Dungeon Wheel by BeardyBard
-- Roll through endless dungeon! --
In this game you will fight your foes by rolling The Dungeon Wheel.
The Wheel have 8 slots with random Actions.
Each turn you will activate random action. After that your foe will activate Action on an opposite side of The Wheel.
-- Controls --
z - Reroll The Wheel and use random action
x - Use selected action
-- Credits --
Code:
A. Kovalev aka Nomit
M. Ivanov aka Dagger
A. Lutay
Sound:
M. Ivanov aka Dagger
A. Lutay
Graphics:
A. Lutay
Special thanks to Alexander Kungurov
-- Feedback --
Please contact as at thebeardybard@gmail.com and twitter.com/beardybard
In this game you will fight your foes by rolling The Dungeon Wheel.
The Wheel have 8 slots with random Actions.
Each turn you will activate random action. After that your foe will activate Action on an opposite side of The Wheel.
-- Controls --
z - Reroll The Wheel and use random action
x - Use selected action
-- Credits --
Code:
A. Kovalev aka Nomit
M. Ivanov aka Dagger
A. Lutay
Sound:
M. Ivanov aka Dagger
A. Lutay
Graphics:
A. Lutay
Special thanks to Alexander Kungurov
-- Feedback --
Please contact as at thebeardybard@gmail.com and twitter.com/beardybard
| Web | http://beardybard.itch.io/dungeon-roller |
| Original URL | https://ludumdare.com/compo/ludum-dare-34/?action=preview&uid=51049 |
Ratings
| Coolness | 49% | 1391 |
| Overall(Jam) | 3.83 | 115 |
| Audio(Jam) | 3.30 | 361 |
| Fun(Jam) | 3.46 | 278 |
| Graphics(Jam) | 4.46 | 61 |
| Humor(Jam) | 2.67 | 496 |
| Innovation(Jam) | 4.04 | 40 |
| Mood(Jam) | 3.54 | 262 |
| Theme(Jam) | 4.08 | 167 |
Regardless, I didn't prepare well for the Rat-King. The roguelike elements were sweet.
A bit frustrating at times, when rerolling does nothing.
I felt that the game could use a bit more depth beyond rats and their king, but that's a small complaint. Wonderful post-compo possibilities await!
It's an interesting mechanic, but I felt like it got stale a little quickly. There is almost always a "correct" choice - only occasionally, when both you and the enemy are getting a powerup, do you have to pause to consider your next action. I think small tweaks that would improve it would be to either make the roll button toggle a little 'power' minigame (so that the intensity of the roll was dependant on how you press/release) or to let players press a button to try to stop the spinner early. Either of those would adhere to the theme and attach a stronger sense of agency to the gameplay.
Great game, awesome job!
Note: We love RNGs roguelikes, that's why we've made faif! Cheers from Argentina.
Keeping is maybe the best part of the game.
Stupid rats...
I liked the idea of gameplay and really liked the graphics
But honestly gameplay is a little bit boring from the beginning
I think it needs to be faster and more strategic than random
Anyway, great entry
Other than that, it's a great little game.
Well done.