Wavelatro by ForsakenAginor

ABOUT THE GAME You are a rogue signal operator. Play MHz frequency cards, overwhelm enemy Signal Arrays, and jam the airwaves before they jam you back.
FEATURES → Card-based frequency combat
→ Roguelike runs — no two games the same
→ Deck building between waves
→ Interference system — enemies fight back
→ Power economy — every card has a cost
HOW TO PLAY Draw 5 cards each turn. Read the enemy array. Play frequency cards to the Transmission zone. Hit SEND — or RETUNE to reconfigure. Drop the JAM LEVEL to zero.!


| Link | https://github.com/ForsakenAginor/LD59 |
| Link | https://ao-85.itch.io/wavelatro |
| Original URL | https://ldjam.com/events/ludum-dare/59/wavelatro |
Ratings
| Overall | 152th | 3.965⭐ | 59🧑⚖️ |
| Fun | 149th | 3.816⭐ | 59🧑⚖️ |
| Innovation | 622th | 3.035⭐ | 59🧑⚖️ |
| Theme | 308th | 3.947⭐ | 59🧑⚖️ |
| Graphics | 99th | 4.422⭐ | 60🧑⚖️ |
| Audio | 197th | 3.821⭐ | 58🧑⚖️ |
| Humor | 346th | 2.99⭐ | 53🧑⚖️ |
| Mood | 283th | 3.882⭐ | 57🧑⚖️ |
| Given | 133🗳️ | 143🗨️ |
Very satisfying and highly addictive, just like Balatro. Great implementation. Looks beautiful, plays really well and the music is perfect. My only criticism would be that once you make it past the first two rounds, it becomes a bit too easy. I feel like the upgrade cards should have pros and cons to balance it out. Overall, though, excellent game!
The audio feedback feels nice and I got addicted to the gameplay. :D
The implementation of a slider for the animation speed is a good idea.
The UI is good to read and fits to the rest of the gameplay.
You described the power-ups well.
Overall it is a polished game. Really enjoyed this...will play another round now. ;)
For me it seems too easy, when you take x3 multipliers & +5000 score addition.
I was particularly pleased to see the speed-up feature - that's such a thoughtful addition and really improves the experience. I'm definitely taking notes on that for my own projects!
I think this game has genuine potential beyond the jam. Looking forward to seeing where you take it. Good luck with future development!
It already has a solid core, and with a bit more development — maybe adding some meta progression or extra layers — it could grow into something really strong. I could even see this being expanded into a full release.
i really liked it :)
redbull can in a corenr :D
Other than that, very smooth, very polished. Can't really complain!
It could use some balancing though, rng was not kind with me until my last try (or at least nerfing some, f.ex. the down to 2 transmission limit is almost unbearable, especially the first time - ie. lv 75000 - I had this one kill me trice in a row :sweat_smile:)
And maybe adding some clue about "retune", because it can't be used without selecting cards, but I didn't saw clearly if selected cards where used by it, nor if they all are, nor if it was to keep them or discard them…

edit: gave it another try, and almost finished the game thanks to very big bufs, but… 2 transmission limit :rofl:

edit bis: I wouldn't have stop on a failure :stuck_out_tongue_closed_eyes:

A really liked it! I've seen the score necessary to win on a few other posts and don't think I could reach that, but I did play it about four or five times because I was having fun!