Signal City by cax

Signal City
You're the city's internet provider. Run cables from the main antenna to the towers, distribute the signal to homes, and expand the network before the locals get angry.
How to play
Glyphs above buildings mark quests — ★ story, ? optional, ! trouble. Click a glyph to open the offer. Save up $100 000 after the hub reaches its top tier and the big operator buys you out. Stay broke too long and the run ends in bankruptcy.
Controls
- Left-click: pull / finish a cable, cut an existing one, click quest glyphs
- Right-click: building menu (upgrade / sell) on a building, build menu on empty ground
- WASD / arrows / screen edge / LMB-drag: pan the camera
- ESC: pause and settings

| Original URL | https://ldjam.com/events/ludum-dare/59/signal-city |
Ratings
| Overall | 249th | 3.826⭐ | 25🧑⚖️ |
| Fun | 196th | 3.727⭐ | 24🧑⚖️ |
| Innovation | 368th | 3.477⭐ | 24🧑⚖️ |
| Theme | 27th | 4.5⭐ | 25🧑⚖️ |
| Graphics | 56th | 4.5⭐ | 25🧑⚖️ |
| Audio | 358th | 3.455⭐ | 24🧑⚖️ |
| Humor | 432th | 2.75⭐ | 24🧑⚖️ |
| Mood | 437th | 3.609⭐ | 25🧑⚖️ |
| Given | 18🗳️ | 21🗨️ |
Congratulation!
Work on the balance. And it will be super cool. It's just cool now)
#### RU
Поработать над балансом. И уже будет супер огонь. Сейчас просто огонь)
But I still don’t understand why the towers have to be placed so close to each other. In that sense, upgrades seem to matter only for throughput, not for increasing the radius.
Also, something feels off with the task spawning. It gets overwhelming to the point where it quickly stops being enjoyable.
But a big thumbs-up for the visuals and emotions you give me
I do think the camera needs to be able to move further to the right than where the houses can spawn, when I built up into the top right corner the notifactions blocked me from being able to manage things in that area.
Also definitely a range indication when building would be a nice feature, since you naturally want to optimally space apart your towers.
But overall great job to your team, it's a very charming game!
Maybe a different tower for long range travel, but no coverage would have been nice.
Due to the camera angle it was sometimes a bit finnicky to detach a wire
The game does have some issues though, which you could iron out post-jam if you wanted to turn this into a full game:
1. The pixel graphics are great but the arbitrary scaling looks bad. Make sure you lock the game to integer scaling division (check the project settings menu).
2. The isometric perspective kinda locks you from building towers behind existing towers.
3. There's no indication of tower connection range, you can only see this after building a new tower and not being able to reach.
4. I expanded to the bottom right of the map but the notifications covered the area and prevented me from building/interacting there.
5. The spy equipment storyline completely gutted me and stopped all progress. At that point I was only making $52, so adding -$50 dollars slowed my income to a crawl and I couldn't manage any other requests.
Quite fun though! I'd love to see a longer version.