Ray of Hope by Sceef
Restore power to the towers so we can send a rescue signal.
You're our only hope!

| itch | https://sceef.itch.io/ray-of-hope |
| Original URL | https://ldjam.com/events/ludum-dare/59/ray-of-hope |
Ratings
| Overall | 434th | 3.563⭐ | 26🧑⚖️ |
| Fun | 721th | 2.82⭐ | 27🧑⚖️ |
| Innovation | 787th | 2.583⭐ | 26🧑⚖️ |
| Theme | 362th | 3.86⭐ | 27🧑⚖️ |
| Graphics | 187th | 4.2⭐ | 27🧑⚖️ |
| Audio | 224th | 3.75⭐ | 26🧑⚖️ |
| Mood | 269th | 3.904⭐ | 28🧑⚖️ |
| Given | 24🗳️ | 28🗨️ |
That said, it didn’t feel like there was much gameplay beyond walking around and some very light interactions. The three-button puzzle in particular wasn’t very clear. I ended up just pressing buttons until it opened, rather than feeling like I understood or intentionally solved it.
Thanks!
Then I couldn't jump to the second antenna for a long time.
And then I couldn't figure out why the gate to the third antenna wouldn't open, hahaha.
There's some subtle philosophical thought in the game; I wish it were a little longer and offered more "find it and bring it where it's needed" puzzles.
Thanks, great game!
The default ProBuilder textures are immediately noticeable, but they kind of fit the "laboratory" theme.
The music is deep and atmospheric. It fits the overall design really well. The only downside is that it restarts from the beginning if you minimize the window.
I was a bit disappointed that going to the right tower wasn't necessary.
The final cutscene, unexpectedly, added depth to the story, which I was really pleased about. However, I can't say the music choice for it was perfect.
Overall - a really good entry. Short, atmospheric, visually pleasing. And even with a story.
(даже гопники-инвалиды ее не переплюнули по вайбу)
You don't necessarily need to have complex mechanics, but as it is right now, the whole level lacks some substance. It all just feels a bit empty, and needs something else.
cinematic is a Kojumba lvl!
but i think you should add sounds to the game, because now there is only music that slightly doesnt fit the mood for me tbh. its too dynamic, some ambient would work better i think. i also have noticed that the battery icon doesnt fit the style, its like too cartoonish? the level design is not bad, but the gameplay now is like "go to point A from point B -> go back to point B -> repeat". i liked visually how the towers connected with each other though, thats a nice effect
due to the shortness of the game, the final cutscene felt like too epic and "unearned" or idk how do describe it. it was a reward, but reward for what? the game lacks the emotional buildup. i understand that you had only 72 hours, but thats what i think. the work with the camera is excellent though
anyways, its just my view of the game, it may be subjective, and im sorry if my feedback is too rude or something, im just trying to be honest
keep making games! you already know how to make the atmosphere, i believe, you are on your way of creating something good!
I'm glad I managed to create the game's atmosphere, as I usually make 2D games in Construct 3, and I rarely use Unity.
I get completely having unity woes, I am the chief about complaining about them, but even then I do feel your idea for the game was pretty cool, and definitely I can see your vision there. Wouldn't have guessed you're specialized in 2D by looking at this, everything flows very well and the movement seems quite well tuned.
Oh and sweet pick for the ending song. Such an underrated series!