DAY 189 by Evelyn_Rudaleva
You are already lost.
DAY 189 is a retro-style voidpunk strategy game where you drift through deep space, trying to send a signal that may never reach anyone.
Navigate your transmission through deadly anomalies, adjust your builds, and fight against the void itself.
Days pass. Systems fail. Reality blurs.
Keep the signal alive — as long as you can.
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CONTROLS:
→ LMB — Interact / Select / Confirm → ESC — Open Settings → A / S / W — Adjust Character View → Hover — View Chip Details → Drag & Drop (LMB) — → Move chips into slots (combine) → Remove chips back to inventory → Radar Navigation: → Click directional arrows to steer the ship
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TEAM LIST:
Unity developer: ↓ 🦄Ulzibat Anton🦄
Game designer, balancer: ↓ 👽Rudenko-Zor Elmira👽
Lead game designer, narrative designer: ↓ 🫧Anna Alkhimovich🫧
3D artist: ↓ 🎁Alexandra Bushlya🎁
Lead 3D artist: ↓ 🍺Grisha Radiorat🍺
Interface Artist: ↓ 🐝Kuskova Ksenia🐝
Additional specialists: ↓ 🎉MaVoice - voiceover of the final cutscene🎉
https://youtu.be/DE6uT2Bi-xE


| Link | https://rocket-boy-dev.itch.io/day-189 |
| Original URL | https://ldjam.com/events/ludum-dare/59/day-189 |
Ratings
| Overall | 103th | 4.034⭐ | 46🧑⚖️ |
| Fun | 331th | 3.512⭐ | 45🧑⚖️ |
| Innovation | 148th | 3.837⭐ | 45🧑⚖️ |
| Theme | 274th | 3.989⭐ | 46🧑⚖️ |
| Graphics | 80th | 4.467⭐ | 48🧑⚖️ |
| Audio | 177th | 3.86⭐ | 45🧑⚖️ |
| Humor | 366th | 2.905⭐ | 44🧑⚖️ |
| Mood | 168th | 4.08⭐ | 46🧑⚖️ |
| Given | 34🗳️ | 71🗨️ |
The little cutscenes really added value to the project and immersion.
The battle was sometimes hard to understand but nothing too problematic!
I didn't get hooked on the gameplay tough, but the concept is very engaging. Well done!
Also thanks everyone else for your kind words, they mean the world to us!!!

It immediately transported me into the game, and the first-person narrative at the beginning also surprised me. I didn't expect such a design and visuals to be created in such a short period of time. However, it seems that the transitions between the scenes are a bit too rapid, and after playing for a while, I feel a bit dizzy. If the narrative could be more complete, that would be even better. But I think it might be because the time was relatively short.
Anyway, I'm looking forward to the next installment!