What's Up? UFO! by picross
Can you increase your radar enough to signal your mothership and escape planet Frethu?
Play in browser or download for Windows on itch.io !
Gameplay video: https://www.youtube.com/watch?v=ElZEkaI5kn8
Objective
You play as Baluginess the alien. You find yourself stranded with your tech on an even more alien planet, and need to signal the mothership to get home. Fly around the planet abducting the native alien life. Harvest the life by dropping it into your processing tank funnel and pressing the button to extract the juice. Use the juice to upgrade your ship and your radar. Use your radar signal to find batteries scattered around the map. When you have all the batteries and your radar is fully upgraded, you can ping your mothership to come fetch you!
Controls (Mouse and keyboard, controller) - Movement: WASD, Left stick/D-pad - Extend/retract tractor beam: Left click, Face button west (Xbox X) - Dump inventory: Right click - Interact with buttons: E - Use ship boost: Shift - Pause: Esc
Screenshots

Credits
- Tessa Hardin: Art
- Jaden Goter: Programming, music, sound
- Jianfeng Sun: 3D art
- Camden Obertop: Programming
Assets used: - Brute Force Grass - Two Weekend Go font
Tools used: - Unity - Renoise + Roland JV-1080 - Maya + Blender - Photoshop
4/27/2026 update - Added web version!
| Link | https://gidzillo.itch.io/whats-up-ufo |
| Link | https://gidzillo.itch.io/whats-up-ufo |
| Original URL | https://ldjam.com/events/ludum-dare/59/whats-up-ufo |
Ratings
| Overall | 277th | 3.788⭐ | 35🧑⚖️ |
| Fun | 209th | 3.712⭐ | 35🧑⚖️ |
| Innovation | 264th | 3.641⭐ | 34🧑⚖️ |
| Theme | 587th | 3.394⭐ | 35🧑⚖️ |
| Graphics | 144th | 4.294⭐ | 36🧑⚖️ |
| Audio | 123th | 4.015⭐ | 35🧑⚖️ |
| Humor | 152th | 3.661⭐ | 33🧑⚖️ |
| Mood | 173th | 4.061⭐ | 35🧑⚖️ |
| Given | 41🗳️ | 50🗨️ |
Congrats, I think you will do really well!
I like the gameplay loop too - it's really satisfying to suck up bigger and bigger aliens throughout the game. (I was hoping for more than there were, but it's a jam so I get it.) It creates a nice sense of progression. On that front, I did find it odd that aliens typically spawned only around my base, leaving the rest of the planet mostly empty. My main critique, though, is that the game lacked friction. I'm not saying you need action or enemies or anything, it's a cozy farming game basically, but there really wasn't anything standing in my way as a player. (There was one bit where an asteroid or something appeared and I had to press a button to stop it, but that doesn't really count.) I just sucked up defenceless aliens in order to increase my ability to suck up more of them. Some sort of challenge or strategy around how you deal with later-game aliens might help keep the player engaged. The battery hunting was pretty simplistic too, and I bet you could do some more with that.
Really wonderful work, though. I played through the whole thing and it was a very chill experience.
A few minor suggestions:
* Add a map or pointer to find the base
* Add an indicator that you're holding a battery (I forgot a couple times)
* Make it clear what the laser is for, or prevent it from firing before the <spoiler> happens - I lost on my last battery, because I didn't realize there was a lose condition
* My vacuum got stuck on the base a few times, maybe add something to prevent that from happening
@cody-raethke glad you liked it! I agree, some more indicators could be helpful. Even I forget when I'm holding a battery while playing lol
@tsaot that's awesome to hear!! LOL I didn't even think about that, I thought no one would find the other batteries randomly!
@daliamha thanks for playing!
@mr-tj much appreciated <3
@pastmoments Lol yeah I completely agree, we definitely want to add a way to navigate home easier/ Thanks for playing!
Totally agree on the upgrades comment, that's going to be a main goal of a post jam version... just really emphasizing the progression and scaling. Def something that needs tuning. Lol yeah the lore behind the [redacted] is that your radar might be signalling more than just the mothership... ;)
Thanks for all your kind words!
(Side note: who would have thought that a guy who spent his free time making a font would pay attention to small details? :stuck_out_tongue: )
It gives me this 2004-ish/PS2 3D game vibe. Both by gameplay, art and the sound... maaaan that sound totally took me back. Not sure if intentional, but that worked for me. I gave you a high score for mood for sure!
@fabelay Thx for playing! Lol glad you liked them, it's one of the "vox" sfx on the Roland JV-1080, which is a "rompler" synth that was heavily used by games studios in the late 90s and early 2000s. I made all the sounds and music in the game on it haha
The ending was the most confusing part. I got the button that said to shoot the laser but it was greyed out, so I thought that it would become usable at the end of the timer. But when the timer went out, I got this big skull graphic without any explanation of what just happened or what I did wrong. I mean, I already had bought the laser from the shop. Maybe I missed something, but that was kind of frustrating.
I will say though, this was a pretty polished experience other than some clarity issues. It was really satisfying to pick up the little guys and the sounds helped a lot. Nice music too! I also enjoyed seeing the variety of different alien guys spawn in. And did they poop, cause I thought I saw poop :laughing: ? Anyways, cool game, I feel like I beat it even if the game disagrees! I got like all of the upgrades and all the batteries except the last radar upgrade so yeah. I played for like 40 minutes. Great job!
Looks really polished too, especially for a jam.
I would say however, that using the laser at the end was a little anti-climactic, and occasionally the tractor beam would get stuck against objects, particularly buildings. I was also a little disappointed that there was no victory screen. Overall, though, a great entry and you should be proud of what you have all accomplished!