Mixed Signals by Fractal

[raw]
made by Fractal for Ludum Dare 59 (JAM)

Tweak the sliders to match the signals and deactivate all the antennas.

Designed for mobile, but can be played on desktop as well.

Screenshot from 2026-04-21 03-56-00.png

Ratings

Overall 124th 4⭐ 29🧑‍⚖️
Fun 188th 3.741⭐ 29🧑‍⚖️
Innovation 259th 3.648⭐ 29🧑‍⚖️
Theme 40th 4.463⭐ 29🧑‍⚖️
Graphics 309th 3.963⭐ 29🧑‍⚖️
Humor 628th 2.1⭐ 27🧑‍⚖️
Mood 722th 3⭐ 29🧑‍⚖️
Given 24🗳️ 31🗨️

Feedback

Vorkuta
Apr 21st · 11:06 UTC
Nice concept and good implementation for adjusting the waves
LDJam user 312900
Apr 21st · 15:53 UTC
Really enjoyable to play, nice job! Nice graphics.
Soothsayer
Apr 22nd · 21:47 UTC
Obviously highly polished, satisfying to play. I do wish it progressed a little faster, but overall very neat.
Luumi
Apr 22nd · 21:53 UTC
I like the signal matching mechanic! Do agree it could progress faster, but then again, I have a lot of experience with waveforms, so... Small non-gameplay thing, the bgm was a bit much for me. Since the pace of the game isn't that fast, I think it could be more out of the way.
Batisdark
Apr 22nd · 22:26 UTC
Oh this one start to be real hard after 50-ish % Daaamn. Reached 62% and it just breaks my brain at this point.

Game is great, it just my brain is not working with those adjustments hahaha! My only suggestion is to shorten 'easy' part. Make hard part trigger at 30% or something... maybe 25. Because you have pretty much same idea until 50% and then it shifts and starts to be much-much harder and more diverse too. It may give people impression that it always will be that easy when they snap-try the game! There is so much more to it after 50%, but getting to 50% may feel a bit long.

Music slaps btw :)
WhoIsEthan
Apr 22nd · 22:29 UTC
Game was fun to play, I enjoyed the increasing difficulty of each tower the closer you get to 100%. The pulse was a big pain though, it was really hard to see the difference and I only got to 20%, granted I am bad at most games so it might be a skill issue.
msipp27
Apr 22nd · 22:31 UTC
the pulse mechanic is where i gave up
DazyLude
Apr 23rd · 13:52 UTC
Very well polished game, and gameplay that takes the "align two sine waves" puzzle idea to the max!

Just the idea of having to align wave interference is evil -w-

The last couple levels before 100% were quite difficult to complete, but finally being able to align (although, admittedly, with some brute forcing involved) those frequencies is really satisfying.
Nadan
Apr 23rd · 20:49 UTC
I got hooked! Very simple when you single out the mechanics, but when put together, it´s really lot of fun! Unfortunately I got stuck at 54%, maybe because of a bug? The curves seemed pretty aligned to me, but the "move along x axis" dial couldnt hit the right spot. Even so, very cool game!

![Snímek obrazovky 2026-04-23 224621.png](///raw/bff/06/z/7282c.png)
PanDuplan
Apr 24th · 18:51 UTC
Awesome grasp of theme. Well polished, relatively long. Music bit to tense for my taste.
metalim
Apr 24th · 19:12 UTC
Oh wow! This one is actually fun! Congrats. Got to 57%, then it became hard to match
dqso
Apr 27th · 00:13 UTC
This game deserves way more ratings! The way signal complexity keeps building and layering on top of itself really pulled me in
Aleksey Salion
Apr 27th · 21:06 UTC
it’s a fun and creative game with a strong core :medal:
Wallted
Apr 27th · 23:41 UTC
Haha well done! Your game also broke me :laughing: I am really glad that I stayed for longer and got to witness the real piece of a brain melter. I am done for now, but I promise I am going to finish this. So great that the progress stays (and that you can leave puzzle and it also stays in the state you left, great detail) (not gonna lie, I have three antennas currently close to completion but I need a break xD). Game is polished, I love the city view and mechanically it is very enganging. I spent 1.5h on this already so you got me hooked :) (I have 78% for now)
lloydlobo
Apr 28th · 06:05 UTC
I am in awe! When I reached this antenna, I was blown away by how smoothly you combined the two waveforms. I’m going to look it up. I loved how intuitive the knobs, faders, and phase direction setters are. Also, the pulse intensity idea is something I’m looking to steal. Got stuck once or twice while timing the pulse at the exact moment. I like arcade games, so I’d love to see a version of that in the future. Great execution.

![latcarf.itch.io_mixed-signals-jam_password=password (1).png](///raw/c88/26/z/72da6.png)
VenomousMouse
Apr 28th · 07:53 UTC
Very nice game. Great visuals and sound. And i like how the difficulty curve rises steadily and how the amount of buttons u can use change.
LDJam user 243193
Apr 28th · 08:20 UTC
Good matching game! I like how it starts from simple signal waves then gradually increases to complex waves.
BruceZoom
Apr 30th · 02:20 UTC
I like the graphic! But the progress is a bit slow. The same set of simple parameters is repeated too many times before the real interesting part.
dvan1337
May 02nd · 08:42 UTC
The game is overall done very well but the progression happens too slow. New gimmicks to adjust the waves are done splendidly but doing 50 variations does sound like a lot of time. Maybe if one successful match = 5% it was much better.
Chaseplays
May 02nd · 08:52 UTC
Woohoo!!! I got to 100%!!!

This is the first game of the jam I've given 5 stars to. It's not perfect, but it's such a polished and complete final product. The graphics are perfect, the mechanics are so well-made, everything feels really responsive and easy to play, you guys did a phenomenal job here.

As someone who got to 100%... it does overstay its welcome a little bit hahaha. Because each signal is 2%, it's basically a 50-level game. That's almost a full-sized game. It's super impressive you guys managed to pull it off, but it definitely could've been a lot shorter for a game jam.

But again, "there's too much content" is not a complaint that takes away from how incredible of a game you guys made. This is definitely one to be proud of, so happy I got a chance to play it.
KiichiroW
May 02nd · 22:43 UTC
Great game! The gameplay itself was super well done, polished, and kept me hooked. The graphics were super polished and cohesive and the game felt like a complete package! The only thing I could wish for is if the game had some sort of currency or score other than the progress meter. I feel like that would have been the dopamine rush I needed every time I nailed a signal match quickly. Overall amazing work!
ChuChuGeralt
May 04th · 20:02 UTC
I feel like I got tricked into learning more about waves and physics than I ever did in school! What can I say? A really solid, high-quality entry that is just impeccable for a jam. Definitely one of my favorites so far!
R4ndomThunder
May 04th · 21:00 UTC
Solid entry, my initial idea for this jam was similar, but i got short time and i gotta to simplify.

That's a great entry that keeps players hooked, that could be easily the next best super-casual-addicting game.
Tesseract
May 07th · 18:38 UTC
When I saw the option to set waveform, I was disappointed that the game wouldn't involve combining waves to make a more complex waveform. I pleasantly surprised multiple waves did show up a few levels later :) . I really like the idea, and it was very well executed overall - the controls are clear, and introduced at a good pace. My one complaint is that for some challenges, it gets very hard to see the difference between the controlled wave and the target, although that does mean I then get a chance to adjust other settings in way that makes the difference clearer.

I did make it to the end.