Raid Simulator: A Raid Reborn by ruruie

[raw]
made by ruruie for Ludum Dare 59 (JAM)

A Raid Reborn!

Are you currently planning to log onto Critically Acclaimed MMORPG Final Fantasy XIV on the morning of 28 April in order to queue for the first blind runs of the 7.5 Alliance Raid in the hopes of witnessing the one and only time any of its bosses can wipe a full alliance? Well fear not. With the power of this, the (critical acclaim pending) Raid Simulator: A Raid Reborn, you can experience being a blind idiot on 28 April forever. Or at least you would if this were finished, which it really isn't, but that's just how LD be sometimes!

If something looks wrong it’s probably because we weren’t done. Sorry! >_<
It’s highly recommended you play in full screen or things might get weird.
If it seems to hang or run slowly in browser, please give the exe a try. Something something shaders?

bad-splash-ld.png

How to Play

WASD to move.
Space to jump.
Escape to fullscreen.

You won't be able to see any telegraphs for the boss mechanics. Look for people who look like they might know what is going on and stand with them.

Go to safety with confidence and signal said confidence by jumping up and down in hopes other players as confused as you are will trust and follow your judgement.

Credits

Programming: Alpacalypse/Ruruie
Graphics: Ruruie

Palette: vibrantskies-48 Created by SoundsDotZip
Godot 4.6.1
Aseprite

No genAI was used for this project.

Ratings

Overall 832th 2.524⭐ 23🧑‍⚖️
Fun 812th 2.429⭐ 23🧑‍⚖️
Innovation 223th 3.714⭐ 23🧑‍⚖️
Theme 738th 2.875⭐ 22🧑‍⚖️
Graphics 758th 2.571⭐ 23🧑‍⚖️
Humor 323th 3.071⭐ 23🧑‍⚖️
Mood 797th 2.675⭐ 22🧑‍⚖️
Given 26🗳️ 17🗨️

Feedback

Sam Horner
Apr 21st · 09:02 UTC
Fun idea. At times I wasn't sure i was playing it right, so maybe a little tutorial would have helped. Love the look!
LDJam user 425464
Apr 21st · 09:03 UTC
What a cool and ambitious idea! I've never been too into mmorpgs but having a single player experience of how raid feels is something i'd love to try!
Jo Bettaque
Apr 21st · 09:08 UTC
I really like this idea. It did feel at times like actually playing a multiplayer raid with people deciding what to do and trying to memorize the pattern. I never beat the boss though, my people keep dying! ^^
LouDev
Apr 21st · 09:44 UTC
I see the vision! I am curious if it's actually beatable :thinking:
RizBleu
Apr 21st · 15:10 UTC
Nice potential
exofrenon
Apr 26th · 17:49 UTC
I like the general concept of faking a raid by having multiple NPCs behaving like players, I don't think I have seen this anywhere and it could become a thing.
LoHii
Apr 27th · 14:52 UTC
The idea is a really great one and an excellent take on signal. The way the PUG raid experience was converted to a singleplayer one was so perfect. Still, the numbers I don't feel ended up clicking in the end. The lack of sound or many effects at all made feedback very limited and getting someone nearer with jumping was not that satisfying in the end. Jam time is limited, but I still feel like something truly great was not that far away.
🎤 ruruie
Apr 27th · 15:55 UTC
@lohii Yeah we both felt that if we'd only had a matter of hours more we could've made something much more complete. This particular jam we really were bound by the idea, time crunch or not. It's a game we've always wanted to make. In fact, we had a go at it eleven LDs ago! (it was *way* worse)
Tygrak
Apr 27th · 21:37 UTC
What a funny concept. I love jumping being used as the signal to attract everyone, tho at least in gw2 which is my mmo of choice I don't think it'd work anywhere as close this well lol.
Gecko64
Apr 29th · 11:21 UTC
I like the potential of the this idea, having been in a couple MMORPG raids myself this is pretty accurate. With the jumping to attract the other 'players' haha. Good job!
Psevdonim
Apr 29th · 15:56 UTC
As many have already written, the idea is truly interesting. A sort of raid leader simulator. But as has been discussed previously, the current implementation doesn't provide a particularly engaging gaming experience. At the very least, a big like for the idea!
SinusQuell
May 01st · 13:42 UTC
this is a pretty neat idea!
Wizard
May 08th · 18:35 UTC
You definitely nailed the chaotic confusion of casual raid night, well done. I feel this is the foundations of a decent game here. Well done, looking forward to see where you might take it.
Alchemic
May 09th · 00:43 UTC
It feels kinda buggy, but the idea is really innovative. It really captures what actual raids are like.
🎤 ruruie
May 10th · 17:01 UTC
@alchemic
Yeah absolutely buggy and not done. I think this was really the opposite of Witchdelivr in that we headed into this knowing deep down it was too big a project but we gave it a go anyway because we just had to. Thanks for giving it a go with us!