Missile Protocol by Pacelin

You are in space. It's a long way home.
However, this is not the only problem... You are in enemy territory, so you need to keep an eye on the radar and respond to incoming threats in time.
Controls: Left mouse button.
Recommended to play with a friend. One player plays, the second player watches the instructions. Players communicate and play the game together.
Screenshots



| Link | https://github.com/Pacelin/missile-protocol |
| Itch.io | https://pacelin.itch.io/missile-protocol |
| Original URL | https://ldjam.com/events/ludum-dare/59/missile-protocol |
Ratings
| Overall | 198th | 3.897⭐ | 31🧑⚖️ |
| Fun | 317th | 3.534⭐ | 31🧑⚖️ |
| Innovation | 156th | 3.828⭐ | 31🧑⚖️ |
| Theme | 58th | 4.397⭐ | 31🧑⚖️ |
| Graphics | 155th | 4.267⭐ | 32🧑⚖️ |
| Audio | 104th | 4.052⭐ | 31🧑⚖️ |
| Mood | 235th | 3.948⭐ | 31🧑⚖️ |
| Given | 23🗳️ | 35🗨️ |



Thanks for the feedback. Yes, since the game is based on jam, I decided to simplify the balance a bit. A game to spend an evening with your girlfriend or friend :)
The game is simply "THE BOMB." It's extremely well-made. A little work on smoothing the immersion (so the mechanics aren't immediately accessible) and you can release it.
RU
Игра просто "БОМБА". Очень качественно сделана. Немного поработать над плавным погружением *чтобы не сразу механики были доступны* и можно релизиться.
The error-switching buttons are very small—they could’ve been bigger (I was playing in windowed mode).
The art looks like it might be AI-generated. I don’t have anything against AI, but stylistically it feels a bit undercooked.
Because the defusal instructions are quite complex and take time to memorize, I couldn’t manage it. It’s a pity the game doesn’t automatically pause when you open the instructions. I didn’t attempt another run.
That said, it’s a really enjoyable game. It’s great to see the theme explored from different angles through gameplay—that definitely deserves a high score.
Thank you for your feedback! The default language is the system language. I will check your case, this may be a bug.
The graphics are completely hand-drawn by me. AI was only used to generate the color palette.
And yeah, the game has a high entry threshold.