoy it. Any advise will be appreciate !
Thank you and good game !

| github | https://github.com/FabienCont/ldjam_59 |
| Link | https://FabienCont.github.io/ldjam_59/ |
| Original URL | https://ldjam.com/events/ludum-dare/59/the-homing-crows |
Ratings
| Overall | 664th | 3.2⭐ | 22🧑⚖️ |
| Fun | 671th | 2.95⭐ | 22🧑⚖️ |
| Innovation | 656th | 2.975⭐ | 22🧑⚖️ |
| Theme | 647th | 3.225⭐ | 22🧑⚖️ |
| Graphics | 413th | 3.775⭐ | 22🧑⚖️ |
| Audio | 412th | 3.316⭐ | 21🧑⚖️ |
| Humor | 410th | 2.806⭐ | 20🧑⚖️ |
| Mood | 580th | 3.368⭐ | 21🧑⚖️ |
| Given | 29🗳️ | 15🗨️ |
Like IndiePanda says, I was not sure why sometimes my people moved to a city and sometimes they didn't.. I am guessing it has to do with the turn timer, but this made moving from city to city a bit confusing.
I think this would work better if you can set up where you want to go and have a submit/send button to send your people on their way. That way you can have an indicator of "these people move here" and you let the player know when they will move around.
Bonus: A small pause menu to restart the game / level would be nice!
It could do with clearer controls:
- A highlight/circle would be more obvious than just making the selected city slightly bigger. A selected city should look noticeably different from one the mouse is hovering over.
- There should be some feedback when an attempted order is valid/invalid (one way to do this would be to draw an arrow when the mouse is hovering over a valid destination).
- It's not clear exactly when the animation has ended and you can start to issue the next order - it's tempting to click on the first city of the next order early, and there's usually no reason the game should prevent that. The suggestions above would make it more obvious when the first click didn't count because the previous turn hadn't ended.
- It would be nice to have a bit more information on what your units have been ordered to do, e.g. count units moving through a city separately from those staying in the city. On the other hand, you could say that remembering what's happening is part of the game.