Soul Beat by semenov
Soul Beat
Atmospheric stealth-horror in total darkness, made for Ludum Dare 59.
The surgery is happening right now, and it isn't going well.
The Reaper is trying to take your soul — he almost had you, but you broke free and you're running back to your body. Around you are the dark hospital corridors and his minions, patrolling the halls. You have to slip past them and find the operating room before your heart stops.
The only way you can see is through the beats of your own heart: each pulse briefly outlines the walls, the furniture, and the figures of enemies around you. But you only have so many beats — and every flash gives you away to the Reaper walking your trail.
🎮 Controls
PC
- WASD — move
- Mouse — look
- SPACE / LMB — beat
| Link | https://semenov-dev.itch.io/soul-beat |
| Original URL | https://ldjam.com/events/ludum-dare/59/soul-beat |
Ratings
| Overall | 124th | 4⭐ | 30🧑⚖️ |
| Fun | 301th | 3.574⭐ | 29🧑⚖️ |
| Innovation | 161th | 3.821⭐ | 30🧑⚖️ |
| Theme | 134th | 4.214⭐ | 30🧑⚖️ |
| Graphics | 93th | 4.446⭐ | 30🧑⚖️ |
| Audio | 114th | 4.038⭐ | 28🧑⚖️ |
| Mood | 176th | 4.056⭐ | 29🧑⚖️ |
| Given | 34🗳️ | 23🗨️ |
Oh, and the trail left by the player, referencing an electrocardiogram line, is a really nice touch.
I absolutely love the visual and musical style, and the way enemy sound positions are designed is really clever.
It’s incredible that you finished this in just three days!
My only issue is that the controls feel unresponsive when playing on the web version.
The sounds, the darkness, and the depleting pulse all create a strong sense of tension.
I didn’t immediately understand how to get past the first enemy. At first, I ran into a wall when I followed the green signal, so I went back and tried to sneak around him whenever he looked away 🙂
In the end, after several attempts, I tried following the green light again and finally understood how the game is supposed to be played. I finished it completely