Pzants by LemonChicken47
This is myself and my girlfriends first game after learning Godot + Aseprite over the last two weeks :)
Pzants is a colony survival game. You play as a dapper fire ant equipped with a monocle and an extraordinary resource: Pzazz, a pheromone powered signal that commands your follower ants. Use it wisely to direct them into ant holes for safety, but beware: your Pzazz depletes while ants are hiding, and when it runs out, the signal breaks and they emerge whether you like it or not. Shoot fireballs at patrolling spiders, collect food to restore your health, and get as many followers as you can back to the ant hill. The colony follows your signal don't let it go quiet.
For detailed game instructions see the in game help menu.
This is primarily a web based game, though exports to other platforms have also been included. Because of restrictions on resolution on the Ludum Dare website we have hosted the game on Itch.io (see link below).





| Link | https://lemonchicken47.itch.io/pzants |
| Original URL | https://ldjam.com/events/ludum-dare/59/pzants |
Ratings
| Overall | 773th | 2.906⭐ | 34🧑⚖️ |
| Fun | 738th | 2.781⭐ | 34🧑⚖️ |
| Innovation | 762th | 2.672⭐ | 34🧑⚖️ |
| Theme | 760th | 2.765⭐ | 36🧑⚖️ |
| Graphics | 657th | 3.162⭐ | 36🧑⚖️ |
| Audio | 508th | 2.903⭐ | 33🧑⚖️ |
| Humor | 556th | 2.403⭐ | 33🧑⚖️ |
| Mood | 739th | 2.967⭐ | 32🧑⚖️ |
| Given | 38🗳️ | 43🗨️ |
The whole atmosphere is really cute and the nature sounds were a great addition that does so much for the game! I really did feel like a tiny creature (the shovel, omg!)!
I'll share one little piece of Godot wisdom for games with "2D top-down 3/4 perspective" with you:
- make all visible objects in the game world (ants, mushrooms, grass etc.) children of a CanvasItem (or a derived node, e. g. Node2D)
- enable Y Sorting (under CanvasItem > Ordering)
- change the offset of all Sprite nodes (or their parent) to the bottom of the sprite (instead of center)
- the rendering order will now be determined by the y position of the objects instead of position in the tree, thus objects "nearer" to our vision will appear in front of objects "further" away
- you can now reduce the size of hitboxes to the part you would actually collide with (e. g. the base of the mushrooms) so you can walk behind the parts that are "higher up" (like you have already excluded the top of the mushrooms from the hitbox, now you could also exclude the stems)
Keep going, you've laid a strong foundation! :heart:
I'm not sure what was the point of the pzazz but I had a good time walking in the garden with my fellow ants and providing for the colony.
I would have loved a little more feedback about how much food I collected and ennemies I defeated. Some kind of high score at the end. And a little bit of screenshake can never hurt this kind of game.
Good job :)
Animations and sound are well done. Also the gameplay ist a nice idea. A little bug (pun intended) here and there is acceptible. I think, if the spiders would mainly attack your companions, it would be more unique of a mechanic. Here it is relatively easy to get very far, because the spiders are easy to defeat before they even get to your companions.
I had a good time while playing and that is the main point ;)
I think for this idea to work:
1. The spiders need to attack your ants, not the main character.
2. You'd need to have way more ants, so that you don't feel like losing a single ant is such a massive deal.
3. The camera would need to be way more zoomed out so you can see further ahead of you.
4. You can make your own holes instead of having to find them.
Good work on your first game! Now that you know the ropes around the software, I hope you'll keep creating more projects to perfect your game design skills as well!