MHz 1420 by Xavier Marshall

[raw]
made by Xavier Marshall for Ludum Dare 59 (JAM)

Use your padle to interfere with the endless signals coming your way.

This game was created in 3 days for the Ludum Dare 59 Jam!

Controls:

Mouse aims the padle

Scroll wheel to match your frequency to the up coming signals

A and D to control the inner shield

Meet the team:

Coliartsnstuffs - SFX Carbone - Music Kuzillon - Art Ofelia0u8 - Art Ringarune - Art Ubertrout - Art sootaloot - Programming Yootie - Programming Xavier Marshall - Programming Tools:

Unity 6 Clip Studio Paint Photoshop FL studio Reaper

Ratings

Overall 438th 3.556⭐ 20🧑‍⚖️
Fun 383th 3.444⭐ 20🧑‍⚖️
Innovation 265th 3.639⭐ 20🧑‍⚖️
Theme 331th 3.917⭐ 20🧑‍⚖️
Graphics 364th 3.861⭐ 20🧑‍⚖️
Audio 422th 3.278⭐ 20🧑‍⚖️
Mood 436th 3.611⭐ 20🧑‍⚖️
Given 29🗳️ 5🗨️

Feedback

GideonGriebenow
Apr 21st · 19:41 UTC
Simple but effective mechanics that work well together. Visuals and audio well polished and the "feel" is positive. I struggled the most with the scrolling. I'd prefer it if didn't loop back to small at the end of the large range, and vice versa, and the direction for larger and smaller also seemed to be against my intuition.
zpdlf003
Apr 22nd · 09:04 UTC
The graphics of this game were excellent, and the included songs were good as well.
Oscarchitect
Apr 24th · 22:38 UTC
In the web Version I seem to be stuck and cannot start the game - maybe look into that?
seems like a bug.
Xaklor
Apr 24th · 22:50 UTC
while playing I noticed 2 things that routinely bothered me: if the shape of the incoming wave doesn't match the current shape of my shield I know I need to scroll to change it, but in which direction I should scroll was never intuitive. the other thing is that it would help if the warning indicators told you what shape the incoming wave was going to have, but it seems it's always a small red triangle. this was especially noticeable when I got deep enough into the game for a very fast moving square wave to come at me from the top of the screen, and there was simply no way I could block it since by the time I realized I was the wrong shape it had already hit the planet. also your debug console is visible, that's probably unintended.

love the graphics though!
Lehmy
Apr 24th · 23:01 UTC
I would have liked to play the game, but as the comment above me already stated I wasn't able to play. I made it to the gameplay where I could move the shield around, but then nothing happend.
For bug hunting I got a consistent error, which poped up in the developer console in the left corner

>[309] Failed to parse cmd: angle

I tried it on Windows in Chrome, Firefox and even Edge, MacOs Chrome, Firefox and Safari and Linux firefox all got the same error message.

I hope you can finde the bug, so I can test the game.
svalski
Apr 24th · 23:09 UTC
pauses between signals so big, i like shield design and controls
Fadex
Apr 24th · 23:36 UTC
Fun simple idea. Really intuitive to understand and fit the theme nicely. I liked the changing backgrounds. Scrolling on touchpad was a bit sensitive.
IRKAR
Apr 25th · 09:40 UTC
Cool simple gameplay and i love animations wave. Good job!
Revetoon
Apr 25th · 09:47 UTC
I won !
I liked it, I could see a potential for new mechanisms and upgrades !
cedaoan
Apr 25th · 10:12 UTC
Niceee I like the music! the graphics and the music provided a nice dream like vibe
MrTurtle
Apr 27th · 17:35 UTC
Really good vibes, the concept is solid and I feel it could be expanded upon. I was however playing on a trackpad so the scrolling experience was quite poor, perhaps that could be improved upon. Like some others I also never knew which direction I needed to scroll in, an indicator might be useful. It would also be good if the incoming red indicator on the edge of the screen matched the shape of the incoming long signal, perhaps harder ones wouldn't indicate ahead of time though.
Tsaot
May 08th · 01:35 UTC
Fun game. At first I thought I needed to match the wavelength but, no, not that precise, just the shape associated with it. I'm not sure what the inner shields were supposed to block other than the hearts. They did not block the orbs. This is a decent minigame.
LDJam user 430734
May 08th · 02:24 UTC
i wasnt expecting so many interesting mechanics and thought i had figured out the game but then the tutorial kept saying there was more! a pleasant surprise !
Accelerate0814
May 08th · 03:44 UTC
Found a small bug: after clicking 'Credits' and then hitting 'Back,' the game gets stuck and becomes unplayable (as shown in the screenshot). Just wanted to let you know!![微信图片_20260508134252.png](///raw/c97/76/z/7330a.png)
zhangzhimu
May 08th · 08:44 UTC
The game mechanism is very interesting, and it's great to convey this idea in the Hertzian way.
Transkuja
May 08th · 13:48 UTC
Enemies take their time to arrive when you start a game, but I like how you need to adapt your signal to the projectiles, great job !