FINDER-1 by richjbaron
--- I recommend playing on itch.io via the link below ---
Gameplay Tutorial Here (also kind of a generic surface scanning radar tutorial?): https://youtu.be/bSP-6V5TALE
You are a deep-space salvage operator assigned to recover lost probes. Your job is simple: scan the surface, identify targets, and mark them for collection.
At first, it’s routine work. Then the returns stop making sense. Structures emerge where nothing should be, and debris fields don't match any known program. Mission Control’s explanations grow thinner with every scan.
You are not orbiting what they said you were.
| Link | https://drive.google.com/file/d/1_tQ0Wma9LC_7-aglIoE_JpfgCfUAU4VH/view?usp=drive_link |
| Link | https://games-by-rjb.itch.io/finder-1 |
| Original URL | https://ldjam.com/events/ludum-dare/59/finder-1 |
Ratings
| Overall | 21th | 4.089⭐ | 30🧑⚖️ |
| Fun | 153th | 3.286⭐ | 30🧑⚖️ |
| Innovation | 11th | 4.143⭐ | 30🧑⚖️ |
| Theme | 45th | 4.214⭐ | 30🧑⚖️ |
| Graphics | 22th | 4.25⭐ | 30🧑⚖️ |
| Audio | 3th | 4.357⭐ | 30🧑⚖️ |
| Humor | 206th | 1.74⭐ | 27🧑⚖️ |
| Mood | 4th | 4.429⭐ | 30🧑⚖️ |
| Given | 29🗳️ | 39🗨️ |
Go to Games by RJB's page"
P.S. As others said, the Itch.io link doesn't work, but I was able to play the game full-screen by opening [this link](https://files.jam.host/embed/$425524/46790/index.html) (you can get it from inspect element).
At the start when the compass is used briefly could have been expanded on, or adding a little challenge by having to find larger landmarks to narrow the search to an area rather than relying on the hints would have been cool (Ofc you probably considered that, time constraints and all, very cool to get this done in Compo). Nicely done, thanks for making!
Though I agree that it feels like I would be lost without hints, but I am sure it's very hard to balance these things in such a short amount of time. But all in all, one of my favorite entries, well done!
Thanks all for the kind feedback!
I worried greatly about the difficulty, I'm glad I included the hints. You can see how (as the designer) it's hard to tell how hard a game like this is. I would've loved to have play testers to help with that... Ah well, I'm glad it was enjoyable nonetheless!
Really nice visuals and mood. As others have mentioned I found myself relying on hints after a few levels, despite the distinct geometry of the target objects they were quite hard to find. I'm not sure if they were actually partially buried or if it just appeared that way due to the visuals. Just replayed and scanning with the tightest possible beam it seems that often only a very small part of the object was actually visible.
Obviously hindsight is 20-20, but if I were to do an effect like this I'd add something like additional visuals to show the tangent of the geometry being pinged by the raycasts to give a sense of upcoming crevices and the like that may need to be explored. As it is I was often confused as to the layout of the orbited object, though I understand that is partially the intended experience.

Hate it when I lose this object in an interior volume >_>
But overall this is such a nice experience, i'm glad i played this!
The intended game loop is to manipulate your scanner width and orbit around the asteroids to first "map" the surface, then go in with a finer beam to pinpoint the target.
I played with a number of strategies, and had to do quite a lot to prevent it from being cheatable. The obvious strategy is to fly around and spam indicate everywhere, so I made the inidication take a second and freeze the player in place so there's a small "punishment" for using it. That was intended to force the player to follow thru on the rough scan/fine scan/mapping game loop.
Seems I had only medium success in that regard :) Thanks for playing anyway!
I've been a musician for >20 years so that's always my favorite and the easiest/quickest part of the jam for me. Helps to have all the tools available to me as well. I really appreciate your kind words.
@baknik This was my first time attempting a mood/narrative so I'm thrilled to hear it had a positive impact. Thank you so much!
@mr-flower Genuinely made my day with this comment. I'm going to be on cloud-9 all day knowing you had such a good time and even the patience to play it through!!!
Rating given :smile:
Update: Actually my favorite entry up until now
The gameplay idea is really cool, don't get me wrong, but you have to get used to it. I think the concept-side of the gameplay is almost a 100/100, and is very unique - but the execution is more like 3/4 of the way there.
Without clear directions its difficult to understand what you're actually doing at first and what narrowing the width of the beam does. I eventually (think?) I figured out that it makes it so that you can survey the geometry at a more fine-tune resolution. And, although the odd distortion of geometry when moving looks cool, it kind of throws you off in a gameplay sense and makes it difficult to get an initial idea of where something could be - some kind of sound distortion, or maybe a slight change in pitch to the music that's noticeable to the ears when getting within 45deg of the target could have helped with this.
The fact you have a compelling story in here as well is just the icing on the cake. Hopefully you don't take my comments the wrong way, I tend to leave serious feedback and you've made such an awesome game which is part of why it got me thinking about ways to improve it so much.
Seriously an awesome entry. I loved being in your world, it gave me that rare feeling in a LD game that I was actually immersed in what i was playing. Super awesome stuff!
I'm going to check out your entry this evening after work!
I'm excited based on your images/gifs
The thing is, theres always stuff to change in these 48 hour Compos, but the fact of the matter is you created something really unique and in-theme, with a killer OST and atmosphere and I could totally see this winning.
I gotta know if you actually know me lol but don't Doxx me here :laughing:
You made an atmosphere spot on. I have bit of fright of space horror and it gave me that! Really awesome job with all that music and mystery within briefing messages! I found last piece by accident - I aimed wrong and it was there!
Made through whole game without using the hint prompt (only pressed it once at start because I was confused with controls), to make experience overall better it maybe could show a bit more that target is somewhere at vicinity (like when you already aiming and missed the spot by just a bit - it could blip or do something so you will know its close). But even without that it was quite satisfying to scan around and find things!
I enjoyed it a lot! Thank you :)
I was able to beat the game without hints, but I felt like I was really just guessing the whole time.
Felt the music and overall sound design really complemented the game
@soothsayer I agree, the maps + level description do almost nothing to let the player "solve" it, and I don't do anything to describe how a radar in the real world actually works to hint the player towards the "official" technique. It's more just like I-Spy than anything without those details. Glad you were able to find some enjoyment anyway!
@jesse-martin I'm glad you were able to beat it and enjoy the sound/music. There's some technique to be had but it requires either time to learn or instruction that I didn't provide, so I'm not surprised you did any better.
@oleksandr-marynenko Thanks for the kind feedback!