BatterySignalOverdrive by bigfatgua
一场在甲子园酷暑中展开的高压记忆挑战。
在棒球运动中,“投捕搭档(Battery)”拥有一种专属的秘密语言。作为九局下半登场的王牌投手,你的体力已达极限,大脑近乎过载,而此时唯一能指引你的,只有那道信号。
In baseball, the "Battery" (the pitcher and catcher) shares a secret language. As the ACE pitcher in the bottom of the 9th, you are at your limit. Your brain is melting, and the only thing that matters is the Signal.

投捕:信号疾走是一款快节奏的记忆与逻辑游戏。你需要记住不断演变的暗号规则,并准确解读捕手给出的手势,最终投出致胜一球,夺取甲子园优胜。 Battery: Signals Overdrive is a fast-paced memory and logic game. You must memorize evolving signaling protocols and accurately decode the catcher’s hand signals to fire the perfect pitch and win the Koshien Final.
挑战升级 | EVOLVING CHALLENGE 解码 (Decode): 从基础坐标到“镜像模式”,再到复杂的“诱饵协议”。 Decode: From simple coordinates to "Mirror Modes" and "Decoy Protocols."
反应 (React): 盯着手指,留意捕手的身体动作(肩膀、头部、腿部),瓦解对手的预判。 React: Watch the fingers, notice the body language (shoulders, head, legs), and counter the opponent's read.
过载 (Overdrive): 随着比赛进入尾声,逻辑层级不断堆叠,挑战你的专注力极限。 Overdrive: Keep your focus sharp as the logic layers stack up in the final innings.

开发者寄语 | DEVELOPER’S NOTE 这是我的第一款游戏,也是我第一次参加 Ludum Dare。 This is my very first game and my first time participating in Ludum Dare.
“信号(Signal)”这个主题激发了我的灵感,让我去探索队友之间那种无声却高压的沟通。我对这次的成果感到比较满意,尤其是能通过逻辑解谜的形式还原出“甲子园”的紧迫感。 The theme "Signal" inspired me to explore the silent, high-pressure communication between teammates. I am quite happy with the results, especially capturing the "Koshien" atmosphere through a logic-puzzle lens.
欢迎留下你的看法! 作为一个游戏开发新人,你的建议对我来说弥足珍贵。如果有任何想法,欢迎在评论区留言! I would love to hear your thoughts! Since I am new to game development, your feedback is incredibly valuable to me. Please leave a comment and let me know what you think!
操作说明 | CONTROLS 观察 (Observe): 仔细观察捕手的暗号动作。 Observe the catcher's signals.
输入 (Input): 在方格阵列中输入对应的坐标。 Input the coordinates on the grid.
寻求转机 (Find a Way Out): * 摇头 (Shake off): 在特定压力下(如垒上有跑者或击出全垒打),你可以选择摇头拒绝信号。你的捕手搭档会不断变换暗号,直到给出你最想投的那一球
Shake off: Under specific pressure (e.g., runners on base or a home run), you can shake off the sign. Your teammate will keep changing the signals until you find the pitch you want.
看小抄 (Check the Cheat Sheet): 如果你真的在大脑超频中迷失了,别担心!当局面变得极其艰难或你多次摇头时,你的捕手搭档会将规则贴在你的手套里。点击“规则”按钮即可查看这份关键的小抄。
Check the Cheat Sheet: If you get lost in the "Overdrive," don't panic! In dire situations or after multiple shake-offs, your partner will tape a "Cheat Sheet" inside your glove. Click the "Rules" button to review the logic at any time.

| Link | https://bigfatgua.itch.io/battery-signal-overdrive |
| Original URL | https://ldjam.com/events/ludum-dare/59/batterysignaloverdrive |
Ratings
| Overall | 229th | 3.85⭐ | 32🧑⚖️ |
| Fun | 271th | 3.617⭐ | 32🧑⚖️ |
| Innovation | 230th | 3.7⭐ | 32🧑⚖️ |
| Theme | 180th | 4.133⭐ | 32🧑⚖️ |
| Graphics | 514th | 3.567⭐ | 32🧑⚖️ |
| Humor | 171th | 3.569⭐ | 31🧑⚖️ |
| Mood | 443th | 3.6⭐ | 32🧑⚖️ |
| Given | 39🗳️ | 39🗨️ |

It got harder than I thought. I think a mode where you have limited time and the signals speed up would be fun. The musics and the catchers expressions are amazing
I'm so glad you like the music and the catcher's expressions—It means a lot.
Overall one of the better games I've played this jam so far.
Ratings给全满星了,因为我觉得作为一个完整的游戏来说无可挑剔。可能是我本人爱好的原因吧,我对游戏性比较挑剔,一开始我就猜到了大致的加密方式,所以已经准备把“我觉得单一的肢体语言加密还是有些单调,增加一些场外混乱的因素比如音乐、观众干扰、体力不支造成的视觉模糊等可能会让游戏更有趣”这句话发在评论区,你好坏啊,这叫我怎么说出口!
能构思好这种signal方式简直不可思议,我一开始的思路基本都局限在几个方向了,从来没想到还有肢体语言等等这些信号……作者对棒球很了解吗?是不是棒球里就有这种战术(
I think you did a great job especially considering this is your first video game, as you mentioned. Congratulations, you’ve done really well!
但总之感谢你的建议和游玩啦!
是好游戏就是我太菜了!(另外您说的美术问题我觉得问题不大,从第二关开始入心流了大伙应该把注意力全集中在看手势上了,而且音乐的配合也很有沉浸感!)
Oh no @bigfatgua, my game is a panic simulator, but yours doesn't need fast hands — it straight up fries my brain instead 😭 First time I've ever felt this dumb lol. But from the head-shaking to the cheat sheet, you've thoughtfully prepared recovery options for frustrated players — so many nice little details!! The story is fun too (though I've been stuck on the shoulder-touching part way too many times ((
It's a great game, I'm just bad at it! (Also about the art issues you mentioned, I don't think it's a big deal — from the second level on, everyone's probably in the flow and fully focused on reading the gestures, and the music really adds to the immersion!)
中段的时候,摸右腿规则没记住。在这种规则的游戏,语义理解如果产生问题那对体验来说是致命的。第一次是中心对称规则,一开始我以为是描述有误(以为只是1379宫取对称,后来反应过来2468宫也需要对称)才发现确实是中心对称规则。第二次是右腿规则没理解到,后来看小抄才理解到位(记上一轮点位一下子又增加了一层记忆负担,不过还好也能接受)。
剧本完整,情绪弧度优秀,甚至最后还有一个画风叙诡小幽默,很有逆转裁判的味道。很羡慕剧本写得好的人。
唯一美中不足的可能是结尾处情绪没有很好落地,如果配一个胜利音乐和CG就完美了。
那个小老鼠是《披萨塔》游戏里面的,因为我有个程序员朋友很喜欢它的meme,我就把它加进去了!
