Fallen Ties by AXLplosion

[raw]
made by AXLplosion for Ludum Dare 59 (JAM)

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Play as agent Cooper and board a mysterious cruise ship full of suspicious passengers...

The fate of the world is in your hands, agent.

https://studio-laaya.itch.io/fallen-ties

(Press TAB to use the radio!)

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Ratings

Overall 111th 4.024⭐ 23🧑‍⚖️
Fun 113th 3.886⭐ 24🧑‍⚖️
Innovation 495th 3.286⭐ 23🧑‍⚖️
Theme 615th 3.31⭐ 23🧑‍⚖️
Graphics 103th 4.409⭐ 24🧑‍⚖️
Audio 58th 4.167⭐ 23🧑‍⚖️
Humor 129th 3.762⭐ 23🧑‍⚖️
Mood 32th 4.429⭐ 23🧑‍⚖️
Given 9🗳️ 8🗨️

Feedback

0kura018
Apr 21st · 01:13 UTC
Bro, check your link!!!!!
Custodi
Apr 21st · 05:50 UTC
Atmospheric game, like the simplicity and originality of the art, but lack of tutorial and navigation.
gKthegkpchannel
Apr 21st · 17:57 UTC
i killed everyone, good game.
Kroko
Apr 21st · 18:02 UTC
Cinema!! Got scared. killed a man. suspicous of the people dancing...
LDJam user 423872
Apr 21st · 20:22 UTC
It took me a long time to find it, but I did it. I killed Angelo.
ShadyShade
Apr 24th · 12:24 UTC
It was such a wonderful game!
I love the PS1 vibes, and I love this spy aesthetic too!
wdebowicz
Apr 25th · 16:31 UTC
There is no faster way to eleminate the target than by eleminating everyone. Damn ammo. Great mood!
VenomousMouse
Apr 27th · 11:34 UTC
Interesting game, good execution, cool vibe. But that filter could be less intense, as for my liking.
elemel
Apr 27th · 11:40 UTC
No enemy reactions. No drawback or downside to making mistakes. No checking of quest or win conditions. Boilerplate characters and dialogue. Radio only works outside. Disorienting cruise ship. Got stuck crouching (my bad). Lost mouse capture. Overall this is a 5/5, would cruise again.
Zettelkasten
Apr 27th · 11:57 UTC
Wow the atmosphere in this one is spot on! Love the voice lines, overall art style, the details like the wine glasses and the funny dancing people.
zoeek
Apr 27th · 23:19 UTC
Great game honestly. Vibe was spot on. Enjoyed playing it
pickens-inc
Apr 29th · 22:29 UTC
The game was absolutely inscrutable, and I was a bit disappointed that you don't get to find out if you actually did something right, but the atmosphere and feel of the game was spot on. The presentation, the dialogue of the radio when it's unable to tune in. It's grea.t The character design and dialogue was very unnerving and the entire game felt like it gave me HUGE Cruelty Squad vibes, with a bit more of a grounded setting. That's very much a good thing in my books, I hope you were trying to evoke the theme because the mix of hyper capitalism, violence, drugs and philosophy really conveyes Cruelty Squad a lot. Well done!
Le Don
Apr 29th · 23:23 UTC
Great game! The atmosphere is amazing and I really liked the generall idea of finding suspects based on some hints. The dialog of the npc's also weren't too long, which is something I really appreciate. A little mission debriefing with some statistics like how many of the right targets were killed might be a nice addition.
Paulsams
May 02nd · 09:42 UTC
I don't like it when the game, in fact, has only dithering, "pixelation" and that's it. But that's okay: the game itself is a HUGE ship with simple dummies with a couple of phrases. It seems that the goal is clear, there are some nooks with bars, jump between balconies, but another dummy is waiting there (but ala is a VIP). I think it was necessary to reduce the ship several times and focus on filling the remaining part with content.

But well done anyway.
ironcutter
May 03rd · 16:58 UTC
I got to shoot people in front of their mates without them complaining, 100% would recommend.
emiagin
May 03rd · 17:50 UTC
cool level design and great atmosphere of a noir spy film
gurkenlabs
May 03rd · 19:04 UTC
This game is very stylish and atmospheric, I loved the stiffly animated characters and their creepy faces. The environment was engaging and piecing together clues by talking to everybody was fun. The decision to not have any win / lose conditions and basically be able to murder everyone was a bit unfortunate and made the game a bit ambiguous. You never learn if you actually deduced the correct assumptions and therefore collecting clues was made a bit pointless. I think some ambient sounds like music in the bar would have raised the atmosphere to a whole different level.
Your art style was spot on, congratulations on this fun game!
Tomssuli
May 03rd · 19:24 UTC
Great mood and shader style. I liked the voice overs. Music was spot on!

Cool idea with the vague instructions and that you had to figure out the suspect yourself. Too bad there was no feedback on whether you assassinated the right person or not. There were loads of red herrings at least. Nice work with all the secret passages too.

It seems you might have planned for even more content but then cut it off.

Nice work with the noir atmosphere! :sunglasses:
Tundra
May 04th · 00:59 UTC
Really polished. Graphics and audio and gameplay was really good. Felt very lacking on the jam theme though.
HagamosVideojuegos
May 07th · 19:07 UTC
I think it’s incredible that you managed to make a game like this in such a short amount of time. I absolutely love the old-school 90s feeling it has, the design is awesome, and everything feels really well put together.

The game jam theme was also used in a very interesting way, and overall the whole experience was great from start to finish.

Awesome work, congratulations! :gun: