Peter's divine intervention by metalgear

[raw]
made by metalgear for Ludum Dare 59 (COMPO)

Peter was asked to bring water to his friends outside and now awaits a divine intervention (yours) - a sign to guide him toward achieving that goal.

Peter is leaving his room: Peter2.gif

Engine: Godot

Sprites: Aceprite

SFX: jsfxr

Music: Strudel REPL

Ratings

Overall 66th 3.792⭐ 38🧑‍⚖️
Fun 97th 3.542⭐ 38🧑‍⚖️
Innovation 136th 3.443⭐ 37🧑‍⚖️
Theme 116th 3.871⭐ 37🧑‍⚖️
Graphics 107th 3.667⭐ 38🧑‍⚖️
Audio 82th 3.597⭐ 38🧑‍⚖️
Humor 34th 3.7⭐ 37🧑‍⚖️
Mood 79th 3.75⭐ 38🧑‍⚖️
Given 34🗳️ 38🗨️

Feedback

William Corrin
Apr 20th · 04:59 UTC
It took me a little bit to understand that every character only responded to a knock if they were within the confines of the sphere, but once I figured it out it was a cute little game! The interaction with the father was very heartwarming.
mathemagics
Apr 20th · 15:51 UTC
It's a good idea that everyone in the radius responds to sound, and the boring mouse-click movement turns into a full mechanic! Thank you for the game!
kristinamay
Apr 20th · 15:53 UTC
I liked this! I thought I'd be able to outrun the other people and a couple times I got burned by that, but otherwise I thought it was cool! It'd be nice to be able to see the circle a bit more clearly, even if we can't see it all the time. Otherwise this is very fleshed out for a compo game, good work!
JohnDare
Apr 20th · 16:35 UTC
Cool mechanic!
spooooodermon
Apr 20th · 17:26 UTC
This is a sweet little game! I enjoy the art style and the mechanics are a cool use of signal. Overall I really like this!
Mekuire
Apr 20th · 17:54 UTC
Awesome game! Really good job!
tweekus
Apr 20th · 18:47 UTC
Oh, I forgot a water :D Funny game :D
Nikiroz
Apr 20th · 19:04 UTC
Funny game and little weird
Kwetka
Apr 20th · 20:59 UTC
A very dense, pronounced atmosphere. I liked it. Father was the most interesting xD
Paroxysmal
Apr 20th · 23:15 UTC
Interesting take on "signal" took a bit to figure out the sound "bubble" to move people to a certain spot. Good entry, well done.
Shiyuue
Apr 20th · 23:17 UTC
What I liked most was the psychological horror atmosphere. The game creates tension through indirect control and ambiguity, so even small actions feel uneasy. It’s subtle, but very effective.
lectvs
Apr 20th · 23:19 UTC
Fellow Strudel enjoyer! :handshake: (just used it for the first time this jam and love it!)

This was a fun little entry! Love the idea of controlling multiple characters by noise :smile:
xotraz
Apr 21st · 01:44 UTC
I felt like being 14 again, which is not great I think, psychological horror? :grin:
NNO1
Apr 21st · 03:12 UTC
I love this game mechanic — just one click to play, simple and fun! The game is cute and enjoyable!!
![1122.PNG](///raw/cd7/66/z/71c59.png)
Haln
Apr 21st · 03:16 UTC
It took a moment to understand how the knocks worked, but it was pretty neat! It was a little silly but fun, and I liked how Peter was both scared by and intrigued by the knocks that he moved towards them even when he was confused.
Head Priestess Ari
Apr 21st · 04:32 UTC
Really eerie and creepy, kinda reminded me of petscop.
I really enjoyed the gameplay!
I acidentally skipped the room with the water and couldn't go back TwT
LDJam user 342640
Apr 21st · 05:45 UTC
Weirdly offputting? but in a good way, something about the music choice, which I feel was the intention. Figuring out the different quirks of the family was fun, even if it was a bit unclear what the danger range for some of them were. Good job overall!
vanny96
Apr 21st · 11:28 UTC
Very fun characters, good gameplay idea well realized and cute visuals!! I would have loved to see harder scenarios, but I can imagine it being hard for a 48 hours solo project!
FakeTrap
Apr 21st · 12:04 UTC
The story is really funny. The gameplay isn't too difficult. Overall, it was fun to play.
Enad96
Apr 21st · 13:08 UTC
I was waiting for the jumpscare pal, the "let go" poster, that weird looking player art and the sneaky knock mechanic, and the dad at the end bruh this some creepy pasta stuff.
LDJam user 423838
Apr 21st · 13:43 UTC
really cool game with a weirdly eerie atmosphere and a unique knock mechanic
Allexeee
Apr 21st · 15:03 UTC
Ambiguous...
Kind of funny, but I felt really sad about this game.
udfblr
Apr 21st · 15:20 UTC
Great puzzle. I didn't have any problems understanding it. It's a super simple story that only takes a couple of minutes, thanks for playing!
FrowsyFrog
Apr 21st · 16:14 UTC
It was really funny how each character reacted differently to the sounds XD The game is awesome!
Avhatar
Apr 21st · 20:04 UTC
Pops was such an unexpected twist — I genuinely thought I was screwed, which would've been the usual outcome in these kinds of situations =) The art really made my day, it puts a smile on your face all on its own.
Rolly
Apr 22nd · 06:08 UTC
Nice game, feels polished, with different endings :D

The different behaviours in NPCs make it fun and interesting, with a little twist every time! I would have liked to see more of them :D

Nice entry!
Roroto Sic
Apr 24th · 14:26 UTC
Clever idea for a game! It was fun to play! Congrats !

![bbbbbb.jpg](///raw/d93/94/z/72941.jpg)
Aurel300
Apr 26th · 10:57 UTC
Nice (: I appreciated the "twist" with the father who needed to talk...!
GARYglhf
Apr 27th · 12:30 UTC
Классная и оригинальная идея, простое управление и интересные головоломки.
OddballDave
May 07th · 20:33 UTC
That was good fun. I enjoyed it a lot. The graphics had a great charm to them, and the audio did it's job well. The concept and core mechanic was great; Simple but had a lot of mileage to it. Maybe the rooms were a little spares, but that's not a problem for a compo game. All-in-all a great entry. good stuff :8ball: